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One thing I make sure to do with ground combat is to make sure every character can be effective from every position. Even if I am using a snubber I take a grenade that works from the back rank. I also make sure I have at least two team members that can heal others in the group.
Also, keep in mind that if you play on normal difficulty the Jyeeta ground aren’t that difficult to defeat. Maybe you just need to adjust the difficulty setting to something you are able to handle. I play games on all different difficulties and it is fun to try out different builds without the unforgiving deaths of the higher difficulty levels.
I dont want to get bogged down with the nitty gritty and trying to explain every single thing, simply put fighting Jyeeta on the ground on harder difficulties is straight not fun, and I think games should be fun. There should be a way to succeed even on the highest difficulties without straight relying on luck or not doing that part of the game.
If that part of the game is so bad at that difficulty that almost everyone who plays avoids it, then maybe it needs to be adjusted. Just trying to make a game I enjoy better by providing feedback, etc.
I get your frustration, but xeno-hunting is specifically in-game labeled as a madmen's activity. There's a reason.
We all understand "fun" in different ways.
Jyeeta ground requires you to really care how you build. They are like boss battles though they are optional. They give you a reason to build optimally.
It's not really luck and randomness. It's more like you have a few really specific builds and combinations to deal with them. Otherwise, I wouldn't even need to use a combat medic.
This is why I say some jobs are good and some are useless. Because Jyeeta ground tests the efficiency of each combat job, their talents, attributes, traits, skills, and equipment used.
On the flip side, I don't find the yolo fights fun or satisfying. It's just a grind of killing low levels.
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Edit: since your post does ask for builds.
One of the earliest builds was to use two swordsman and a rifle. It requires alot more buffing. Feint and knife work is important for swordsman.
The build I consistently used later on was 1 sword and two xenohunter heavy guns. Medic in position 2. Xeno hunters using plasma burner but a frontline attack from soldier acts as a backup if they get pushed forward. 4th slot Xeno may need to do group morale heal occasionally since the medic is super busy with vaccine watch and group heals. It's important to have good rifle stat. Vyvautas is a must have recruit because of this. The sword just mainly tries to stay in position 1 and self heal. It should feint when it can.
Now with shocktrooper, rifle is pretty OP now. I make 3 shock/xeno/soldiers with 1 medic. Heavy guns. Shock's final talent acts like a weaker version of Xenos plasma burner. Being able to use your bread and butter move from anywhere means you really are immune to position movement. Because it doesn't matter anymore.
3 swords, 1 medic is viable. Probably takes a lot longer. But can be fun since there's so many unique sword rewards.
I don't think pistols work well with them. They don't have penetration or plasma attacks like rifles. They can't parry like blade users.
But you can toss in a saboteur for flavor I guess. Role is to constantly debuff.
I play on "hard" not "impossible" and I admit I do avoid jyeeta ground combat by having enough card game talents and occasionally walking away from a minigame with two xeno cards.
But there are plenty of guides and previous threads about how to win xeno ground combat on impossible. The usual point that I see is to make sure your combat team has good enough stats like fort > 25 and quick + wis > 40. This may require a lot of recruit/dismiss loops in the early and mid game to get the team established while they can still level up with the rest of your crew.
I use the classic rifle, combat medic and 2 swordsmen formation. For impossible I’m looking at least at 130hp recruits, 120hp doesnt cut it for me not even with +2 initiative or ex-military. Init has to be at least [11-20]
Xeno hunter 8 / bounty hunter 5 / soldier max
Combat medic 8 / military officer 1 / doctor max
Blade dancer 1 / wing commando 5 / swordsman max
Captain Blade dancer 1 / zealot 1 / swordsman max
Everyone except for captain uses keeper’s plate and melios scale
1s turn, it’s typically unstoppable force, strength of steel, vaccination watch, backline leader, knife at work and plenty of feints from blade dancer. With feint every jyeeta becomes hittable by everyone.
2nd turn it’s the swordsmen using flash fury for debuffs and damage, medic healing and buffing with lifeline and tactical edge, rifle double plasma or unfaltering ire.
To handle shuffling I have: feint, tactical edge and rash courage
Trick for swordsman. If he counters with sharp counter he gets balanced blade for free. Balanced blade needs to be a trained talent.
I fear more crew combats where I see 1 sniper rifle, they can get a lucky shot and suddenly it’s 3 against 4. And when I win I just lost a 25 level combat crew that can’t easily be replaced.
Are those ground jyeeta all L45? If not, they should be. On Impossible, they are.
The surest way to beat jyeeta on Hard 100% of the time is to move up to Impossible, meet L45 terrox when you're L24, recalibrate your mental scale to see this as the average, routine pace, and learn to win. Being L45 actually backfires on them. They cannot ever get any stronger. You will gain another +20 levels' worth of dice and talents.
The 1st L45 fight in any playthrough could go 10+ rounds and earn "only" 5 XP each, as you frantically buff, heal, stay alive, and let 1 guy (usually your rifle) get all 4 kills, 1 kill every 2 rounds.
By your 200th fight, you can reliably kill L45 ground terrox in 3 rounds.
Then when you meet L45 jyeeta, yawn. Their dice are exactly the same as L45 terrox.
They do have different talents, including an attack talent with +50% Melee Accuracy.
That will consistently hit even your L40 blade officer with Strength of Steel already up.
But their dice are the same as you've already seen for the past 200+ fights.
And, ultimately, that is the solution.
The most reliable way to beat L45 jyeeta 100% of the time on Impossible is to already have beaten 100% of L45 terrox up to that point.
Then go back to Hard, and it will seem Not Impossible
Aside what Gilmoy mentioned I used assasin, shocktrooper, saboteur and bodyguard jobs in my teams. Medics in slots 2,3,4... 2 swords, 1 sword, 1.5 sword combos. Even used spy/medic/pistoleer in slot 4 (ofc as offheal, main still present). Ranged damage, melee damage, used them all (ranged damage admittedly easier, melee reliably works only for captain, unless you won a lottery when recruit).
Of course it all goes with right job mixes, gear and stats/traits. But this is true for any game any genre which assumes any challenge, facerolling will get you only so far.
Gilmoy described the classic team and strategy, simple, reliable, time proven. It's not mandatory, just...classic, you know? Best, if you are confused, how to approach.
And again, this is all just opinion, there's a lot of talk like theres a solid right or wrong. So let me reiterate. I think when compared to the rest of the game Jyeeta ground combat seems unbalanced and maybe that can be tuned. Its ok to hold different opinons here.
If anything needs to be done single way it's basics of ship building. You want specific dice, as fast as you can, and really not big variety of ways to get it.
Crew combat is more variable, basic rules being basic still allow creativity and flexibility.
Edit:I get that the Jyeeta are the super end game baddy, but leave the face stomping difficulty for Impossible.
When I first fought the Jyeeta, I was using my Normal diff account. Back then, I was a man with dreams, with goals, and with potential. But the fateful day when I accepted an unassuming mission involving missing miners would forever change my life.
You see, after I was curb stomped by the Jyeeta, I was humilated. I doubted myself. I went to the bathroom and washed my face. I stared at the mirror wondering what went wrong. Then I punched the mirror, tears flowing down my eyes, and said to myself "STOOPID! STOOPID! WAAAAAH! DAAA! FAAAAAAAAH!"
That's when "he" visited me. In a glow of heavenly light, "he" said to me:
"My child. You are not to blame for your untimely defeat. For you are of great potential as prophesized by the holy scripts. It is the Dev that has wronged you. They have sinned and you must fight for what is right. Be wary, for the journey is perilous and will require allies of great caliber."
So with a renewed vigour, I have been biding my time. Sure, I completed the Jyeeta on impossible with a formidably built combat team but I have been laying low. For the battle is not with the Jyeeta...but rather the Trese Brothers, Liviana, and "Fallen" who may or may not be on this forum.
After many years of waiting, I believe you... You are the ally I am seeking.
Come forth! My messiah! To the suggestions forums we go! I shall follow your steed and we must do battle against the Developer and their legion of veteran Star Traders players!