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But until you find someone to replace him, and if you absolutely want to choose from the three you listed, exo-scout would be my advice. Pirate is not going to help him fight, and dips in sniper do not mix so well with... anything, really.
I also have a QM / BH, but it's only for the NON-COMBAT BH talent, like red badge, cold-blooded-threats etc... If that's your case, you can add the commander job for loyalty rousing, discerning glance etc...
So it's a non-combat QM / BH / COM
Probably best idea, though, is to put this guy in the back two ranks with the medic, and to grab another melee Swordsman for the front two ranks (Sword pairs well with any of: Zealot/B.Dancer/Assassin/even Bodyguard or Wing Commando)
I think hybrid combat officers should work fine if you're not playing on like Impossible difficulty. For example, you could also do something like Explorer/Exo-Scout/Soldier, which would produce an officer with ~20 Explore and still a respectable amount of Rifle/Evasion (~20/10). There are always talents which can help with accuracy (Aggressive Advance/Burrowing Shots, in the case of the Exo-Scout).
It's just not efficient at all.
I have a QM / Zealot / Commander on my spy captain (for the interrogation talent). It's a non-combat officer of course.
indeed, but in the first years, before you find new candidates, it you can make it work out. Especially the recruiting talents. I often use my starting QM (multiclassed as commander) to find his own replacement. Also, a BH / mechanic / XX is still effective (the mechanic is only for thrown wrench). IMHO the 3rd job isn't necessary a combat job.
I only play on hard though !
Beyond this offtopic talk:
- Soldier. It's your main stat line for rifles and evasion. Also you can get covering fire if you are running snipers/Mgun or the level 11 advancing move for shotties.
Soldier, Swordsman, and Pistoleer are bread and butter for attack and defense stats. Although I personally don't use pistoleer for my combat medic. MAYBE bodyguard replaces pistoleer.
On the other hand, a combination of combat medic, spy and military officer gives you enough Pistol skills to reliably land shots on most melee Xeno, especially if you scan the Millitary Officer crewmen for that worthy with bonuses to Pistols (and/or Doctor)
How many levels of C.Medic do you give him vs. the other two skills?
Seems like his Doctor skill would be kinda low.
1. medic/doc/military officer Spot 4
and
2. medic/military officer/spy Spot 4
For 1 it is only 1 level in MO and 8 in Medic and the rest in Doc. This is helpful if you are staying on a small ship as every command point you can get is gold and the Doc gives command points.
Now on larger ships say 42 crew/7 off ships you can go #2 option. I would still go 1 level in MO with 5 in Spy and rest in Medic depending on how quick you level and what level you get up to.
The #2 option is a harder build though. If you AREN'T fighting a TON and leveling up to near your enemies level it will be pretty useless for a big portion of the game. Just because you will be so under leveled.
Example I might only get 150-250 (impossible) combat encounters on my entire play through that could last 70-125 years. When you start meeting even normal Xeno they are at least 15 levels on you and Jyeeta can have 20+ levels on you. The #2 Healer/Buffer will be completely useless. As he won't be able to shoot anything and his heals will be awful. So I might not switch to that type to my party is on level 25+ while <20 I am going with option #1.
I've encountered Jyeeta max lvl 40 while my party has only been around level 15 often. You have to play way more conservative.
edit
typing mistakes lol
The other jobs are there for the Talents. Then it is all Medic.
Just as I max out of Soldier once I have all the Xeno Hunter/Bounty Hunter talents...
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By the way, sometimes I have an N.M.I.O. (spy with stacked Electronics) She usually can fight OK, but she is not a combat specialist - just someone who can level to 40 in relative safety against factions, and even Terrox (Jyeeta move your men too much, making position 4 unsafe for someone who relies on stealth for defense.)
I'm missing something here. If you fight a lot, you are not underleveled, at all. In my last Brutal run, I had about 20 level 40 characters, and I was never underleveled. My spy/medic was among the first to hit level 40, and was definitely not missing any shots to speak of, at any point.
Now I am playing on Impossible (from time to time, no longer my main game) and my marines are levels 26, 24, 24, and 23. The spy/medic is the lowest, because he was recruited last. That also makes him the one with the best stats (+5 to Doctor, +6 to Pistols) I seldom fight Terrox over level 30, and he hits practically always.
I do not expect the Jyeeta to be dodging him much, either, especially as he is the one character who never misses a fight, and is catching up with the rest.
When your captain does not fight, your marines are not underleveled as much, and a position 4 spy/medic is a great damage dealer.
Oh okay. So you're only talking a couple points of Pistols skill from the Spy/M.Officer.
I do something pretty similar with my Medic, but instead of M.Officer I give him like 1 or 2 ranks of Commander for the rank1 talents which I think are all pretty great and usually in shorter supply toward the start of a run.
Yes, in the early game, the morale boost from Rallying Aura can be lifesaving, and Barked Order is a great way to disrupt the enemy formation, specifically bring that sniper where he can't fight, but can be killed. But once mid game rolls around, and your own formation starts getting disrupted, Tactical Edge outshines both skills above.
By the way, here[i.imgur.com] is a endgame spy/medic (on Brutal, not Impossible)
Pistol 25, Doctor 27. Not great, but solid all around. My current medic will be better in the endgame, if he survives.
Remember almost no one on this board fights as much crew combat as @Tuidjy. He fights thousands and thousands of crew combat battles.
If you aren't ready for that then his strategy probably won't work for you on harder difficulties because you will always be out leveled.
I probably have over 450 hours on just Impossible after the first say 5 years I have always been outleveled the majority of the game and I don't catch up to them until I'm in extreme late game 70+ years where my officers are over level 30.
Each of my campaigns are probably lower in terms of IRL time and opposed to in game time. I don't care about wasting game at all. I do care about wasting IRL time and fighting anywhere close to even 500 crew battles is completely out of the question for me.
But I've been on the forums since launch and I've never really seen anyone that engages in combat as much as @Tuidjy. Maybe a couple players popped up from time to time but that's about it.