Star Traders: Frontiers

Star Traders: Frontiers

matt May 29, 2022 @ 5:20pm
My quartermaster is too good to be sidelined
After starting a new game, I'm kind of stymied as to what I should do with a quartermaster that's got a good initiative:
17 STR 18 CHA 27 QUI 26 WIS 16 FOR 18 RES Traits: +3 initiative Initiative: (14-26) +3
I mean, she's not godlike, but she's better than my starting combat crewmembers. However, I'm worried that having levels in quartermaster will cripple her potential. Maybe give her rifle skills for now, and fire her later when I need a more optimized build against endgame enemies? The low hit points will likely be a problem by then, too.
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Showing 1-6 of 6 comments
Metallicus May 29, 2022 @ 5:24pm 
Just leaver her with 1 level of quartermaster and use her for combat moving forward. Problem solved. I do it all the time when I get a good officer like that.
MasterShake May 30, 2022 @ 1:17am 
Ini's good, sure, but with that health it's not endgame fighter, so I wouldn't worry. I would give BH as job 2 for early game crew combat, but after that would still recruit someone, whose stats are able for endgame, and place rest of the points for quartermaster to utility jobs.
Tomcat May 30, 2022 @ 1:52am 
Noones worth keeping from the start of the game except your Captain which is kind of just locked in. I may make an exception for a doctor stat +4 to 6 with high Fort and at least Quickness or Wisdom that's deving up decent traits.

Stats are important but if all you cared about was attributes, the best attributes will be when you recruit jobs from contacts that have the faction bonus. Shock Troopers from Cadar, Blade Dancers from Steel Song etc.


See this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2814675166


Even then, I don't consider her to be great at her role because I absolutely need some rifle stat because stat = strong dice and attributes = weak dice. So what if I higher initiative. If all my shots miss and I get slapped in two hits by the strongest bosses, then it's just good as dead.




Rerolling the starting staff is kinda pointless. You need reroll staff when recruiting from talents after doing everything that can boost levels from recruiting from them. Like I said, if I played a normal game, EVERYONE except my captain (and sometimes my doctor) gets replaced eventually.


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I fire all combat and gunners at the start. And then hire a few crewdogs, all of them starting with ship ops saves. You don't need a combat team until you start doing missions after Arbiter leaves you. Those are usually the Thug waiting outside missions and you should already have recruited some boosted level combat people from a contact. And even then, you could just do Official Petitions at the cost of extra mission time if you are just ill prepped.

The quartermaster needs to stay as a Skill save mule until you get better leveled crew.
Last edited by Tomcat; May 30, 2022 @ 3:36am
matt May 30, 2022 @ 7:51am 
Originally posted by Metallicus:
Just leaver her with 1 level of quartermaster and use her for combat moving forward. Problem solved.
It's good to know that this can work.

Originally posted by MasterShake:
Ini's good, sure, but with that health it's not endgame fighter
My instincts are getting better, then.

Originally posted by Tomcat:
Noones worth keeping from the start of the game except your Captain which is kind of just locked in.
My captains are probably a little too sentimental.

I set my Contacts to low priority but took an early merchant talent to make up for it, so I'll hopefully have a good crew by the time I need them.

Originally posted by Tomcat:
If all my shots miss and I get slapped in two hits by the strongest bosses, then it's just good as dead.
Yes, good point.
conTeXT May 31, 2022 @ 10:57am 
With that kind of quick cross class into either MO or CM.
mcb0001 May 31, 2022 @ 8:43pm 
STR is too low for me to even consider that build for anything but a Sniper. Sniper uses quickness for accuracy. Riflemen and usually swordsmen use strength for accuracy, Fast and not hitting anything is useless.
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Date Posted: May 29, 2022 @ 5:20pm
Posts: 6