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The Mutiny option to increase everyone's pay rate by $2 should definitely be considered a last ditch option. If you have any other option, take it. If you lack the funds to pay them off, can't stand to fight, and don't have any talents ... it may be your only option!
Real life example: My real-life employer doesn't reward / persuade with permanent raises when possible. Many times it's a home depot gift card. (one time gift vs permanent overhead issue)
I can look at adding a new Mutiny Talent for Quartermasters. None of the Talents increase pay rate. Here are the 4 Talents descriptions:
Commander
Powerful words from a strong leader pull the crew together. The mutiny ends and Morale of the entire crew is increased by 10 + Command skill
Doctor
A ship's crew loves a good doctor, and a calm voice of reason can calm angry minds. The mutiny ends and Morale of entire crew is increased by 10 + Doctor skill
Military Officer
Barked orders and rigid authority can snap a mutiny in seconds. The mutiny ends and Morale of entire crew is increased by 10 + Command skill
Pirate
Outright killing the lowest Morale mutineer sets a cruel example and reminds the crew who is in charge. The mutiny ends and Morale of the entire crew is increased by 20 + Intimidate Skill
They all have a $0 cost.
(quartermaster)
Contract Bargain When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2
(zealot - guess it wasn't commander)
Unbending Law When landing in a zone, the highest level crew member who attempts to abandon the ship reconsiders, but their salary increases by $2