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Why do you lose rep for people trying to kill you? Besides the typical faction reasons, there could be any number of other explanations. Maybe they think you might be a threat. Maybe they don't like the look of you, or your ship. Maybe you're carrying valuable cargo and they're not happy when you don't hand it over. Maybe they're bloodthirsty, jealous, naturally aggressive, inherently disagreeable, greedy, righteous, vengeful, territorial, crazy, suffering from space rage, etc. Maybe one of their crew has a grudge against one of your crew. Maybe one of your officers slept with their captain's wife. The list could go on.
To quote someone else describing it:
"Until you are known for your loyalty (positive reputation/rank/trade permit) you are always a possible threat as well as a possible agent of another faction. So you get controlled and bullied by basically everyone. Fleeing from those controls means you must have to hide something, so you lose rep. Surrendering comes with little consequences when your reputation is not negative, so it´s the way to go in early game. Bribing is pretty cheap too."
Another way to say it is that your support is proven, not assumed. While some modern legal systems like to vie for "innocent until proven guilty" the neo-feudal world of Star Traders takes the reverse view.
None of it makes any sense, however much a convoluted story is invented to justify it. Hell there are a ton of crappy books or movies. Does any of the Pacific Rim make any sense ? Nope. Do mysterious people become guard dogs of stuff on the Steam forums and justify anything just as a reaction to opposite harsh reactions ? Sure.
I can probably invent a story that would justify a FPS with every gun damaging the player for the same damage they inflict.
Doesn't make it a good game in the end regardless. Probably.
But anyway I wish you will get as much success as Pacific Rim to make another game regardless, of which I have no doubt of. Please don't follow the example of Pacific Rim 2 though, and actually capitalize on the oh so many people who tell you it doesn't make any sense to maybe try something that does on the next one though (so, NOT like Pacific Rim 2) !
It's a life paradigm changing experience, and not for the best, probably a project Ultra experiment revival about how to induce localized strokes in humanoids.
Thanks for the advice. I will take it :D It sounds bad. I really dislike exactly what you are describing in movies.
I'm in the same boat actually. Maybe it's just the game's cheerful exterior that sends the wrong message to a lot of players but personally, I always felt like ST:F is about those ruthless interstellar politics and the rep system conveys the main idea of it quite well: you should trust no one.
Thanks for the feedback! We'll keep working to improve.
Ha, yep, agreed.
Like in wing commander privateer, where it was possible to achieve a positive rep with pirates, when you never attacked them at the beginning and helped them.
or communicate that you can patrol a world to raise rep.
different background or music regarding different rep could also help a little