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Crew
Crew Dog 1
Saftey Protocols (T1)
Scrap Procedures (T5)
Talk in the Hall (T5)
Battle Damage Repair (T8)
Crew Dog 2
Saftey Protocols (T1)
Talk in the Hall (T5)
Relaxing Leave (T1)
Battle Damage Repair (T8)
Crew Dog 3
Saftey Protocols (T1)
Talk in the Hall (T5) or Relaxing Leave (T1)
Scrap Procedures (T5)
Battle Damage Repair (T8)
Electronics Tech 1
Hotwire (T1)
Static Talk (T5)
Alert Scanner (T1)
Weakened System (T5)
Clink of Credits (T11)
Electronics Tech 2
Hotwire (T1)
Storm Shielding (T1)
Alert Scanner (T1)
Clink of Credits (T11)
Weakened System (T5)
Electronics Tech 3
Signature Jammer (T1)
Static Talk (T5)
Alert Scanner (T1)
Clink of Credits (T11)
Weakened System (T5)
Explorer 1+2
Unseen Traces (T5)
Reduced Exposure (T5)
Legacy Seeker (T8)
Gunner 1+2
Supremecy of Firepower (T5)
Orbital Guard (T5)
Disarming Sabotage (T5)
Loot Amory (T1)
Mechanic
Careful Testing (T1)
Repurposed Parts (T5)
Entropic Delay (T1)
Navigator 1
Exacting Design (T1)
Efficient Route (T1)
Orderly Drop (T5)
Navigator 2
Read Charts (T1)
Orderly Drop (T5)
Efficient Route (T1)
Navigator 3
Read Charts (T1)
Exacting Design (T1)
Efficient Route (T1)
Pilot 1
Sure Landfall (T1)
Expert Maneuver (T1)
Swift Sweep (T8)
Pilot 2
Expert Maneuver (T1)
Sure Landfall (T1)
Swift Sweep (T8)
Pilot 3
Expert Maneuver (T1)
Swift Sweep (T8)
Sure Landfall (T1)
Pilot 4
Sure Landfall (T1)
Swift Route (T5)
Expert Maneuver (T1)
Why so many landing Talents?
You will waste a great amount of time and fuel for Unseen Traces if you don’t.
Do Landings till you’re out of Landing Talents and wait for the Cooldown.
Scavenger 1-3
Picky Looters (T5)
Carefule EVA (T5)
Patchwork (T8)
Crew Spy
Bolt (T5)
Scouring Search (T5)
Sly Mode (T1)
Crew Xeno Hunter
Grenade Launch (T1)
Unfailing Stand (T5)
Plasma Burner (T8)
WILL BE UPDATED TODAY (old version)
Captain and Officers
Captain (Level 15) (Combat Position 1) Shotgun
Xeno Hunter Job remains Level 1 or 2, Combat Medic as soon as possible to Level 8, then 2 Job Levels in Exo-Scout
Daunting Presence (XH T1)
First Aid (CM T1)
E-Structure (or Cleansing Purge) (CM T1)
Lifeline (CM T8)
Aggressive Advance (ES T1)
Bio Poison Grenade (ES T1)
With Aggressive Advance Captain switches to Position 2 due to his high Initiative.
Spy Officer (Level 16)
Military Officer stays at Job Level one, Spy Job level to 8, Smuggler to 5 or higher
Bolt
Scouring Search
Stiff Salute
Counterfied Identiy
Expert Planning
Forged Permit
Xeno Hunter Officer 1 (Level 15) (Combat Position 2) Shotgun
Xeno Hunter stays at Job Level 1 or 2, Combat Medic as soon as possible to Level 8, then 5 Job Levels in Exo-Scout
First Aid (CM T1)
E-Structure (or Cleansing Purge) (CM T1)
Lifeline (CM T8)
Aggressive Advance (ES T1)
Bio Poison Grenade (ES T1)
Steady Mobility or Bio Poison Slugs (ES T1 / CM T1)
Xeno Hunter Officer 2 (Level 15) (Combat Position 4) LMG
Xeno Hunter as soon as possible to Level 8, then Combat Medic to Level 8
Daunting Presence (XH T1)
First Aid (CM T1)
Grenade Launch (XH T1)
Plasma Burner (XH T8)
Cleansing Purge) (CM T1)
Puncture Points or Death Haunt (XH 5 / XH 8)
Lifeline (CM T8)
Xeno Hunter Crew Fighter (Level 13) LMG (gets promotion on the new ship)
Grenade Launch (T1)
Unfailing Stand (T5)
Plasma Burner (T8)
The road so far:
https://steamcommunity.com/sharedfiles/filedetails/?id=1654480014
https://steamcommunity.com/sharedfiles/filedetails/?id=1654480144
https://steamcommunity.com/sharedfiles/filedetails/?id=1654480257
Next to come:
New Ship
Recruiting Phase 2
Retraining / Restructuring Crew and Officers
Staying alive
[Get ready to pick up Valencia to meet Zerod]
Get ready for deRivesh