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So mid to end game its always conscripting for me. But on impossible you run into max level 40 enemy while your captain/crew/officers are in their early 20's. So its beneficial to conscript a level 40 pilot and replace your level 20 pilots as an example.
There are bonus to level recruitment from contacts based upon reputation, rumors, permits, edicts, and ranks. Can often recruit level 10-12. I think around 15 is highest if everything falls right with the right rumors.
A proper all officer combat team on level 10-12 should be able to take on enemies at a much higher level once you are familiar with the system.
If I need spies or military officer for card games I don't even care about their character screen just their levels and talents.
OF COURSE I DID THIS ONLY FOR COMBAT CREW...lol my mistake.
"A proper all officer combat team on level 10-12 should be able to take on enemies at a much higher level once you are familiar with the system"
That was helpful.thx
Ok thx. By any chance you know how to get to lvl 10-12? From contacts?
Maybe military more?
Also when your captain is lvl 10-12 what is the average money you should have??
I mostly got like 1,5 mil through missions.
I know there are several factors for difficulty level. Captain lvl, story, time, etc.
But how is the factor own xp calculated? When you are killing ships, this gives everyone same xp.
So difficulty rises,..so the xp earn is a bit diminished by faster killing ships, or exploring/patrol/spy etc. To get ahead of the curve.
But how about xp from combat crew???
Are they in the equation?? Is the average crew xp in the calculation. If not you could come ahead of curve more. You could also put non combat officers in the mix in easy crew fight, just to give them more xp.
When only the Captain's XP is in the calculation, then you could get ahead more, by doing a lot of crew battles. Where there XP is much higher than the non-combat captain.
There is at least one talent which can help mitigate that, but I prefer not to even on impossible.
***
XP earned in crew combat is spread only amongst the four who took part. All other XP is distributed amongst the ship. The downside is that CC exposes your officers to a much higher risk of death
The devs have made some changes so that recruiting from contacts can result in a little higher level, but still when you have a level 20-30 crew it is painful to recruit a level 8. Maybe they can adjust that more.
Of course the best way to have a crew which is all high level is to not have any die :-)
My question was a different one.
Exactly because ONLY the crew combat members earn more xp.
If second statement is true, then it would be better to get ahead of the difficulty curve to do more crew combat (if difficulty curve is only calculated:
Enemy scaling=
(captain xp + xy)
or
(crew average xp + xy)
The info about leaving the captain helps a lot, then my guess was right. I think I even read it from the trees brothers themself, when they said
diff curve = captain xp+ time+campaign + faction +. Etc
It's a big difference if captain xp, crew average xp or crew Max XP is used. Of course there are different factors as well. Thx Dave...that helped.
I don't think your actual level has anything or maybe extreme minimal influence.
Middle game can be rough since you can be highly out leveled. You might be able to overcome it in ship combat but ground combat it's harder to overcome.
But double check to make certain
I do recruit every time when I am on my faction planet and a talent is ready. No matter early game, mid game or late game. Doing a lot of crew combat improves their lvl pretty fast. I may stop recruiting when I have 2 backup fighters for all positions.
Crew who don't participate in crew combat don't get the XP from crew combat. So do you put your low level crew into crew combats to level them?
Depends on the skill. Crew combat skills are used in life and death situations outside of the hierarchy of command on a standard ship and therefore the bonuses are always counted.