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I shall make the void my b***h.
https://steamcommunity.com/sharedfiles/filedetails/?id=1624618317
The spice halls can raise morale up to 90, but he only goes above 80 in combat. He will drain a full spice world and your wallet at the same time.
The illogical: Spice addiction can also appear completely at random, even to those who've never been to a spice hall even once.
Spice is a constant ingredient in the food, drink, smoke and medical substances of the Star Traders.
I think the point is your whole crew gets addicted. It's like a bunch of coke addicts running drugs for the CIA in the 80's. There needs to be either a frequency trigtger or a way to cure it, preferably both.
Well then that's crap. It's too easy to get that trait. Over half my crew are addicts.
That's not the point. The game is supposed to be an RPG, well I don't want to RPG a drug addicted space ship captain. At least make it harder to get and give the ability for a doctor contact to cure it.
Sorry that you dislike the fact that the game has negative Traits. I also don't want a Greedy crew member or wish that my officer who nearly died too many times in combat has become Obdurate and gains far less XP. Not all negative Traits can be healed, there are negative Traits. These are some core design points of the game.