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You can replace as many components as you want but you can only do it one at a time at the moment. We are working on a designer workflow that would let you do more juggling, since mass is such a limiting factor if you have to it one-by-one.
The entire starport upgrade / new ship / dry dock UI stack is on our hot list for UI rebuild. We had hoped it would have been rebuilt by now, but other priorities muscled in.
Still - right now you can reconfigure your ships within the constraint of mass and module size to your heart's content - until you go broke that is.
Hmm - a planning phase, then a commit and pay step would be nice.
However, happy that I can start making some real upgrades now.
Yes, the UI is a bit counter-intuitive at the moment, glad to hear UI improvements are on the to-do list.
yeah it's a bit confusing true but i'm confident Trese will improve that
It is in essence quite good though. Being able to swap out weapons for ship upgrades is not something most games would let you do. Like if you were a trader in many rpg games would they let you drop your sword and shield and carry two extra bags ? I think not. So it's really flexible and caters to almost any playstyle. Just clunky to use and kinda obscure.
Being able to easily compare what you are swapping out with the new module would be really good.
But this thing's been out for less than a week. At least it seems someone's using EA the right way for once.
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Come to think of it... Remember the old sim games? Some of them used to just put all the commands on the left or bottom side of screen, you click one of them, and they balloon up into their own sub commands.
There are a few of them already right now, but maybe we can add ALL the various sub screens as one command each? And then left click goes to screen, and right click balloons up the sub commands?
Seems like there are spaces to spare at the bottom anyhow. Plus if you ever reverse port back to Android/iOS, tab users could get at it easier as well (Phone users might have problems though.)
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Also, the general ship state screen. Use that background there, and add in gear slots for an equipment screen. Can be tetris like or not, as both have their fans... Or do a simple ugly RE equipment-box thing with pics on top left, stats on top right when clicked, and every installed things underneath in boxes?
(Or that other Void-something-something-game has a pretty decent equipment screen too... And a pretty decent if a little different game as well.)
Nope. Those are toast.
You can however sell that ship and recover a considerable amount of cash. They have really good trade in value.
Sorry, at the moment you can't buy and upgrade -- you have to buy and THEN upgrade. We're working on making that all one glorious step.
We will fix the UI :D Or you can feed me to the xeno.
Ok, I just sold my old ship for much more than the hull with basic components was worth, so I'm assuming the sale price includes upgrades? Thanks for all your hard work on this game, I love it! No zeno fodder. ;)