Star Traders: Frontiers

Star Traders: Frontiers

Boarding Combat
I am a ruthless pirate. Level 32 during the second era. Many a ship has fallen to my boarding parties. I am now a bored pirate. Boarding combat is now a bit tedious. I am going to win. my crew is awesome. Is there anyway to add an autocomplete button to boarding party battles to save time. I would like to get to the story and missions. Unfortunately, I am a pirate in a top of the line battlecruiser, I really do need your salvage and water to get anywhere. An autocomplete option with a warning that says you lose the battle or lose a troop...would you like to fight manually would greatly speed up gameplay and remove a lot of the tedium
I know an autocomplete that lets you avoid casualties sounds like having my cake and eating it too. However, I am losing interest in the game. I am winning all the combats with no casualties and would be forced to play them to preserve my high level crews if autocomplete did cause casulties. In addition, I would actually be interested in a fight if the message came back that it was going to be a close one.
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Showing 1-15 of 19 comments
Play at higher difficulty? probably would make it less bor(d)ing! :coffee:
Problem is you have to board too many times I’d say 3 is fair and would make it feel less tedious
archetlime Aug 11, 2018 @ 7:23am 
at level 32 normally you have a very good crew with the best armor, weapon and gear, so yeah
if you don't take fighters with atributes stats who suck it's easy

I play in hard. I Don't know with greater difficulty I have not tested yet
Trese Brothers  [developer] Aug 11, 2018 @ 9:59am 
Thanks for the suggestion! We're working on ways to help increase combat speed.
Principes Legio Aug 11, 2018 @ 2:04pm 
You are welcome. I really like the boarding combat, but if I decide to wipe out a ship and get the max experience from it it takes 5 or more combats a lot of the time. After the opponents front line fighters are gone it is rarely a challenge.
This is a detailed and complex game that has a pretty high learning curve and frankly trader is significantly more difficult to play and learn than pirate. So I am going to guess that most newbies will go the pirate route on their first couple of playthroughs. You dont want to lose them before they really get to experience the depth and breadth of the game
Biased ⭕⃤ Oct 11, 2020 @ 1:44pm 
+1 on the fact that boarding 4-5+ times when you've killed all the fighters is quite tedious. It's also quite tedious to board Xeno ships, but of course they are more infrequent (at least from as far as I've gotten in the game).

From the top of my head:
- Maybe make successful boarding hurt the ship more?
- Make the 3rd successful boarding 100% cripple the ship engine?

I'm not saying these are good solutions, but boarding is the "boring" part of the game for me. Sometimes I run away from a ship I would've fought if I didn't have to board it with my current build.. (which makes it weird that I have that build potentially :P Still learning the game and enjoy using a small/fast ship, only thing I would want in a bigger ship is more officers ^^ )
But I want to say that I really love the game! Great work!
Trese Brothers  [developer] Oct 11, 2020 @ 1:55pm 
Curious what boarding talents you are using?
[JdG] Pejman Oct 11, 2020 @ 3:24pm 
you can increase the animations/combat speed.
Beyond that a ship skill that would allow to board critical component easier would be great or a boarding skill that would allow to chain fights without going back to ship phase (after all why go back to the ship if you are slaughtering your enemies)
JimmysTheBestCop Oct 11, 2020 @ 4:38pm 
Sounds like it's time to start a new play through.

If you decide to do 100% boarding combat can't really complain about it being a slog after all you are choosing to do it repeatedly.
davea Oct 12, 2020 @ 8:22am 
I guess the question is "why are you boarding". It is much faster, in player time, to cripple a ship with ship combat. For human ships, 4x level 3 torpedoes is generally the best. If you have a huge ship, and presumably a huge pile of cash, give it a try. Your boarding team will enjoy the rest.
Shad1902 Oct 12, 2020 @ 11:58am 
I'm a bit on OP's side, as I've stopped my boarding pirate for the same reasons.

It's only the first fight, maybe the second depending on the ship, that may be more "challenging". Once the combattants are gone, you spend to much time clubbing seals...I mean helpless crewmembers.

I'd be against an autoresolve option, but would gladly accept any other "rule" so reduce the amounts of useless fights.

Maybe, as an idea, why not have the captain 100% join the fight once all combat-job-crew is killed, so you don't have to grind through 6 boardings.

example:
First combat would be the combat-team
second combat some remaining combat crew + officiers
third combat: no combat job left so captain is forced to be among the last wave

This means that pilots, navigators and all the others would loose their "crew combat use", but let's be honest: we as players don't use them, and it's certainly not a challenge to fight againts them.
davea Oct 12, 2020 @ 12:24pm 
I agree that for players who like crew combat but get bored clubbing seals, some way to have fewer crew combats per enemy ship would be nice. I like the idea of excluding completely non-combat crew from boarding defence. Personally I gave up on boarding a while ago and I just use ship combat.

(edit) Maybe non-combat crew needs to be led by an officer with combat / leader talents? That would be a smaller change. In other words, the first boarding defence would be all combat crew; but after that instead of four navigators, they'd at least have to send one officer.
Last edited by davea; Oct 12, 2020 @ 12:33pm
Geordy Oct 12, 2020 @ 2:55pm 
I just want to point out that with a boosted boarding stat you should get to the good parts faster with your boarding crew.
davea Oct 12, 2020 @ 6:13pm 
AFAIK, nobody has really found evidence of that. I agree the wiki and the guides say that high boarding percentage makes it "more likely" to land in useful areas, and the developers confirm it. But people who have tried it say they can't see much of any effect.
eharper256 Oct 14, 2020 @ 12:15pm 
Honestly the main thing I'd like when boarding (as I believe I mentioned before a long time ago) would be a 'push your luck mode' to immediately summon the next wave of enemies to fight your boarding team if you feel you could make it.

It always rankled me (from a military tactics perspective) that your team retreats without fail after single fire-fight even if they curb-stomp the enemy.

A couple of plot missions have two stage ground fights so presumably that's possible.
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Date Posted: Aug 11, 2018 @ 1:29am
Posts: 19