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Here is a list:
https://startraders.gamepedia.com/Contacts
As far as permits are concerned you get them from contacts - note that they are faction specific, so buying a permit from say a Thulun contact won't help you selling at a non Thulun landing zone.
Also note that indie worlds don't care about permits, so you can potentially sell permit restricted goods on their worlds.
There are certain combat Talents that will increase your RP temporarily.
If you want to play this way, you might want too look into the Smuggler/Merchant combo to maximize contact and rumor gain and have margin-improving talents. My favourite way to play it is to max out the permit with one faction and then smuggle their goods to other factions' black markets across the galaxy making a bank on cross-faction trade and Bootleg Profits.
If anyone saw Tom Hardy's Taboo series, that's a lot like how the show's main protagonist built his business.
Not at all! They tend to be the highest-value sales I make! You just have to go to an Independent world of the appropriate type, because the Indies don't care about things like trade permits or what is or isn't legal.
Personally, it seems to me that you may as well forget the black market even exists because it takes so long to find contacts with black market access, and they remain very few even further into the game. It's so much easier to just find an Indie world (or a low-law faction world for a faction where you have the right trade permits) and sell there than to get a black market contact... who's on the right world to get a decent price... get their influence high enough for them to give you sufficient market access for high-level goods... play the card game... and then finally, if the cards favor you, get a chance to make a sale.