Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know @brutus saw this yesterday and went straight for it --
https://cdn.discordapp.com/attachments/359350778277920772/424314273867628545/unknown.png
I was nervous my first combat but this team smoked them at about level 15 on.
Looking forward to the new crew combat rules due to super teams like this. Team will still be powerful under the new initiative rules but you'll have lots of reasons to Branch out and consider new talents.
More Space games need boarding combat!
But all that will change soon imo(new CC meta and maybe some love @exoscouts)
Look into the Talents that can help you gather artifacts from their ships. Destroy their ships in battle, you can Rep bonuses with the locals and good credits.
Also -- where there are xeno there are Artifacts. This is what you are seeking, Captain.
May turn the scouts into Xeno-hunters or make a new class.
It might make it into EA, will depend on reviews and sales a bit to see where we end up.
We will not be replacing Exo-Scout ;) <3
We're going to add content, not remove it. Hope that helps!