Star Traders: Frontiers

Star Traders: Frontiers

Tchey Aug 1, 2018 @ 4:49am
I don't like Unlocks, at all. Any cheat ?
Hello,

Even if i love the game, i really dislike Unlocks from one of the late updates (played since day 1 in alpha), and even more the ones that more or less force my to a specific start to hope reaching success, and even more than more the timed ones...

Is there any cheat code avalaible to unlock all, without killing my game with a tag like "Cheater", so i don't have to "play the Unlocks" and then play for real with full capacities... ?

Pleeeeease ?
Last edited by Tchey; Aug 1, 2018 @ 4:49am
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Showing 16-20 of 20 comments
Xuande Aug 5, 2018 @ 6:05am 
Originally posted by dave:
Originally posted by Xuande:
Nothing ruins a single-player game for me like being told I have to play in a specific way for a high-score/best time/unlock/etc or get punished, and I'm someone who likes to play on harder difficulty settings. I don't want to do a "challenge" run that isn't self-imposed, and I'd rather go play a different game than have my time be insulted that way.
That's interesting. Almost all games have some kind of unlocks, but I don't see that as "punishment". Currently we can't even see what a lot the unlocks will give because it isn't filled in yet. For the ones we can see, these are small additional bonuses, like a slightly better ship, or access to recruiting a crew type at the start that you can easily get later anyway. What is it about these that is so bothersome you feel "punished"?

Much of the fun to me is tied into the Captain creation, similar to how much of my TCG fun is in deckbuilding. So I don't like being told that a fair portion of the options now, and many more options later on, are barred behind "challenge" runs where a specific difficulty+ and specific tunnel-vision objective is required.

I'm fine with unlocks that come organically by playing the game. Wizard of Legend, Enter the Gungeon, etc that unlock things in an order I choose, with a currency I earn through doing better at the game - regardless of which play style I use. Here, I have to look at a list, go "Okay, I need to be at this difficulty or higher and spend 1-2 hours on a throwaway run that may or may not get me my unlock by tunneling on a specific objective type X times". Mobile users probably love that sort of system, but I already have one mobile time-sink and don't need another.
davea Aug 5, 2018 @ 8:20am 
That's good feedback, thanks for clarifying. The dev team has said that what I have called the "sprint unlocks" (throwaway captain with time limit) will eventually be a minority of the total number of unlocks. The majority will be what you called "organic" ones. I do like the idea of a currency to spend for unlocks, but I don't think the dev team is currently considering that.

Also, for most of the unlocks, we can't even see what will get unlocked, so it may be too soon to judge. Most people would probably agree that cosmetics behind unlocks are less objectionable than even a ship which is a minor upgrade over other ships. Would that be more acceptable?

Their motivation behind the sprint unlocks is that pursuing the unlock will teach you something about the game and make you a better player. I play on normal difficulty, 250+ hours so far, and I have tried several of the unlocks requiring hard difficulty. I have mixed feelings about this. Mostly the skills I feel I have learned are how to optimize for this particular thing while letting other things degrade "just enough" that they don't get in the way. For example, pursuing the unlock to explore 50 times, I pretty much ignored upgrading the ship and almost ran out of money. It isn't clear that these are skills applicable to other parts of the game.

Some people love them, some people hate them, but when the unlocks are fully populated we can see how it turned out.
DARI Aug 5, 2018 @ 9:50am 
there should be only in-(same)-game types of unlocks:
In-game credits, rep with contacts/faction, or some rank in a faction.
Everything else is some stupid meta-gameplay.
This game doesnt seem to be a rogue-like where a campaign is counted in minutes.
Xuande Aug 5, 2018 @ 11:13am 
Cosmetic unlocks wouldn't bother me, but they would bother a different subset of players.

I'm not that far into the game yet, I bought in just a couple days ago and am on my first run on Challenging/~2600ish turn. I'm slowly getting punished for having too few friends, but I've been able to fend off every drought of fuel/healing/morale so far via skills and more piracy, so its been a fun run. Upgrading to a pair of Lv5 *O*-- missile launchers and a single Lv5 O*--- torpedo (and a Lv4 Weapons Locker that I rarely use) made early game ship combat a breeze, but the enemy ships are slowly catching up to me, so I've been saving my first 100k+ bundle towards something big, and I've picked up a number of +Accuracy/Fuel/Atk/Crit/Shield/Armor stat mobules along the way.
Last edited by Xuande; Aug 5, 2018 @ 11:32am
Trese Brothers  [developer] Aug 5, 2018 @ 11:41am 
@xuande - sounds like you got ahead of the difficulty curve but that it is starting to catch up :D Making friends is good -- buy pardons, patrol someone's world, buy introductions from contacts you know, sell intel, do missions. You want to have some friends and some enemies for sure.
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Date Posted: Aug 1, 2018 @ 4:49am
Posts: 20