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Gives you a low initiative off-hand option
Allows you to multi-class Jobs in exciting ways
Mix and match Talents for best result. Swordsman Talents with knockback or debuff, pistoleer talents stealing initiative, etc.
It's an option to be more adaptive in combat. They were just talking about it on Discord 10 minutes ago. Some of the players swear it is the best for your frontliners.
https://discordapp.com/invite/TreseBrothers
Clearly I need to make more combat focused officers, most of my officers are focused on the crew, through keeping them in line or in health. Doctor seems to be one of the hardest skills to get in a "good" place with.
Off-hand weapons are not something I have played with yet, but I did want to say that it would be cool if a Swordsmen/Pistoleer combo is in battle if they chould be able to switch between s sword or a pistol for 20 initiave points.
I have a Doctor/Combat Medic/Pistoleer that goes in every fight. She heals, buffs, and debuffs. Not a lot of damage, but her Cleansing Purge...that makes her priceless. I haven't stacked many levels of Pistoleer yet because I can't make up my mind about spending talents there or in one of the healing classes.
Getting the pistoleer level 1 talent Raining Steel can be useful for healing builds as the extra 3 init potentially allows you to heal earlier and, possibly, more often in each combat turn.
It'd be neat if there were some combat talents that utilized the style (like the blades talent that gives you a counter attack, same deal, except counters with pistol ala the classic sword block and pistol to the gut move)
Doc/Combat Medic + whatever you feel like is amazing. I personally focus more on combat medic for some cool abilities in combat, and Doc at least to 5 for crew healing talent.