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Stats are important but if all you cared about was attributes, the best attributes will be when you recruit jobs from contacts that have the faction bonus. Shock Troopers from Cadar, Blade Dancers from Steel Song etc.
See this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2814675166
Even then, I don't consider her to be great at her role because I absolutely need some rifle stat because stat = strong dice and attributes = weak dice. So what if I higher initiative. If all my shots miss and I get slapped in two hits by the strongest bosses, then it's just good as dead.
Rerolling the starting staff is kinda pointless. You need reroll staff when recruiting from talents after doing everything that can boost levels from recruiting from them. Like I said, if I played a normal game, EVERYONE except my captain (and sometimes my doctor) gets replaced eventually.
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I fire all combat and gunners at the start. And then hire a few crewdogs, all of them starting with ship ops saves. You don't need a combat team until you start doing missions after Arbiter leaves you. Those are usually the Thug waiting outside missions and you should already have recruited some boosted level combat people from a contact. And even then, you could just do Official Petitions at the cost of extra mission time if you are just ill prepped.
The quartermaster needs to stay as a Skill save mule until you get better leveled crew.
My instincts are getting better, then.
My captains are probably a little too sentimental.
I set my Contacts to low priority but took an early merchant talent to make up for it, so I'll hopefully have a good crew by the time I need them.
Yes, good point.