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- In ST:F, you get multiple actions per round, based on your Initiative.
Therefore, you set a fighting Captain's stats to 30 30 30 at template time.
For fighting officers, you hire-dismiss repeatedly to churn good stats.
- In DD, stun and damage over time (mostly bleed) are king.
In ST:F, they're afterthoughts. Don't waste 1 action on a stun, when you could use that action to deal 80-140+ damage outright. Aim to win every fight by round 2, so the enemy crew only ever sees 1 start-of-turn ever. Then you don't want to waste an action on a weak stun.
Expert ST:F players can visit Darkest Dungeon and get wrecked by lowly spiders and such.
Both games are good. You're not good at ST:F yet.
Overconfidence is a meme across games.
Crew combat is far more doable early-game but requires a well-planned team setup as well.
I agree that it's a super unpleasant experience for an unprepared player. Which might either motivate to plan a strong build or break any wish to come back.
I am just about to attempt being =
On only my 2nd run, being a noob, I am scared!
(Trying to get unlocks / achievements).
Good luck on the run captain
Another thing I was realizing last night is that most of the best weapons/armor/gear in the game are available through salvaging. Salvaging isn't something I've spent a lot of time on, but I think I'm going to try it out more on my next run.
I did. People here say to use two swordsmen, a healer, and a DPS of some sort. I tried and I still get destroyed.
If the game is going to use similar mechanics to DD, maybe some balancing is in order and not have talents that can constantly knock your team back and forth which wastes my time to readjust them again so they don't get destroyed on a bad position.
Is a player not allowed to vent? I did look up how to beat them and set it up according especially on one of the discussions how a player took him at least 12 tries to beat them because of how quickly his team gets wiped on one turn. I took that advice and I still get destroyed. If I need to start over and ignore the whole storyline, I'll do it. It would be nice if there was more diversity or a more balance mechanics for the crew combat instead of getting team wiped on the first turn.
The only good thing about the ship combat is that there are upgrades that actually do something. In the crew combat, you get a weapons locker with just three sets of armor and a couple of weapons that you can only use based on the jobs you pick. I'm pretty sure there's more ground equipment diversity when there are multiple factions with different doctrines besides scrounging around. I was hoping that you can purchase at least some basic accessories or at least looting it off of pirates or whatever. I didn't realize how lackluster the crew combat was.
There are a lot of Weapons[startraders.gamepedia.com], Armor[startraders.gamepedia.com] and Gear[startraders.gamepedia.com] to choose from.
In my current game, my crew is lvl 29, while xenos are currently 33-40. I feel myself pretty comfortable. My team: https://prnt.sc/teu860 https://prnt.sc/teu8dh https://prnt.sc/teu8k8 https://prnt.sc/teu8qw . Nothing supernatural as you see.
1st position[prnt.sc], 2nd position[prnt.sc], 3rd position[prnt.sc], 4th position[prnt.sc].
That bodyguard talent is very very powerful. Saved lives many times. I would nerf it a little, lol.