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Yes, this means some ships are Simply Better than others, and some ships might be not-1st-choice on any axis. Then a player consensus emerges that some ships are just Never Best, and those ships go almost unused across all playthroughs, forever. That's not a problem; it's probably inevitable in any kind of variegated world.
In CCGs, we call cards that never get used "coasters", "screensavers", or "crap" cards, and ... nobody ever uses them. 4Xes have techs we never research, RPGs have spells we never choose. That's OK. In some domains, I enjoy the meta-challenge of winning with as weak a deck as possible, so I happily enter tournaments with all-crap decks and beat up on cheese speed in wacky ways they never even thought of. Here in ST:F, I might want to complete an unlock using a not-best ship, just to say I did it.
Also, remember that the AI ship-encounter wizard can pick every ship, too. So if you're in a Vengeance and you fight against a Stellar Falcon, maybe you're happy about it. (And maybe the other captain is happy about it, too.)
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For this one specific example, Vengeance Class and Stellar Falcon both cost 500k, so neither are starting ships. Both have 6M/13S, but Vengeance is "bigger" in many other stats.
8/3 armor/shields, 5L, 6/36 officers/crew, 45 fuel: Vengeance Class
5/9 armor/shields, 4L, 5/30 officers/crew, 75 fuel: Stellar Falcon
So Vengeance Class gets +1L and +1/+6 crew, for -30 fuel and -6 shields. I tend to agree that this makes it Simply Superior, if you build it to minimize its drawbacks. That low shielding means you either go full ship-combat to not get hit at all, or spend an extra component on shields, or just accept somewhat more internal damage in space combats. Fuel is not a big deal iff you pack it with cargo holds. Or make it an ops ship and play card games, and then you don't care much about fuel or shields.
I might still prefer to do stuff in a Stellar Falcon, just to do it
All the while keeping the exact same crew.
I may be reading into this a bit, but it sounds like you are biased toward some form of maximization. A ship only needs to be sufficient for your needs to have value. Sure, you might value another one more, but that doesn't magically make the other one not have value.
Good Luck with your Guide, looking forward to reading it and posting some snarky comments :) !
The wiki page may also help.
https://startraders.gamepedia.com/Ships