Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please post any questions you have about other terms and we can help.
Thanks for the support. Great Game.
Not sure how any gamer in this era can be unfamiliar with the term...
Also, RNG use in reference to game mechanics is usually mentioned in negative context (on steam this is usually in player comments :) ).
Most of them games use RNG to some extend, but the terms "RNG hell" for instance refers to a game executing a series of checks which end up in death spiral.
For example: some difficulty check depends on a stat, which may depend on character HP (health points or Hit points). So a character rolls a check, fails, gets damaged, then rolls another check with now lower stats, which results in more damage and so forth until a very frustrating death.
Usually there is no way to stop/prevent that process due to poor balance - lack of food, healing, potion or whatever.
This can describe any situation where the game rolls a series of checks to produce events that snowball out of control or results in frustrating situation.