Star Traders: Frontiers
templar leviathen is hot garbage
You get this worthless piece of drech in a story mission. He has the accuracy or a new recruit and cant be healed ... ever. you would be better off with a random crew member wearing street clothes since at least then you could put them in position 4 and use them as a heal or rifle bot.

For something that lore builds up as a monster of destrruction, this guy needs a major face lift
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Αναρτήθηκε αρχικά από Trese Brothers:
Upload it to steam using the overlay. Then in the web client, get the URL of the screenshot page and drop it here. Steam interprets that as a screenshot

Is there a way to do this from the Mac client? I haven't figured it out if so. I usually end up pulling the Mac-side screenshot and then uploading as artwork which feels kinda janky.
Trese Brothers  [δημιουργός] 23 Μαρ 2021, 11:15 
You're definitely outclassed across the board from the combat log.

I would suggest a accuracy buff strat might be help, as well as clearing your own debuffs.

As of last update we did make some adjustments to the Templar's job and weaponry to help.
That is the killer about their debuff, they are adding the debuff as fast as I can remove them. If I try to keep removing them, I get no change to heal or attack. So I am kind of stuck at do I remove the debuff or do I heal.
Based on your setup.

Put the Assassin swordsman bodyguard in slot 1. His job is to ONLY to heal himself and serve as a pincushion. His first move should be healing himself even at full hp because that blade heal move is also a buff. Since you aren't using a blade dancer with feint or a captain with a +10 blades skill, you probably will never hit with it. I don't find the bodyguard job good at all but if you put alot of points in it, then your bodyguard can also throw down HonorGuard and InspiringRally. It's alot easier on your medic too to have another debuff cleaner on your team.

Put the templar in slot 2. First two actions he should be doing is buffing. Then use the rest of his moves on attacking from slot 2.

Your Rifle is a captain. I'm not sure why he is missing unless you built him with like no rifles bonuses.

Medic should always vaccinate and then heal. The fishhook heal is also a buffer too for anyone that needs it. Probably your swordsman.


If your medic has decent defense, then maybe just keep the rifle in slot 4 so he's totally uninterrupted to throw down dps and won't get debuffed. But if you are worried about the doctor getting stunned, then throw the rifle in slot 3. I would go slot 4 rifle in this situation.


Heavy guns are only good with aoe attacks. I don't think the rifle jobs you picked had aoe besides full auto (which is a cruddy talent). You should probably switch to a sniper rifle for more accuracy and penetration. Also if you have the gears, give your captain a +accuracy or +range damage booster.

Focus fire each jyeet down. If you are hitting fine with the rifle, use steady mobiity and just plasfire slugs all the way down. If you miss sometimes, then use the BH talent Steadfast aim then plasfire slugs all the way down. Don't bother with the "Xeno only" talents unless you are into alien bdsm or something.
Τελευταία επεξεργασία από Tomcat; 23 Μαρ 2021, 13:04
Trese Brothers  [δημιουργός] 23 Μαρ 2021, 13:17 
If you have a save slot or saved game, you could try again with the latest update and see if the Templar can help you get on a roll. Using his counter-attack would be a good start. We went with a "Templar should definitely always hit" style for the latest update.
The captain is set up as a BH/Exo/Sniper
Αναρτήθηκε αρχικά από Trese Brothers:
If you have a save slot or saved game, you could try again with the latest update and see if the Templar can help you get on a roll. Using his counter-attack would be a good start. We went with a "Templar should definitely always hit" style for the latest update.

Actually that fight was earlier today.
Also where is Vytautus? He will make your life so much easier in this battle.

I see... so you are factionist. "Hates Cadar"...
Trese Brothers  [δημιουργός] 23 Μαρ 2021, 13:49 
Αναρτήθηκε αρχικά από MaceX:
Actually that fight was earlier today.

What is the level gap and the difficulty setting?
All die rolls seem average. Your crew has Simply Not Enough Dice. You need some buffs.

~~~~~~~~

Jyeeta Xeno vs. Sander Allithor:
46s+16 melee attack = 21.6 expectation, rolled 20. This is average for an L45 jyeeta.
09s+22 melee defense = 08.0 expectation, rolled 7. As expected.

Shriveling vs. James Fairfield:
67s+19 melee attack = 30.6 expectation, rolled 31. Aha, this must be the last mission boss.
-1s+16 melee defense = 2.8 expectation, rolled 3. Eerily accurate.

Jyeeta Xeno vs. Delyorik Aex:
37s+13 ranged attack = 17.4 expectation, rolled 15
00s+08 ranged defense +10% = 1.76 expectation, rolled 4

Captain Wolf vs. Jyeeta Xeno:
38s+08 ranged attack = 16.8 + 20% from buff or gear = 20.16 expectation, rolled 15
30s+20 ranged defense = 16.0 expectation, rolled 17. This is average for an L45 Soldier.
(*) You had bad luck for this 1 attack.

Sandor Allithor vs. Jyeeta Xenos (using a 2X talent):
23s+10 ranged attack = 11.2 expectation, rolled 12 and 06. What is he, a Combat Medic?
30s+20 ranged defense = 16.0 expectation, rolled 14. Sandor should miss about 4 of 5
24s+21 ranged defense = 13.8 expectation, rolled 08. Sandor should miss about 4 of 7
Missing both is reasonable.

Jyeeta Xeno vs. Captain Wolf:
46s+16 melee attack = 21.6 expectation, rolled 24
00s+32 melee defense = 06.4 expectation, rolled 4
He's your Bounty Hunter Captain? You know he'll never parry a xeno melee attack.

James Fairfield vs. Jyeeta Xeno:
36s+13 melee attack = 17.0 expectation, rolled 16
47s+38 melee defense = 26.4 expectation, rolled 22
It rolled terrible, and still beat you by a lot. You have not enough dice and no buffs.

Jyeeta Xeno vs. James Fairfield:
37s+13 ranged attack = 17.4 expectation, rolled 14
21s+12 ranged defense = 10.8 + 10% = 11.88 expectation, rolled 9

~~~~~~~~

1. Every die roll on both sides are close to the expectations. ST:F dice are fair. Dice are dice. Your dice are the same as the AI's dice.

Get Moar Dice.

2. You have insufficient Accuracy and Defense buffs. This could be due to their job limitations, but jyeeta don't care.

+ Captain Wolf has only +20% Ranged Accuracy. OK, he's L37 BH/Exo/Sniper Captain.
[_] You're missing Xeno Hunter T1 Irid-Laced Resolve. That's a huge miss already.
[_] Take Exo-Scout T1 Aggressive Advance. Trick: Start him in #4.
- You lack Soldier for sheer dice.
- I dislike Sniper because Stealth is a big sidetrack, esp. if you're not using it.
- Exo-Scout T5 Burrowing Shots is nice but too slow, and you don't have bio/bleed/plasma to piggyback on it. T11 Plas-Charge Slugs is good if you have it.
- Bounty Hunter Unfaltering Ire is OK for unbuffing, but its big flaw is that it does 0 damage, so it doesn't kill anything. It's nice when everybody else can hit reliably. It sucks when your Captain is the only one who can hit for damage, and he has to waste a turn on Ire instead of damage.

+ Sandor Allithor has +0%. I think he's your Doc/Medic/+1.
= Doctor/Combat Medic has no buffs, so that's not your fault. But jyeeta have no mercy.
[_] How does he shoot with a pistol from #4? Is he a Spy? If so, buff his Ranged Accuracy, and switch his gear to SG4 Otrike Reticle for +15% Accuracy. He needs it just to get to a bad coin flip.
- An unbuffed 23s+10 pistol attack means nothing to L45 Jyeeta. You might hit 1 time in 10. You'd be better off to have him focus on healing and buffing, and never shoot.

+ James Fairfield is an L32 Sabo/BG who dual-wields.
- His melee dice are no match for L45 jyeeta's parry.
[_] If he has buff talents but you didn't take them, take them.
[_] If he doesn't have buff talents, maybe this crew build isn't viable.

Don't just shoot with +0% Accuracy buffs at an enemy with Moar Dice than you. That's a wasted turn.

3. Pay attention to the dice. You should know going in that Jyeeta Brood missions give you L45 jyeeta, and they always have this many dice. Then build your crew + gear + talents to beat those dice. You don't need to be L40 yourself, but you should be at least L30 or so. Then stack buffs from talents.

+ My junior blade can stack +80% Melee Accuracy (from Knife Work +25%, Rash Courage +30%, Balanced Blade +25% -- in that order), and then use Feint for an extra +50%. She also stacks +65% Melee Defense (from Strength of Steel and Knife Work). Then she reliably hits jyeeta, and reliably parries their melee.

+ My rifle gal has lousy dice, only 27s+7, worse than your Captain Wolf. I knew that was a big problem vs. terrox xeno, so I deliberately chose to equip her with SG4 Otrike Reticle for +15% All Accuracy, instead of any "cooler" gear. I expect her to miss 3 out of 5.

Your Captain Wolf should hit about 3 out of 5. The deeper question is whether your crew can stay alive long enough to win at that slow rate.

~~~~~~~~

I haven't even mentioned the Templar. The Templar isn't the problem.
You miss jyeeta a lot because you have not enough dice and no buffs.

Go through your talents again, and focus your attention on every talent that gives +25% Accuracy, or +25% Defense, or +10% Armor. I think you're overlooking a key part of your total combat effectiveness.
Αναρτήθηκε αρχικά από MaceX:
That is the killer about their debuff, they are adding the debuff as fast as I can remove them. If I try to keep removing them, I get no change to heal or attack. So I am kind of stuck at do I remove the debuff or do I heal.

You need to have your 2 or 3 main offensive guys with "Resist debuff" That way they don't get debuffed during Xeno fights.

You need to focus on buffing def, fortitude, resist debuff, and parry for blades guys. Then you also want to buff accuracy.

It's certainly a combination of your squad design and the strategy you are using. You need completely different strategy against xeno especially max level xeno.

Personally I don't like the Captain setup at all or your assassin blades guy at all. Not saying it can't work but it certainly doesn't make your life easier.l

I like crew captains as blade users since they get the most init possible. Using low init blade means they can take the most actions per turn. Whether its damage, buff, or debuff enemy.
Sniper captain or rifle captain gets far to few actions per turn since most of those rifle talents eat init. And you need your BH to constantly apply debuffs which means they aint damaging the enemy.

Any random officer recruit can be a BH you just need high fortitude cause they will get hit every time against Xeno. As long as they are debuffing the enemy you are good.

I always have my medic as a heal/buff bot. Tactical Edge and Vaccination are musts. Then he heals. I don't care about his weak pistols even going Medic/MO/Spy I don't find as good. Any battle my medic's pistol is useful is a battle that is easy and it only ends the battle a couple actions sooner. Not really needed. I want max heals.
This is just personal experience, but I just did that mission on Hard, and James the Templar wrecked some Jyeeta tail. Seriously, he was consistently doing 200+ damage a hit with his blade attack, he never missed, and those few times he was targeted, the Jyeeta missed. If that was a badly damaged Leviathan in ST:F combat, then I'm slightly terrified of what a full-strength one would be capable of.
Just finished the new Jyeeta storyline on Challenging (nice job there btw, now the ending feels suitably epic). My experience with the James Fairfield fights:

His accuracy is OKish - didn't connect as well as my regular sword wielding maniac. Buffed (Knife Work) up he hit more often than not - the ludicrous damage (in the 200/hit ballpark) more than made up for the misses, though.

Defensively there was never real problem. After getting buffed (Vaccination Watch, Tactical Edge, whatever his own defensive buff is) he was still getting hit pretty much every time the slugs got a turn... for less than 10hp/hit.
To answer questions

Αναρτήθηκε αρχικά από Trese Brothers:
Αναρτήθηκε αρχικά από MaceX:
Actually that fight was earlier today.
What is the level gap and the difficulty setting?

I am playing on normal. The first 2 were easier than normal. The templar does good damage when he hits but he had trouble hitting


For Gilmoys's comments

Most of my crew had their talent modified to fight jyeeta. Unfortunately you can't retrain jobs.

My captain other than the one BH debuff has had his talents readjusted to be mostly exo scout skills. The only sniper talent he has is Trick of the Eye which is free and adds Accuracy and Damage.

Sandor Allithor is the Saboteur/Bodyguard. The 2x Attack shown' would have been him using Ricochet Rain in an attempt to prevent the first Jyeeta from attacking since it causes -3 initiative. Skullshot and Deadsights only causes -2. He has an off hand blade but doesn't have any blade attacks for these battles. After the talent reset, The only Bodyguard that I left him with was screening fire which reduces Accuracy, Damage and Armor.

My medic is not even mentioned in the log. Medic is normally in slot 3 but got knocked back to slot 4.

Fairfield is the Templar.

What is the way to get more dice easily now.
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