Star Traders: Frontiers

Star Traders: Frontiers

Vagabond Oct 9, 2019 @ 7:19pm
FireFly Challenge (a.k.a. Season 2)
I've come up with a pretty good crew that mimics the crew from the show. I only have 5 as the ship I have has that as the max. I gave each of them two ship jobs and 1 combat job. So Mal is Smuggler/Scavenger/Rifle, River is Pilot/Navigator/Swordsman, Kaylee is Engineer/Mechanic/Pistoleer, Simon is Doctor/Combat Medic/Pistol, Zoe is Quarter Master/Assassin/E-Tech. I grabbed the extra jobs as fast as possible to get the level 1 passive ship checks like hotwire to get ride of on board accidents while traveling. I'll Add Inara and Jane once I can grab a bigger ship. Jane will be Rifle/Exo-Scout/Crew Dog. Inara will be Diplomat/Pistol/Mechanic.

The ship I choose is the Aeternum Vindex as it seems closest to the Serenity. I even renamed it the Serenity II as I'm thinking of this as Firefly Season 2. I'm running the story missions for quick cash and the extra contacts (like the Hunna) but not all the way through since I lack the crew for the ship combat. I found a spot on Valencia's story line that I can't get past as it tells me I don't have enough crew to guard the ship and explore so I switched to one of the other story lines though that was annoying. Feels like an alternative universe take on the Verse.

They are leveling very quickly since they aren't sharing XP with a large crew. I'm only a year in and each one has their primary job at level 7 or 8 already with their secondary at level 2 and their tertiary at level 1.

For contacts I choose a Ex-Smuggler and a Salvage Broker. This sticks with the feeling of the original show and gives the much needed black market access. I also only too trade permits and NO edicts or military ranks to stay in line with the show and also to avoid excess combat.

I took the Syndicate Rychart again for a feel similar to the show. I'm also stripping down the crew quarters since it isn't needed and swapping out weapons for evasion, stealth, and escape sub-systems. I'm also avoiding missions that tick off other factions as much as possible to keep on an even keel. This has lead me to the smuggler and salvage missions which is right up Mal's alley.

I think I might make it to year seven.
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Showing 1-11 of 11 comments
Trese Brothers  [developer] Oct 9, 2019 @ 7:25pm 
Very awesome to see this variant on the Firefly challenge :D Keep us posted with the results!
Crim Oct 9, 2019 @ 10:32pm 
I mean this is cool... but completely anti to the games' system, right?

What if you double up?

Like 2 people in game, one called Kaylee and another called Frye
One called Jayne, and another called Cobb... etc

River... Tam
Doctor... Simon
davea Oct 9, 2019 @ 11:08pm 
We could have an even harder challenge, where the Mal character can only have smuggler levels, the Kaylee character can only have CD/Mech levels, and the Jayne/Zoe characters can only have combat talents no ship talents. That does sound impossible.
Trese Brothers  [developer] Oct 10, 2019 @ 7:12am 
Originally posted by Talamare:
I mean this is cool... but completely anti to the games' system, right?

What if you double up?

Like 2 people in game, one called Kaylee and another called Frye
One called Jayne, and another called Cobb... etc

River... Tam
Doctor... Simon

The challenge definitely grinds against the standard intent of how to play the game. But, in the same way that you might try to beat a FPS with just the pistol or chainsaw =D
Last edited by Trese Brothers; Oct 10, 2019 @ 7:12am
Vagabond Oct 10, 2019 @ 9:19am 
Originally posted by Talamare:
I mean this is cool... but completely anti to the games' system, right?

What if you double up?

Like 2 people in game, one called Kaylee and another called Frye
One called Jayne, and another called Cobb... etc

River... Tam
Doctor... Simon


I tried a version where I choose no ground combat skills and it really didn't work if you got boarded or had to fight guards at a starport.

I decided that after the events of the "Serenity" movie and the big fight at the end and the implied civil war to come that the crew would learn some ground combat skills. After all Mal was a soldier before he was a smuggler and the very first episode they are scavenging a wreck so thats how I choose his 3 jobs.

Zoe I picked assassin based off the episode that had the flash back where she was teaching the young private about stealth and killing with a knife. As the exec on board the ship she makes since as the Quarter Master as well. keylee as engineer and mechanic makes sense too. after the big movie battle so does pistols. Simon as a Doctor then after the movie add combat medic. jayne as a soldier and gunner, etc.

Perhaps I've played too many RPG's.

Quick update I did die doing something stupid so I'm going again withe the same setup. This time I'm not running any of the story lines as I believe Mal would not get involved in high born politics.
Captain_Narol Oct 10, 2019 @ 11:01am 
Just uncheck Permadeath so that you don't have to restart your run everytime you do something stupid !
Vagabond Oct 11, 2019 @ 8:04am 
Originally posted by Captain_Narol:
Just uncheck Permadeath so that you don't have to restart your run everytime you do something stupid ! [/quo
Then its no longer a challenge. I play with consequences.
Captain_Narol Oct 11, 2019 @ 5:35pm 
I'll be frank, sorry if it offends some people : my personal feeling is that permadeath players are closet masochists, but I guess most of them would have problems to self-admit it...

If you enjoy playing that way and suffering from the consequences, good for you ! However you definitely don't need Permadeath for something to be a challenge...

Last edited by Captain_Narol; Oct 11, 2019 @ 6:28pm
Vagabond Oct 11, 2019 @ 7:52pm 
Originally posted by Captain_Narol:
I'll be frank, sorry if it offends some people : my personal feeling is that permadeath players are closet masochists, but I guess most of them would have problems to self-admit it...

If you enjoy playing that way and suffering from the consequences, good for you ! However you definitely don't need Permadeath for something to be a challenge...


It's all good Captain Narwol, everyone is different.
JimmysTheBestCop Oct 11, 2019 @ 10:08pm 
Originally posted by Captain_Narol:
I'll be frank, sorry if it offends some people : my personal feeling is that permadeath players are closet masochists, but I guess most of them would have problems to self-admit it...

If you enjoy playing that way and suffering from the consequences, good for you ! However you definitely don't need Permadeath for something to be a challenge...

It depends on the game type. And what people are use too.

All the classic games usually had certain number of lives or limited continues and even in the arcade you were limited by how many quarters you had as a child.

Vagabond Oct 14, 2019 @ 3:25pm 
Originally posted by JimmysTheBestCop:
Originally posted by Captain_Narol:
I'll be frank, sorry if it offends some people : my personal feeling is that permadeath players are closet masochists, but I guess most of them would have problems to self-admit it...

If you enjoy playing that way and suffering from the consequences, good for you ! However you definitely don't need Permadeath for something to be a challenge...

It depends on the game type. And what people are use too.

All the classic games usually had certain number of lives or limited continues and even in the arcade you were limited by how many quarters you had as a child.

Exactly whats the point if there is no challenge.
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Date Posted: Oct 9, 2019 @ 7:19pm
Posts: 11