Star Traders: Frontiers

Star Traders: Frontiers

Daleorn Feb 13, 2022 @ 4:40am
Jyeeta ground combat is not fun or satisfying.
Jyeeta combat is so..... unsatisfying. This is just my opinion. Everything else in the game you can tackle by careful preparation and planning. Can outfit your ship to meet any need, outfit your crew to handle any human or terrox combat with ease.

But there is no plan I have found that will work against the Jyeeta, its all just luck and randomness. I've put together a full 4 officer combat crew, spent a while recruiting people with high stats, gave them complementing jobs to stack evasion and weapon skills. Fully decked out in high class armor and weapons and specialist gear. But its still just luck if Ill win a Jyeeta combat. And since it doesnt feel like there is any skill involved it doesnt feel good to win because it just feels like a fluke every time.

I think it wouldnt be nearly so bad if almost every move they did changed someones position. If they start the fight and roll higher initiative and move some characters around and then they can no longer use their skills, its basically combat over without any way to recover. You move to position back, they just hit you again and move you again.

The talents that pin your position dont help that much because that just gives the Jyeeta a bunch of turns to hit you, so many of their attacks hit all 3 front characters and if you roll a bad combat every single jyeeta will be a big aoe attacker.

There are a lot of reasons and Im sure Im not articulating it the best so simply put, Jyeeta combat feels extremely unfun and unsatisfying.

If you've found a build or strategy for ground combat that can win against hard+ jyeeta around 80% of the time let me know please.

Edit: Should clarify Jyeeta level, the low level jyeeta that roam space are not so bad. But missions again jyeeta usually spawn enemies that match your level and high level jyeeta are such an incredible pain to try and fight.
Last edited by Daleorn; Feb 13, 2022 @ 4:48am
< >
Showing 1-15 of 19 comments
Metallicus Feb 13, 2022 @ 5:35am 
I get the feeling that the Jyetta are supposed to be super challenging and they generally are the most difficult fights in the game. I don’t believe you need to take those ground missions to complete the era as you can just destroy their ships with relative ease. I wouldn’t want the Jyeeta to be less difficult. I enjoy the terror that they create by being so difficult.

One thing I make sure to do with ground combat is to make sure every character can be effective from every position. Even if I am using a snubber I take a grenade that works from the back rank. I also make sure I have at least two team members that can heal others in the group.

Also, keep in mind that if you play on normal difficulty the Jyeeta ground aren’t that difficult to defeat. Maybe you just need to adjust the difficulty setting to something you are able to handle. I play games on all different difficulties and it is fun to try out different builds without the unforgiving deaths of the higher difficulty levels.
Daleorn Feb 13, 2022 @ 5:50am 
Originally posted by Metallicus:
I get the feeling that the Jyetta are supposed to be super challenging and they generally are the most difficult fights in the game. I don’t believe you need to take those ground missions to complete the era as you can just destroy their ships with relative ease. I wouldn’t want the Jyeeta to be less difficult. I enjoy the terror that they create by being so difficult.

One thing I make sure to do with ground combat is to make sure every character can be effective from every position. Even if I am using a snubber I take a grenade that works from the back rank. I also make sure I have at least two team members that can heal others in the group.

Also, keep in mind that if you play on normal difficulty the Jyeeta ground aren’t that difficult to defeat. Maybe you just need to adjust the difficulty setting to something you are able to handle. I play games on all different difficulties and it is fun to try out different builds without the unforgiving deaths of the higher difficulty levels.
Im only talking about higher difficulty and level Jyeeta. Lower difficulties dont pose a problem and I understand that they are supposed to be the end game big bad.

I dont want to get bogged down with the nitty gritty and trying to explain every single thing, simply put fighting Jyeeta on the ground on harder difficulties is straight not fun, and I think games should be fun. There should be a way to succeed even on the highest difficulties without straight relying on luck or not doing that part of the game.

If that part of the game is so bad at that difficulty that almost everyone who plays avoids it, then maybe it needs to be adjusted. Just trying to make a game I enjoy better by providing feedback, etc.
MasterShake Feb 13, 2022 @ 7:27am 
Originally posted by Th0rn:
If that part of the game is so bad at that difficulty that almost everyone who plays avoids it, then maybe it needs to be adjusted.
All my combat captains end up intentionally hunting jyeeta encounters. What is else challenge there worth doing endgame?
I get your frustration, but xeno-hunting is specifically in-game labeled as a madmen's activity. There's a reason.
We all understand "fun" in different ways.
Last edited by MasterShake; Feb 13, 2022 @ 7:32am
Tomcat Feb 13, 2022 @ 8:21am 
With alot of crew combats, you can throw in whatever and just yolo and win.

Jyeeta ground requires you to really care how you build. They are like boss battles though they are optional. They give you a reason to build optimally.

It's not really luck and randomness. It's more like you have a few really specific builds and combinations to deal with them. Otherwise, I wouldn't even need to use a combat medic.


This is why I say some jobs are good and some are useless. Because Jyeeta ground tests the efficiency of each combat job, their talents, attributes, traits, skills, and equipment used.


On the flip side, I don't find the yolo fights fun or satisfying. It's just a grind of killing low levels.


========

Edit: since your post does ask for builds.

One of the earliest builds was to use two swordsman and a rifle. It requires alot more buffing. Feint and knife work is important for swordsman.

The build I consistently used later on was 1 sword and two xenohunter heavy guns. Medic in position 2. Xeno hunters using plasma burner but a frontline attack from soldier acts as a backup if they get pushed forward. 4th slot Xeno may need to do group morale heal occasionally since the medic is super busy with vaccine watch and group heals. It's important to have good rifle stat. Vyvautas is a must have recruit because of this. The sword just mainly tries to stay in position 1 and self heal. It should feint when it can.


Now with shocktrooper, rifle is pretty OP now. I make 3 shock/xeno/soldiers with 1 medic. Heavy guns. Shock's final talent acts like a weaker version of Xenos plasma burner. Being able to use your bread and butter move from anywhere means you really are immune to position movement. Because it doesn't matter anymore.


3 swords, 1 medic is viable. Probably takes a lot longer. But can be fun since there's so many unique sword rewards.


I don't think pistols work well with them. They don't have penetration or plasma attacks like rifles. They can't parry like blade users.
But you can toss in a saboteur for flavor I guess. Role is to constantly debuff.
Last edited by Tomcat; Feb 13, 2022 @ 9:47am
lanfear Feb 13, 2022 @ 8:46am 
They’re only 2 jyeeta crew combats that need to be won to win the jyeeta era. If you win the first one you can’t lose the final, I mean you’re fighting next to templar in a frigging mech
Last edited by lanfear; Feb 13, 2022 @ 8:53am
davea Feb 13, 2022 @ 9:20am 
Originally posted by Th0rn:
I dont want to get bogged down with the nitty gritty and trying to explain every single thing, simply put fighting Jyeeta on the ground on harder difficulties is straight not fun
Unfortunately it *is* the nitty gritty details that matter. Lots of games have the situation where there are some tough fights, which can be consistently won if you have the right builds going in.

I play on "hard" not "impossible" and I admit I do avoid jyeeta ground combat by having enough card game talents and occasionally walking away from a minigame with two xeno cards.

But there are plenty of guides and previous threads about how to win xeno ground combat on impossible. The usual point that I see is to make sure your combat team has good enough stats like fort > 25 and quick + wis > 40. This may require a lot of recruit/dismiss loops in the early and mid game to get the team established while they can still level up with the rest of your crew.
lanfear Feb 13, 2022 @ 10:15am 
I play on impossible and have no issues with jyeeta.

I use the classic rifle, combat medic and 2 swordsmen formation. For impossible I’m looking at least at 130hp recruits, 120hp doesnt cut it for me not even with +2 initiative or ex-military. Init has to be at least [11-20]

Xeno hunter 8 / bounty hunter 5 / soldier max
Combat medic 8 / military officer 1 / doctor max
Blade dancer 1 / wing commando 5 / swordsman max
Captain Blade dancer 1 / zealot 1 / swordsman max

Everyone except for captain uses keeper’s plate and melios scale

1s turn, it’s typically unstoppable force, strength of steel, vaccination watch, backline leader, knife at work and plenty of feints from blade dancer. With feint every jyeeta becomes hittable by everyone.

2nd turn it’s the swordsmen using flash fury for debuffs and damage, medic healing and buffing with lifeline and tactical edge, rifle double plasma or unfaltering ire.

To handle shuffling I have: feint, tactical edge and rash courage

Trick for swordsman. If he counters with sharp counter he gets balanced blade for free. Balanced blade needs to be a trained talent.


I fear more crew combats where I see 1 sniper rifle, they can get a lucky shot and suddenly it’s 3 against 4. And when I win I just lost a 25 level combat crew that can’t easily be replaced.
Last edited by lanfear; Feb 13, 2022 @ 11:24am
Gilmoy Feb 13, 2022 @ 11:16am 
Jyeeta are average. You're underpowered :steamsad:

Are those ground jyeeta all L45? If not, they should be. On Impossible, they are.

The surest way to beat jyeeta on Hard 100% of the time is to move up to Impossible, meet L45 terrox when you're L24, recalibrate your mental scale to see this as the average, routine pace, and learn to win. Being L45 actually backfires on them. They cannot ever get any stronger. You will gain another +20 levels' worth of dice and talents.

The 1st L45 fight in any playthrough could go 10+ rounds and earn "only" 5 XP each, as you frantically buff, heal, stay alive, and let 1 guy (usually your rifle) get all 4 kills, 1 kill every 2 rounds.

By your 200th fight, you can reliably kill L45 ground terrox in 3 rounds.

Then when you meet L45 jyeeta, yawn. Their dice are exactly the same as L45 terrox.
They do have different talents, including an attack talent with +50% Melee Accuracy.
That will consistently hit even your L40 blade officer with Strength of Steel already up.
But their dice are the same as you've already seen for the past 200+ fights.

And, ultimately, that is the solution.
The most reliable way to beat L45 jyeeta 100% of the time on Impossible is to already have beaten 100% of L45 terrox up to that point.

Then go back to Hard, and it will seem Not Impossible :steamhappy:
Daleorn Feb 13, 2022 @ 11:31am 
Originally posted by Gilmoy:
Jyeeta are average. You're underpowered :steamsad:

Are those ground jyeeta all L45? If not, they should be. On Impossible, they are.

The surest way to beat jyeeta on Hard 100% of the time is to move up to Impossible, meet L45 terrox when you're L24, recalibrate your mental scale to see this as the average, routine pace, and learn to win. Being L45 actually backfires on them. They cannot ever get any stronger. You will gain another +20 levels' worth of dice and talents.

The 1st L45 fight in any playthrough could go 10+ rounds and earn "only" 5 XP each, as you frantically buff, heal, stay alive, and let 1 guy (usually your rifle) get all 4 kills, 1 kill every 2 rounds.

By your 200th fight, you can reliably kill L45 ground terrox in 3 rounds.

Then when you meet L45 jyeeta, yawn. Their dice are exactly the same as L45 terrox.
They do have different talents, including an attack talent with +50% Melee Accuracy.
That will consistently hit even your L40 blade officer with Strength of Steel already up.
But their dice are the same as you've already seen for the past 200+ fights.

And, ultimately, that is the solution.
The most reliable way to beat L45 jyeeta 100% of the time on Impossible is to already have beaten 100% of L45 terrox up to that point.

Then go back to Hard, and it will seem Not Impossible :steamhappy:
I dont think any of that conflicts with the point of the post. When compared to literally the rest of the entire game, the Jyeeta difficulty spike seems out of place and if every answer is basically you have to approach them one single way(in different variations) maybe it could be tuned. Again, this is literally just an opinion, we can have different ones.
MasterShake Feb 13, 2022 @ 11:49am 
Definitely not one single way.
Aside what Gilmoy mentioned I used assasin, shocktrooper, saboteur and bodyguard jobs in my teams. Medics in slots 2,3,4... 2 swords, 1 sword, 1.5 sword combos. Even used spy/medic/pistoleer in slot 4 (ofc as offheal, main still present). Ranged damage, melee damage, used them all (ranged damage admittedly easier, melee reliably works only for captain, unless you won a lottery when recruit).

Of course it all goes with right job mixes, gear and stats/traits. But this is true for any game any genre which assumes any challenge, facerolling will get you only so far.

Gilmoy described the classic team and strategy, simple, reliable, time proven. It's not mandatory, just...classic, you know? Best, if you are confused, how to approach.
Last edited by MasterShake; Feb 13, 2022 @ 12:00pm
Daleorn Feb 13, 2022 @ 12:04pm 
Originally posted by MasterShake:
Definitely not one single way. Aside what Gilmoy mentioned I used assasin, shocktrooper, saboteur and bodyguard jobs in my teams. Even spy/medic/pistoleer in slot 4 (ofc as offheal, main still present). Ranged damage, melee damage, used them all (ranged damage admittedly easier, melee reliably works only for captain, unless you won a lottery when recruit).
Of course it all goes with right job mixes, gear and stats/traits. But this is true for any game any genre which assumes any challenge, facerolling will get you only so far.
Gilmoy described the classic team and strategy, simple, reliable, time proven. It's not mandatory, just...classic, you know? Best, if you are confused, how to approach.
Thats not what I meant by single way, the combat teams can vary, but Jyeeta combat needs to be approached a single way. And if you dont build specifically for Jyeeta combat then dont expect to do it. Grinding levels for 200 years doesnt help with the storyline which can get thrown at you early.

And again, this is all just opinion, there's a lot of talk like theres a solid right or wrong. So let me reiterate. I think when compared to the rest of the game Jyeeta ground combat seems unbalanced and maybe that can be tuned. Its ok to hold different opinons here.
MasterShake Feb 13, 2022 @ 12:15pm 
Please elaborate then, what do you mean by "build specifically" and "approached a single way". If you mean "build effectively boosting strengths and minimizing weaknesses", "gear appropriately and top-grade" and "approach knowing, what you are doing with those jobs" then yes, but I fail to see how is this contra to having fun.

If anything needs to be done single way it's basics of ship building. You want specific dice, as fast as you can, and really not big variety of ways to get it.
Crew combat is more variable, basic rules being basic still allow creativity and flexibility.
Last edited by MasterShake; Feb 13, 2022 @ 12:23pm
Daleorn Feb 13, 2022 @ 12:27pm 
Originally posted by MasterShake:
Please elaborate then, what do you mean by "build specifically" and "approached a single way". If you mean "build effectively", "gear appropruately" and "approach knowing, what you are doing" than yes, but I fail to see how is this contra to having fun.

If anything needs to be done single way it's basics of ship building. You want specific dice, as fast as you can, and really not big variety of ways to get it.
Crew combat is more variable, basic rules being basic still allow creativity.
Im not sure what else I can elaborate on. When you can have any variation of any combat crew be successful in every other part of the game, but the only way to approach Jyeeta is to min-max whatever build you are going for that seems limiting to me.

Edit:I get that the Jyeeta are the super end game baddy, but leave the face stomping difficulty for Impossible.
Last edited by Daleorn; Feb 13, 2022 @ 12:34pm
davea Feb 13, 2022 @ 4:05pm 
Well, there are suggestions about how you can make sure your team fights them effectively. Or, you can avoid the parts of the game you don't find fun, like I do. It's been quite a while since I had any captain buy cargo or trade, for example.
Tomcat Feb 13, 2022 @ 5:19pm 
Listen. I get you.

When I first fought the Jyeeta, I was using my Normal diff account. Back then, I was a man with dreams, with goals, and with potential. But the fateful day when I accepted an unassuming mission involving missing miners would forever change my life.

You see, after I was curb stomped by the Jyeeta, I was humilated. I doubted myself. I went to the bathroom and washed my face. I stared at the mirror wondering what went wrong. Then I punched the mirror, tears flowing down my eyes, and said to myself "STOOPID! STOOPID! WAAAAAH! DAAA! FAAAAAAAAH!"

That's when "he" visited me. In a glow of heavenly light, "he" said to me:

"My child. You are not to blame for your untimely defeat. For you are of great potential as prophesized by the holy scripts. It is the Dev that has wronged you. They have sinned and you must fight for what is right. Be wary, for the journey is perilous and will require allies of great caliber."

So with a renewed vigour, I have been biding my time. Sure, I completed the Jyeeta on impossible with a formidably built combat team but I have been laying low. For the battle is not with the Jyeeta...but rather the Trese Brothers, Liviana, and "Fallen" who may or may not be on this forum.

After many years of waiting, I believe you... You are the ally I am seeking.

Come forth! My messiah! To the suggestions forums we go! I shall follow your steed and we must do battle against the Developer and their legion of veteran Star Traders players!
Last edited by Tomcat; Feb 13, 2022 @ 5:28pm
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Feb 13, 2022 @ 4:40am
Posts: 19