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1: I find the biggest difference between STRPG and STF to be the way crew is handled. I find it makes the game much more interesting as a sandbox, for me at least to see a glimpse into the running of the ship in this way.
2: there's a lot more flavour to missions this time. There is a chance based card game for patrol-spy-blockade-explore which promotes specialisation through skills and talents, despite the mechanics being similar.
You can often get choices of how to approach missions such as delivery missions, for example being intimidating to get a higher payout at the cost of more rep loss
3: difficulty is scaled with time in game like STRPG, although with bigger ships having more crew and compartment slots it definitely feels like more than a game of stats.
I find bigger ships definitely feel more powerful, and the much better upgrade potential over STRPG helps too
4: all story missions have internal timers that will progress the story if you ignore them. For example, the first story mission is to transport a character to a different planet. If you decide to leave it for a year or so before picking her up, you'll find she has got a ride from another star trader.
5: at the moment I believe there is something on the order of about 12-15 ship gulls available, all with customisable component slots
I don't know the total planned number of Hull patterns
Star Trader RPG went from something like 1 ship to over 500 hundred during its life time :D
Also, check out the lore book!
https://www.dropbox.com/s/hxev05ooli1rp37/Star%20Traders%20Frontiers%20Lore%20Book%20-%20Volume%201.pdf?dl=0
Some more questions :-)
1. Is there any endgame content planned? Is there a point in game, where u can't progress because the difficult is too high? Or does the scaling stop after a certain point? That was something I don't understand in STRPG.
2. About the story: So I'm right, that I don't have to care about the story, if i didn't want? Or I get some disadvances, when not doing story missions?
3. Can I recruit Templars (Templar Battleforce), because I love this game....
2. It gets harder over time, yes. There is a level cap at 32, and since all combat and enemies are symmetrical, the enemies also cap out at this time. During the v2.3.x family of development, we will be raising that cap.
3. Not at this time. Glad you enjoy TBF :D