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Let me know if you can find the place where it says that after rank 3 provides no benefit, that is not the case at all. Every job level provides another skill point or talent point. You get new options for Talents at 1 / 5 / 8 / 11 and 15.
Yes, individuals skills are added together for group tests. Traveling is a group test, so having 2 Navigators or 2 Doctors increases the chance of you have enough Skill to pass those tests. Not to mention you might have more saving Talents.
When it comes to crew combat, only your individual skills are used. When you are using a Talent (something like 10%+ Negotiation Skill) only the individual's skill is used, not the group.
You get the most Skill points for rank 1 and 2 of the Job. So its often nice have to 2 jobs at rank 2. But talents are powerful, so getting to rank 5 in a job is also important.
It depends so much on the jobs you're crossing. I often wait a while before diving into job 3.
Maybe some other captains will post advice.
In terms of which combinations are best, except for combat crew, it really doesn't matter. Some talents are based on stats, so if you have an officer with a high stat value, they may be a good choice for those skills. For example, Merchant, Diplomat and Smuggler rely a lot on charisma, so an officer with high charisma would be a good target for those.
In the early game, it's important to have two skill saves for command and intimidate. Otherwise as you are flying, you will fail event checks and take small amounts of ship, morale and crew damage. The other skill saves like electronics and pilot are easy. To get command and intimidate saves, look at commander, pirate and zealot for secondary classes. I also try to get three doctor skill saves, from doctor and combat medic.
For combat crew, there are a huge number of different possibie strategies, but those can come later.
see now this is a great question!
but its too open, and would take too long to make a general answer.
there are absolutely golden milestones in ranks. check the 100 tips thread i put a paragraph on one aspect.
youll get this in time, but for now, if u want some suggestions, post your officer jobs, your ship status, and your intention for making $$$$. and ill tell you some solid things to look out for
as a general rule, you rank jobs to rush key talents. (this statement is a bit less accurate for Crew Combat, where you want +evasion/+blades on every rankup as well), but for the most part its true: don't look at the +skills, look at when youll reach the talent you NEED.
what talent is that? itll come with time :) show me ur purpose and setup and i can poitn to some as a start.
I would, also, really love to see a Guide that explains the best, and easiest, ways to get the Unlocks.
Thank you, Guys, for your replies, thus far.
https://steamcommunity.com/app/335620/discussions/4/2534848209927685855/
Switching jobs is hard to say. There are so many permutations of this I don't even know where to start.
Here is something I can say -- if I have a new officer, I usually do the following --
1) Get rank 2 in my primary job. Let's say Pirate. This gets me the biggest Skill point bump to level ratio (7 skills : 2 ranks)
2) Advance to rank 2 in my second job. Let's say I am doing Smuggler. This again gets the best Skill point to level ratio (now 14 skill points and 4 ranks)
3) Having 2 jobs at rank 2 gives me a wide set of Talents, but from here I want higher level Talents. I will now pick one job (let's say Smuggler) and rank up to 5 to unlock that tier of Talents.
4) Then depending on *a lot of things* I would either a) advance Smuggler to 8, b) advance Pirate to 5 or c) buy into a 3rd job. One of the biggest "things" in the decision is about what the rest of the crew and officers are doing and what my crew is doing. If we're fighting a lot of space battles, I might rank up Pirate. If we're trading a lot, maybe its time to cross-class into Merchant. But maybe not because I have another Merchant Officer.
Hope it helps!
what kind of playthrough do you want to focus on? there are so many talents its impossible to start listing without having a Scope for the question.
generally, ranks1/5 have milestone talents which are really really key for early game survival. rank 8s open up some gameplay options.
mercantilism build early?
ship combat early?
crew combat officers early?