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- New Ship: 2400 Mass (5 Officer / 24 Crew) Volk Frigate
- Increased Crew Trait Mutation rate by 20% for more variation faster
- Fixed "Discover Crash Site" Explorer card's ship repair rolls
- Fixed "Makeshift Repairs" Talent to correctly calculate repair totals
- Fixed "Port Maintenance" Talent to correctly report repair totals
- Fixed "Durable" to now apply to all Death Save checks, not just Crew Combat
- Fixed "Gravity Sickness" and "Hyperwarp Sickness" Traits so they can kill Crew member
- Fixed bugs that could cause Xeno Fleet, Civil Unrest, Quarantine too early in the game
- Improved curves used to calculate available Explorer draws based on Richness (less RNG)
- Added additional Xeno encounter mutations and Trait mutation options
- Modified several (Blade Dancer, Troubadour, Architect) Contacts to now buy Intel Records
- Rebalanced starting Influence for several Contacts, updates to Influence economy
- Improved event logging for Contact actions in simulator, Conflicts and Rumors
- Fast Ships are now slightly faster, and slow ships are slightly slower
- Failed Navigation and Pilot tests now consume 1 additional game turn
- Deep Space Mutiny events now consume a number of turns between 1 and 5
- Travelling while understaffed with Navigation or Pilot is now slightly worse
- Travelling without Water-Fuel is now slightly worse, slightly slower
- Improved "Ship Defeat: Prison" Reputation recovery mechanic to be more impactful
- Calculation that determines Turns used in Patrol/Blockade/Spy revised to consider Atmo, Planet Size more
- Loss of Reputation in Patrol/Blockade/Spy now correctly reports loss of Rank/Edict/Permit
- Fixed some input processing bugs with clicks and keyboard shortcuts
- Fixed issue with Trait mutation that would cause rare incorrect mutations for the Captain
- Added 7 new enemy ship/AI combinations including Dart, Bolt, Vrax
- Improved enemy ship designer to better use new upgrades and components for building opponents
v2.2.59 - 5/16/2018
- New 2400 Mass Ship: "Allistar Liner"
- New 3400 Mass Ships: "Bolt Raptor", "Dart Liner", "Vulture Liner"
- New 5000 Mass Ships: "Galtak Heavylift"
- New Type of Ship Component: "Scout Bridge" holds 3 Officers for better component efficiency
- Rebalancing updates for Galtak Freighter, Scout Cutter
- Ship Repricing and Balancing Update for all ships
- Increased the difficulty of running Blockade Rumors to land on the planet and take advantage of economic boosts
- Balanced Reputation rewards for Blockade Rumor, Added rewards for Xeno Spores and Pirate Fleet
- New Bonuses for Exchange Trading into Rumors for Permit 2+, Edict 3+ and Rank 2+
- Increased duration that Quarantine and Civil Unrest are disabled at the start of the game
- Added new 5/10 year reduction (-50% chance) for Civil Unrest / Quarantine Rumors
- Fixed long standing issues with Contact Link generation being too picky
- Adds Reputation display to hovers in Quadrant Map
- Fixed two crashes in Cargo Hold -> Intel Records & fixed bug with scrolling
- Crippling Dread debuff caused by boarding cannot be remove by crew purge Talents
- Fixed many small text issues with Trait descriptions
- Xeno encounters causes more Morale loss to fewer number of crew
- Ship Buffs Perfected Approach, Acrobatic Drive, Barrel Roll all reduce Escape chance
- Ship Buffs Fast Escape gains +Armor %, Sharp Steering reduced Escape bonus
- Improved Smuggler Talent "Slippery Trader" to reduce more rep during trade Conflicts
- Fixed bug with Intel Records with no Origin planet (Victory Intel Talents)
- Fixed Reputation labeling issue on Prize Ship Talents in pre-use screens
- Fixed issue with looping "fade to black" on landing
- Improved balance of Mission generation in regards to distance
- Improved messages in ship encounters about reputation loss and bribe
- Fixed issue with Commercier missions requiring resources required on site
- Fixed Reported Crashes! Thanks for pressing report <3
v2.2.57 - 5/13/2018
- Added 6 new Explorer cards: Pirate Treasure, Xeno Spore, Offworld Stash, Remote Seam, Gear Recovery and Smuggler's Cache
- Fixed bug with Crowned Smuggler which caused it never to finish or Contact to disappear
- Pardon service now requires at least 25 Influence, improved Pardon offer screen
- Edict rank 9 now uses Faction-specific terms -- De Valtos Sword of Justice, Alta Mesa Primehawk, etc
- Implemented Addictive Tick Trait: +Initiative, -Resilience, increases chance of other addictive traits
- Fixed description of Power Hungry Trait, re-balanced Death Wish Trait
- Fixes 'Artifact Hunter' bonus being applied twice
- Increased the danger during Radiation Storm Rumor in Wasteland Quadrants
- Enemey AI Captains Trained on 8 new ship + enemy type combinations
- Enemy ship designer AI improved use of Engines, Cabins and Barracks
- Rebalanced Conflict - Contact Link generation and balancing to improve political simulator
v2.2.55 - 5/12/2018
- New 9000 Mass Ship: "Sword Battlecruiser"
- Boosted base Fuel capacity for the "Cautela Titan" by +60
- In Ship Combat Defeat's Cargo Looting result, Trade Alliances now grant Trade Permit reciprocity
- Added 10 new Traits (Fatalistic, Weak System, Mindful, Sturdy, Meticulous Care, Libertine, Spiritual, Power Hungry, Nimble, Principled)
- Improved Trait mutations from your actions (over 40 new Trait - Action mutation interactions)
- Fixed prices on tier 3 weapons and armor from Contacts
- Characters no longer equip Stealth armor automatically unless they have higher Stealth Skill
- When a Contact dies and the player knows them, a Captain's Log entry is added
- Contacts now have slightly longer lives, Max Influence role increased
- Contact Traits: Power Hungry, Zealot, Hunna Agent, Bounty Hunters can now assassinate enemy contacts
- Contact Traits: Hunna Agent, Uses Assassins, Underworld Ties and Dangerous Schemer can now cause Civil Unrest Rumor
- Contact Traits: Uses Pirates can now cause Shortages
- Added tooltips to Contact screen over flag, Influence and Effective Rep calculation
- Repriced Ship Components for Matrix Upgrades
- Fixed reported crashes
v2.2.53 - 5/10/2018
- Added Edict ranks 5 through 9, rebalanced Contacts who can offer Edicts
- Contacts gain service tier 3 for selling Weapons and Armor
- New Contact: Salvage Broker; Scouting Missions, Sells Armor, Recruits Quartermaster, Discounts Upgrades
- Added 7 new crew combat weapons
- Added new crew combat weapon types: shortblade chopper and assault snubber
- Added 3 new crew combat armors
- Added 4 new Contact character faces (new games and new contacts)
- Improved card game risk and reward factors to be shown as percent (%) out of 100%
- Adjusted Crowned Smuggler missions to clearly display as story missions
- Fixed bug with Quartermaster's "Reliable Hand" Talent using Command instead of Intimidate
- Fixes issues caused by completely destroyed Cargo Holds
v2.2.51 - 5/8/2018
- New 5000 Mass Ships: Vrax Hauler, Paladin Cutter
- New 3400 Mass Ship: Callus Freighter
- Added new matched female & male character outfit: crew technician
- 12 New Ship Components including ECCM Screen Matrix (Long Range Defense / Escape)
- New levels for Targeting Matrix, Defense Pattern Matrix and Sensor Matrix
- Rebalanced Pilot Assists, Improved enemy ship building AI's use of Pilot / Nav / Reactor Spike Modules
- Added 3 new environmental arts -- glacial wilderness and 2 major urban zones
- Improved notices for Embargo Rumor in Exchange, fixed issues with Rep display update
- Adjusted Trade Value to Rep Gain / Loss for Trade War, Ban, Embargo and Blockade
- Added full details of Traits to New Captain screens
- Fixed issue where Retrain was not costing any credits
- Improved crew combat debuff descriptions to be clearer what is flavor text versus game effect
- Improved barked messages about denied services to include the Rep thresholds
- In story dialog, Captain's dialog is highlighted in a different color
- Fixed bug with Assisted Care Talent not going on cooldown
- Fixed bugs with partial deliveries in Stash and Cargo missions
- Added tooltips to Ship Combat fields like Morale, Engine, Hostility
- Dramatically slowed down time requirement for Crowned Smuggler - patient smuggler!
- Fixed story issues in Early Coalition Era where Arbiter Brokstrom will not accept quest completion
- Fixed story issues caused by clicking during transition out of story battles
v2.2.49 - 5/4/2018
- New story arc "Crowned Smuggler" starts with Fixer/Smuggler/Spice Runner after Early Coalition Era begins
- Displaying Quadrant Rumors in the Quadrant Map
- New Contact Trait "Talent Scout" adds +2 Levels to any Recruits if Trait is known
- Buff to 2400 and 3400 Mass Ship Engines (3 RP Move, 2 RP Move Battle Engines)
- More positive Contact Traits have their effect only if the Trait is known
- Unknown Trait names are no longer displayed in Mission Offer screen
- Added 3 new stash mission types for Smugglers
- New Huge Stash missions require massive hoards of resources with extended duration/payment
- Extended standard mission durations
- Fixed issue with Trade Bans not causing Rep penalty
- Fixed mismatch in Military Rank titles in Faction Politics list
- Added Skill and Ship pool tooltips to Recruit screen
- Added Flag tooltips in mission offer and detail screens
- Updated Talent description of Orderly Drop and Sure Landfall, costs 1 Turn / 1 Fuel
- Fixed issue with Whisper Personal Defense gear (level 2)
- Improved Reputation Loss logging in Ship Combat Victory (thanks J4J)
- Improved Reputation Loss logging in Ship Combat Defeat (thanks MintDragon)
- Rebalanced Reputation Loss for Permit removal to -2 minimum
- Rebalanced Reputation Loss for Edict removal to -3 minimum
- Fixed Trade Alliance for News text formatter and Contact actions
v2.2.47 - 5/1/2018
- Added new character helmet: red hunter helmet
- Fixed Jump Cost for Advanced Mass Dampeners
- Fixed issues with Keybindings and crew rename
- Fixed issues with Reputation loss for Conscripted crew
- Fixed issues with ship sale price listings and discounts
- Fixed issues with ship hostility after boarding
- Rebalanced 3RP Torpedoes (Increased Cripple and Critical)
- Rebalanced Range 4 Missiles (Increased Damage Dice, Adjusted Critical)
- Adjusted Boarding Rolls, Improved Wiki Documentation
v2.2.45 - 4/30/2018
- Added Custom Keybinding support for all screens and combat
- Ship Combat 'Surrender' option now includes intel about what enemy Captain will do (Search, Loot, Imprison)
- Contacts now offer a 3rd service tier for gear
- Added 8 new types of level 3 gear for officers and captain
- Arbiter immediately converts to UC Faction (no delay for later stage games)
- Crew combat balance shift -- if Deflection is more than twice Piercing, reduced change to Pierce by 25%
- Fixed repeat damage from relanding with Gravity Sickness and Worldsick Trait
- New Crew barks for Worldsick and Gravity Sickness
- Rebalanced Supply and Demand curves for 'Electronic Components' trade resource
- Fixed range change issues in ship combat and successful use of Blood Game cancels Escape
- Fixed issue in crew combat where viewing crew member status removed Move / Refocus / Default Attack Talents
- Fixed issues in Ship Combat victory -- dumping cargo miscounts, sorting in conscription
- Fixed up pager in crew combat Talents list
- Fixed bug where Init penalty was carrying over between completely separate crew combats
v2.2.43 - 4/25/2018
- Added major story Era: Early Coalition Era
- Check the Rumors List for the Era's details and all impacts of the first years of the UC
- Major impacts on mission types, rumor creation, conflicts between factions, contact actions
- During Early Coalition Era, Powerful "Coalition Liaison" Contacts continue to spawn
- Arbiter now switches her Faction at start of Coalition, Arbiter's storylines results in gained UC Rep
- Arbiter puts out the call for Star Traders at start of Coalition, any Captain can pick up her storyline again
- Additional Early Coalition storylines arriving soon
- First Rank 15 Talents - Prize Ship Talents!
- New Talent: Murderous Tribute - Violently seize Conflict Prizes (Pirate)
- New Talent: Fanatical Court - Seize Conflict Prizes with corrupt judgements (Zealot)
- New Talent: Military Tribunal - Seize Conflict Prizes with a bold military case (Military Officer)
- Reduced Permits available from Smuggler Prince to Grade 3
- Increased Permits available from High Prince to Grade 4
- Spice Runner Contact now always offers Black Market, no longer Trait-reliant
- Fixed issues with Calagan Faen's overlapping Traits for new games
- Improved character animations in regards to face, hat, eyewear
- Fixed issue with Call of the Strong's peronsal objectives hanging around
- Performance tuning and increased simulation cycles for Contact and Faction AI/Conflict/Rumors
- Hyperwarp Jumps are now slightly faster but more dangerous when failed
- Fixed some bugs with Conflict displays in Preamble
- New "Faction Militant" Contact Type added to Contact simulator
- Fixed bugs with installing Ship Components on heavily damaged ships
- Fixed labeling and Reputation loss logging bugs for Trade Wars in certain Exchanges
- Fixed bug that allowed Talents to be used with wrong weapons
- Fixed issue with new Contacts appearing without Talent activation
- Renamed and buffed some Ship Weapons used by Xeno Ships
v2.2.41 - 4/22/2018
- Rebalanced all Buffs and Debuffs that adjust Initiative (reduced both Initiative bonuses and penalties)
- Orbit button switches to Land when you can return to landing zone (no fuel, time, talents)
- Replaced main "Status" button with "Ship" button
- Rebalancing cost of ship component installation
- New Ship Components: Reinforced Barracks 4 and 6, Cargo Hold 4
- Fixed issue where some Buff effects were carrying over between crew combats
- Fixed issue with Unfaltering Ire Talent failing to remove enemy Buffs
- Fixed issue with a few debuffs that could not be removed by Talents like Cleansing Purge
v2.2.39 -
- Fixed issue with starport upgrade for Bridge, Void Engine and Hyperwarp Drive
v2.2.37 -
- Sniper Talent "One Shot" requires Stealth Mode but no longer cancels it
- Fixed bug where Talents that purge enemy debuffs were not removing Stealth buffs
- Fixed bug where enemy Sniper would not fire from 2nd rank
- Contacts with Negotiator Trait will hire Merchant crew or officers
- Improved sorting of ship talents and weapons in ship combat
- Improved grip and trigger placement for heavy pistol
- Resolved issues with Ship Victory and Spy Wars
- Improved impacts for Solar Wars before Second Founding
- Fixed issue with Solar Atlas ignoring planet-type economy modifiers
- Rebalanced Demand Curves for Biomass, Scrap and basic Fuels
- Increased the impact of Pirates and Blockade Planet Rumors
- Increased the impact of Zone Surplus and Shortage Rumors
- Starport upgrade now defaults to "ALL" filter instead of "EXACT"
- Rebalancing cost of ship component installation
- New Ship Components: Reinforced Barracks 4 and 6, Cargo Hold 4
- Rebalanced Sensor Array Ship Component
- Fixed misprint bugs in combat log around Piercing %
- Fixed story issues with crossed Faen missions, added more Captain's logs about Faen storyline
- Additional fixes for memory bugs and crashes
v2.2.35 -
- Fixed crashes with enemy snipers
v2.2.33 - 4/16/2018
- Sniper's Staggering Hit now costs 1.5X Initiative of weapon, gains +10% Critical
- Fixed crash at start of crew combat for some enemy snipers, crash with Eagle Eye
- Added hotkey access for Ship Combat weapons and talents (1-0 keys)
- Fixed balance issues with HX-2 Lance ship weapon
v2.2.31 - 4/15/2018
- Added new specialist Job: Sniper! Backline, take cover and one-shot!
- 10 new Talents, many new combinations for Rifle Skilled combatants, new Stealth Talents
- New Talent Type "On Initiative Debuff" drops a debuff on the enemy at start of turn
- Most "On Init" Talents adjusted to have 3 Turn Duration to their Buffs/Debuffs
- Snipers can be recruited from Contacts: Erik Faen, Weapons Smuggler, Court Assassin
- New Contact Trait "Ruthless" spurns all peaceful missions and hires out Snipers
- New limitation on Sniper Rifle Weapons -- cannot be fired from the front rank unless only character standing
- New limitation on Snubber Weapons -- cannot be fired from the 4th rank ever
- Improved enemy crew combat AI's thinking about changing positions
- Fixed issue with enemy crew combat AI cheating when it comes to moving Pinned
- Star filters for Contacts, Crew List and Atlas all function on an "OR" rule
- Added useful details to Talent leveling screen about each Talent type
- Added personal objective in regards to Valencia being aboard your ship
- Fixed Mass inconsistencies for Medium sized Torpedoes and Plasma Cannons
- Fixed scrolling issues with screens with multiple panels, weapon/armor/gear screens
- Fixed crashes in "Undisclosed Location" mission
- Skip Off the Void no longer grants an XP to crew upon use
- Escape key closes game menu
- Additional fixes for memory bugs
- Added new character hat type: e-goggles
- Contact sales of weapon/armor/gear now split into service levels like all other services
- Contacts sell weapon/armor/gear at different levels - now tiered into 2 levels with more coming
- Rebalanced, repriced and reclassified existing weapon/armor/gear
- Added 7 new Level 5 Weapons sold by contacts
- Added 4 new Level 5 Armors sold by contacts
- Added 10 new Level 1 and 2 types of gear sold by contacts
- Gear selling contacts now either sell military gear or other types of gear
- New visuals for heavy pistols and longblades
- Purchase of weapon/armor/gear from Contact burns 2 Personal Reputation
- Fixed issue maintaing current inventory counts for weapons/armor/gear while buying and selling
- Story missions are clearly marked in mission offer list
- Fixed bug allow dump from Cargo > Stash Locations screen causing bad cargo
- Fixed cargo button function while in crew list
- Additional fixes for memory bugs
v2.2.27 - 4/8/2018
- Fixed Game Over crashes
- Fixed issue with Cards greater than +5 or less than -5 not triggering Trait mutation
- Fixed issues with very high score cards not granting XP or Bonus XP
- Fixed issues with very low score cards not dice penalties for rolls
- Fixed typos and memory bugs
v2.2.25 - 4/6/2018
- Fixed a story bug that was preventing Erik Faen's storyline from starting
- Fixed new ship component: Weapons Locker A5 provides Goliath-class weaponry
- Skip Off the Void cannot be used with a damaged Hyperwarp Drive (over 60% dmg) and burns HW Jump's worth of Fuel
- Can no longer achieve Initiative Penalty from using Refocus Talent
- Rebalanced Influence and Rep minimums for some higher level Contact services
- Reduced Stun on Swordsman's Devastating Charge to 50%
- Fixed issue with Patrol, Blockade and Spy accidents that could sometimes leave crew at 0 HP
- Fixed issue with Faen story arc boss not attacking sometimes, fixed crash with AOE attack
- Improved messages and HUD updates for bad Hyperwarp Jumps
- Fixed rendering issues with thumbs for some skin and weapon combinations
- Improved memory usage and eliminated out of memory crashes
v2.2.23 - 4/5/2018
- New ship component: Weapons Locker A5 provides Goliath-class weaponry
- Rebalanced levels of story and mission crew combats to be more difficulty aware
- Initiative Penalty is now displayed actively in crew combat
- Fixed issue where Attack/Buff Talents that included advance or retreat were charging the character Initiaive cost for the move
- Fixed issue where Sharp Counter was charging the character Initiative cost for the counter attack
- Re-classified Soldier's "Frontline Brave" +Initiative team buff to require Soldier rank 8
- New Contact Type "Retired Duelist" sells weaponry and offers Swordsman recruits
- New Contact Type "Duke"/"Duchess" offers missions, permits, pardons and Pistoleer recruits
- Contacts with Military Trait now hire Soldiers instead of Military Officers
- Improved display of Initiative Range in crew combat status
- Improved sound effects for some Talents
- Fixed bug that caused Stash icon to display erroneously in Star Atlas
- Balanced Scattershot Debuff to last 3 Combat Rounds instead of 4
- Increased base Shielding for 'Hammerhead Jammer' hull type
- Increased base Fuel tank for Vengeance Class, Warhammer Class
- Reduced Cautela Titan hull slightly
- Added 40 new Orbital specific Crew Barks
- Fixed issues where Alliances could cause Reputation loss
- Reduced Conscripted Crew starting Morale
- Increased conscripted Crew salary based on level, difficulty
v2.2.21 - 4/4/2018
- Added new male character outfit: desert crawler
- Added new female character outfit: red coat pirate (matches male outfit)
- Added new character hat -- stately red
- Increased Initiative cost of Swordsman's "Sharp Counter" talent to 1.5X weapon cost
- Increased Initiative cost of Combat Medic's "Cleansing Purge" from 8 to 10
- Fixed issue with Pistoleer's "Advancing Front" not moving forward
- Fixed issue with some ship repairs not costing credits
- Fixed some Buffs like Backline Leader refusing to work due to invalid weapon
- Fixed all reported story bugs
- Fixed all reported crashes
v2.2.17 - 4/3/2018
- Weapons define an Initiative cost to use (basic Pistol is 6, Rifle is 10, HMG is 14)
- Standard Attack Talents are 1X Initiative cost, AOE Attack Talents double (2X) the Initiative cost of the weapon
- Buff, Debuff, Healing Talents all have set Initiative cost as well
- Any Debuff or Debuffing Attack that reduces Initiative goes into effect immediately -- can strip enemy of Turn; +Init Buffs are included next Turn
- Bleeding and Bio-Poison now kill a target when they reach 0 HP
- Rebuilt Piercing and Deflection system to be % based, more impactful
- Rebalanced many Crew Combat Talents, including all On Init Talents, all Talents that modify Initiative, and all Bleed and Bio-Poison Talents
- Swordsman gains new attack Talent Flash Fury
- Weapon display now includes position for default attack talents
- Vastly improved quality and power of second-hand blades (equip with Pistol)
- New weapon/armor restrictions: Heavy Armor requires combat Job training, Sniper requires Rifle Skill from Job
- Auto Equip routine now equips Heavy and Stealth armor based on conditions (Stealth Skill, low Evasion)
- New animations, visual effects for crippling orders and buffs
- Improved Initiative equation to reduce randomness and narrow the band of Initiative rolls
- "On Initiative" Talents now fire on the very first turn of every battle
- Rebalanced Traits and Gear that modified Initiative
- Cargo and Stash Missions include details about cargo legality as well as permit
- New ship hulls for sale now list their Engine details in the offer
- Added Zette Faen's full story arc
- Added Eric Faen's full story arc
- Added hours of new story content
- Added new bosses, twists
- Uncover new lore and secrets
- Arbiter Brokstrom story missions now include +Personal Rep and +Influence bonuses
- Increased pay for many story missions
- Switched Valencia weapon component stash to water purifiers
- Arbiter Brokstrom story missions now include +Personal Rep and +Influence bonuses
- Renamed Armor's Evasion stat to be Dodge to avoid name overlap with Evasion Skill (Strong Dice vs. Ranged Attacks)
- Fixed issue with custom difficulty resulting in 119% or 111%
- Improved display of max character and job level
- Added 8 new Talent icons including many ship victory talents
- Fixed crashes and improved runtime performance
- Starting planet is considered Visited
- Improved Free Relanding interaction with Orbital Traits and Rumors
- Increased pay for many story missions
- Rebalanced Broadside Angle and Vigiltant Scanners Ship Combat Talents
- Switched Valencia weapon component stash to water purifiers
v2.2.15 - 3/21/2018
- Added 6 new Gestalt Contact character faces (new games and new contacts)
- Added 2 new Contact character faces
- Expanded hover tooltip on map to include Starport, Trade Law
- Crew Combat Attacks / Buffs / Debuffs / Gear -- separated Melee and Ranged Damage bonuses
- Heavy Armor now incurs Crew Combat Initiative penalties
- Weapons and Armor now indicate if Auto-Assigned or Picked from Weapons Locker or from Inventory
- Balancing Ship Combat Defeat with new Morale Loss mechanic
- New Crew Trait mutation paths for Ship Defeat (Disgraced, Looted, Searched)
- Improved logging for lost Rank, Permit and Edict caused by Alliances or Rep loss
- New Crew Trait mutations for Meteor storms, "Time Lost" and "Fatal Injuries" cards
- Travel Events: slightly reduced the RNG in Ship Damage to make results more consistent
- Added missing back button to contact mission offer screen
- Improved Calagan and Valencia's start and end of Duel reactions
- Fixed issues with 'Lightbow Raptor' ship and Officer Cabins
- Fixed issues with 'Reinforced Structures' upgrades and damage during combat
- Fixed issues with recruiting Story Crew/Officers with a badly damaged ship
- Fixed hover tooltip to prevent overruns
- Fixed typos and crashes
v2.2.13 - 3/16/2018
- New 5000 Mass Ship: "Hammerhead Jammer"
- New 9000 Mass Ship: "Cautela Titan"
- Free relanding in Zone after using orbital screen or map (no Fuel, Turns, Encounters, etc)
- New Trained enemy AI for Paladin Defender (Military Officer, Bounty Hunter, Pirate)
- New Trained enemy AI for Strikecruiser ships (Spy, Explorer, Smuggler)
- Synchronized HUD and Filters for low Health and low Morale
- Reduced time and cost to repair Hull damage on the ship
- Improved Contact Connection lists by showing both directions (to/from)
- Added "Contact is Known" icon to Contact Connection lists
- New Ship Component: Passenger Suites: Medium Size, Holds 2x Passengers
- Buffed Luxury Cabin and Luxury Suites: Minor Armor and Shielding Boosts
- Fixed issues with Calagan Faen's court skipping dialogs
- Corrected hatred links between Calagan Faen and Aetaan Char for new games
- Ship Combat Log persists between rounds of boarding
- Ship Combat Log now includes causes of victory or defeat
- Improved Crew Combat Pistol animations
- 18 new crew barks from Twitch chat (thx y'all)
v2.2.11 - 3/14/2018
- Contacts with Recruit traits now always offer that type for recruit (Pirate, Diplomat, Bounty Hunters) in addition to other recruit option
- Contacts with Military Trait can recruit Military Officers
- Contacts with hidden Traits do not offer recruit -- learn your Contact's Traits!
- Fixed bug causing Trading Permits to disappear oddly
- Crew Combat Log visible from Defeat/Victory screen after end of combat
- Ship Combat Log visible from Defeat/Draw/Victory and persists between boarding combats
- Ship Combat Victory Talents that repair components list components and exact repair %s
- Fixed three dry dock issues - swapping officer cabins, weapon locker replacement bug, multiple upgrades inexplicably locked
- Improved event list icons related to trait mutation
- Prevented accidental delete of default map
v2.2.9 - 3/8/2018
- Added multi-filter to Contact List - filter for contacts who provide missions and permits (etc)
- Added multi-filter to System Atlas - filter for planets that have fuel and wild zone (etc)
- Added multi-filter to Crew List - filter for fighters with blue star (etc)
- Added multi-filter to Crew Combat Select - filter for fighters ready to level (etc)
- Selected filters are highlighted for easy read in missions, contacts, system atlas, crew selection
- Properly limited crew combat selection to only include combat trained characters plus officers or captain (cannot pick ship ops crew)
- Fixed issue with Crew Combat Talents printing fake cooldowns (these Talents have no cooldowns)
- Fixed inconsistencies with difficulty display and customizing difficulty
- Fixed two dry dock ship issues - component counts using current ship, passenger cabin count using current ship
v2.2.7 - 3/7/2018
- Added Contact filter by services (Missions, Rank, Edict, Recruit, etc)
- Added ability to delete maps that no Captains are using
- Added new male character face with beard
- Improved selection of "On Init" Talents in Crew Combat - avoids repeat buffing, more characters get benefits
- Crew combat enemy AI correctly follows Stealth Rules
- Sneak Attack Spy attack Talent cancels Stealth correctly on use
- Fixed issue with relic De Rivesh Blade reporting "Wrong Weapon" for melee attacks
- Easier Route Planning: Added Quadrant Danger to Quadrant Map Hovers
- Expanded early game Rumor protection from Quarantine, Xeno and Radiation
- Fixed typos and reported crashes
- Fixed issues with hat placement like military beret
- Correctly disabled Stash button in Explorer when completing a mission
v2.2.5 - 3/2/2018
- Fixed issue with combat Talents for Jobs like Spy and Combat Medic reporting "Wrong Weapon"
v2.2.3 - 3/2/2018
- Added 2 new hats: gray knit cap and space cowboy for lots of new character setups
- Added 2 new wild environment artwork for desert wilderness and radiation wilderness
- Added 4 new Contact character faces
- New Ship: Stellar Falcon (6000 Mass Starting Hull)
- Major buffs to cargo storage components for Small and Medium compartments
- Rebalanced Storage Hold, renamed confusing "Smuggler Cache"
- Hyperwarp jumps cost a minimum of 1 Fuel always
- Shifted all default crew combat Talents to the left side of the list together
- Fixed resolution issue in crew combat where 4th crew member was half off the screen
- Prevented use of Talents that do not match currently equipped weapon (Balanced Blade with a Rifle)
- Fixed occasional crashes in crew combat
- Magnanimous Victory Talent cannot be used against xeno
v2.2.1 - 2/28/2018
- Added ability to pick a difficulty (Hard) and start Custom Difficulty from that baseline
- Fixed display of Ship and Crew Combat Boost to be clearer -- higher numbers are better (50% max -- super easy)
- Replaced Crew Combat Escape with Surrender button - immediate defeat option
- Improved crew combat intelligence around use of self and team buffs
- Improved visual outline of currently selected weapons and talents in ship and crew combat
- Improved range positioning dots for ship combat talents and weapons
- Improved valid target display in crew combat
- Improved debuff to by symmetrical when enemy successfully boards your ship in combat
- Fixed bugs update mission icon in orbital screen
- Fixed issue with Jarrek Moon civil unrest still rising
- Fixed occasional crash after Hunna Starport story event
- Added new barks for wild zone landings
- Corrected names for xeno captains
v2.1.19 - 2/25/2018
- Added Custom Difficulty - set up the game difficulty, boosters, challenge levels and perma-death mode exactly as you please
- Fixed support for wide-screen monitors and 21:9 aspect ratio in crew and ship combat
- Service icons shown in orbital screen update based on planet-size or card game changes to Reputation
- Fixing incorrect Rep Loss icon in ship combat victory when Conflicts involved
- Improved consistency of colors used in Crew Combat Talents for attacks, crippling orders, buffs
- Improved description of selling Intel during a Trade Alliance or Alliance
- Fixed formatting issue causing trimming of Starport Upgrade options on some screen resolutions
v2.1.17 - 2/21/2018
- Fixed story issue preventing Arbiter from accepting missions once multiple taken
- Added two new Male faces to the crew rosters -- thanks to our Discord mods @mintdragon and @bookworm21
- Added new contact face -- thanks to our Discord mod @brutusaurelius
- Mission options now display Skill and Attribute values to make choice quicker
- Fixed issue with high level conscripted crew having no Job and no ability to spend Talents
- Added new Ship Combat Victory condition for Average Morale falling to Mutiny
- Added protection to Void Engine in first round of combat, cannot take more than 40% Damage
- Fixed rare bug with Ship Combat Defeats when too many Barracks installed
- Time in prison now correctly updates game state, Conflicts and Rumors
- Added existing permits to the Cargo listing
- Fixed incorrect display of Dodge Debuff in crew combat log
- Fixed issue with remembering Planet Rumors when entering Orbit
v2.1.15 - 2/18/2018
- Link to Wiki and newly published Lore Book added to the in-game menu
- Added new Engineering Talent at Rank 8 - "Stormhunter" is superior Radiation Storm protection with XP bonus
- Added new Engineering Talent at Rank 11 - "Perilous Study" grants XP bonus when encountering xeno ships
- Added new Engineering Talent at Rank 11 - "Unforeseen Discovery" replaces Explore card with XP bonus card
- Added new Smuggler Talent at Rank 5 - "Slippery Trader" reduces Rep Penalty for trading into Ban or War Conflict
- Reduced Rank of Smuggler Talent "Illicit Notoriety" from Rank 5 to Rank 1 - Black Market boosted!
- Added note to Exchange screen including negative Rep threshold (-28) from Trade Ban / Conflict
- Fixed all issues with Exchange and Black Market Talents not firing when they should
- Added new wild environment artwork for ocean worlds
- Missions now fail after 200% of their deadline has expired causing Rep Loss -- Dismiss is better
- Improved ordering of Talents in combat encounter/victory screens, card games -- highest Job Rank Talents first
- Fixed minor UI bugs in crew detail when using next / previous
- Improved scaling for 1280x1024 resolution
- New 3400 Mass Ship: Dart Jammer (5 Officer, +1 Small Component, Heavy Armor)
- New Component: Hardened Medical Facility (Large Size)
- New Component: Advanced Medical Bay (Medium Size)
- Added ability to dump cargo from Looting or Cargo screens
- Added new wild environment artwork for both Garden and Jungle worlds
- Improved notices about defeat in ship combat to be Difficulty-aware and note when you did not die because of no Permadeath
- Improved story event additions to Captain's Log to ensure correct ordering of bunched logs
- Fixed story issues with Arbiter Brokstrom not accepting final quests or indicating the wrap-up of her current arc
- Increased time line to work with Arbiter Brokstrom before start of Second Founding Era
- Fixed bug that prevented Trade Talents from firing while Selling cargo
- Adjusted cool-downs for Trade Talents
v2.1.11 - 2/13/2018
- Added new Mission Type: Commercier Missions focus on delivery of valuable cargo
- Display 'Second Founding' Era details in Rumors when active
- Starport Mechanic and Merchant Contacts now give Commercier Missions
- Added 8 new mission types - procure or deliver commodity cargo all the way up to Permit Rank 4 restricted goods
- Modified mission generator to provide some more short distance missions
- Improved mission generator to restrict early game missions to less difficult options
- Expanded missions given while "proving your charter" to include a few more easy options
- Permit Ranks are honored by other Factions in Trade Alliances; now clearly displayed in Exchange
- Fixed overlap issues in Zone services
- Fixed issue with Contact services typo in New Game
- Fixed story bugs and typos
v2.1.9 - 2/10/2018
- Fixed incorrectly low defense in ship combat
- Fixed issue with New Ship Talent going over 15%
- Corrected icon for Radiation Storm failures in Event Log
v2.1.7 - 2/9/2018
- Added hover to Cargo button in the bottom left - hover to see the contents of your hold
- Improved Critical Damage for crew combat critical hits
- In Ship Combat, Crippling Hits are now shown in the turn events, linking each weapon attack to each crippling effect
- Rebalanced Crippling Chance / Standard Damage / Critical Chance of Torpedoes and Missiles
- Torpedoes and Missiles are less accurate when fired outside of their optimal range
- Better honored understaffed rules during ship combat - keep your crew staffed!
- Improved AI's ability to organize combat team during boarding
- Accepting a prisoner or passenger mission requires at least a prison cell or passenger cabin on ship
- Rumor icon now updates on Orbit screen if the rumor state advances on orbit/landed screen
- Improved Reputation loss / gain logging in Ship Victory
- Artifacts gathered during Exploring are properly set as Xeno Faction
- Fixed issues with scrolling through Talents and Weapons in Combat going partial rows
- Black Market opens with sell and properly shows your cargo
- Fixed story issues with looping reward for capture of Jarrek Moon
- Fixed map seed issues
v2.1.5 - 2/7/2018
- Fixed Major Crash
v2.1.3 - 2/7/2018
- Added new Second Founding storyline, 'Rabble Rousers' narrative
- Crew List button now available on main HUD - single click to get to leveling
- Added new Military Officer Talent at Rank 8 - Honorable Ransom, increases ransom profit
- Added new Crew Dog Talent at Rank 11 - Veteran Clarity for ship combat
- Added new Quartermaster Talent at Rank 11 - Regimented Order for ship combat
- Ship upgrade listing now highlights component prices you cannot afford in red
- Improved ship combat victory messages in regards to rules for pirates and smugglers
- New Game Template description of Contacts includes specific recruit type
- Fixed credit refresh issue after running mission
- Cargo button toggles out of cargo screens
v2.1.1 -
- Added major story Era: Second Founding
- During Founding, Contacts give double negotiation and spy missions
- During Founding, Factions rarely start 'Solar Wars' and prefer 'Spy Wars'
- During Founding, Quarantined Rumors are greatly reduced
- During Founding, Taxes, Civil Unreset and Starport Rumors are increased
- During Founding, Powerful "Coalition Liaison" Contacts Spawn (and Senate Liaisons do not)
- Major story events now add to news reel in the Spice Hall
- New Contact Type: "Gestalt Explorer" aids Gestalt Technologist Contacts
- Cargo tray is now clickable to bring up full cargo listing / intel / stashes / mission items
- Clarified Ship Buff Talents that self-inflict damage (components, crew, morale)
- HUD now includes a mark in the fuel bar that indicates "jump cost" for fuel
- HUD and fuel bar are now shown on Hyperwarp Jump screen
- Resolved issues where the Faen story arc could hang and not proceed in timely fashion
- Further slowed pace of critical path story events by about 20%
- Conscripted crew get correct recruit date
- Added new Trait, Faction, Zone and Job barks for Landing and Orbital
- Increased Edict and Permit levels for "Lord" and "Spymaster" Contact types
- New Ship Component: Reinforced Barracks 8
- Adjusted Pricing on some ships, ship components, updated Template adjustments to match
- Fixed bug with Contact discounts being too low
v2.0.77 - 2/1/2018
- Added new story event -- 'Indigent Prospector' narrative
- New Contact Type: Retired Exo-Scout
- New Ship Component: Reinforced Barracks 5
- Added 2 new Contact character faces
- Update: Starport upgrade component list grays out components that are too expensive
- Update: Mission Rep mitigation Talents no longer activate in exploration missions
- Update: Spice Hall news reel now includes dates and additional events
- Fixed: Pirate Rumors during Patrol
- Fixed: Crashes with De Rivesh storyline if continuing after Elsa departs
- Fixed: "Treasure Hunters" Rumor no longer blocks Exploration mission button
- Fixed: Fervor Talent UI freezing in crew combat
- Fixed: Female head and hat issues
- Engine: Improved performance, memory usage and loading times
v2.0.75 - 1/30/2018
- Fixed Major Crash
v2.0.73 - 1/29/2018
- Added more details and component counts to New Ship offer in starport
- Added two new Female faces to the crew rosters
- Added two new armbands to crew customization options -- military bars and hunter's badge
- Cleaned up and improved character art and animation, fixed many elbow joints
- Improved ship combat repair Talents Ordnance Overhaul and Engine Reboot to have better minimum repairs
- Increased duration for multi-jump missions
- "Treasure Hunters" Rumor no longer blocks Exploration missions
- Corrected bonus mission offer for joining in Negotiations -- 15% bonus credits
- Fixed issue replacing Mass reducing components allowing overmass, improved messages for such components
- Fixed issue with Weapon Lockers not swapping when swapping ships in dry dock
- Fixed issue with Big Trade buying and Trader's Reciprocity
- Cargo and credits update properly while trading in Black Market
- Pardons now correctly appear on Contact services list
- Fixed issues with Stash icon display in orbit screen
v2.0.71 -
- Stash icons now only appear over planets where stashes are active in quadrant map / system atlas
- Improved display of warnings during starport component upgrade (barracks exceed max crew, etc)
- Added "Exact" filter to starport upgrade to allow quick compare of components of same type
- Upgrade Ship Weapon sorting improved
- Fixed issue where starport Upgrade Talents were not firing when upgrading ships in dry dock
- Further improved starport upgrade screens, filters and component compare display
- Fixed duplicate Zenrin prisoner story missions
- Fixed issues with Lucrative Wholesale Talent
- Fixed description of Exploration rating
v2.0.69 - 1/23/2018
- Added new Quartermaster 11th Rank Talent - "Second Shadow" prevents crew death in ship combat or any card game
- Added new Quartermaster Talent - "Calming Speech" provides powerful stop to Mutiny
- Improved mission acceptance routine to better calculate Passengers/Prisoners on board
- Starport upgrade and new ship calculate and display Talent / Contact discounts upfront
- Added 2 new Contact character faces
- Fixed name switch with Confident / Inspiring Traits
- Fixed bugs with Contact Traits for Templar contacts
- Improved details of surrendering and being looted
- Fixed bugs where wrong weapon (Sniper/Snubber) was showing for characters
- Improved auto-selection of weapons by Talent and Skill
- Crew combat enemies -- FDF and Assassins -- use more consistent uniforms
- Fixed issue with Rep Bonus for Pirate Fleet Rumor while Patrolling
- Fixed ship victory text incorrectly naming ships "Independent"
- Added Recruit Bonus for 'Tariffs' Zone Rumor
- Fixed 3400 Mass Traveler Ship Engine
- Fixed bugs related to Prime world selection logic for new maps
- Fixes bugs with menus and right clicks
v2.0.67 -
- Added new Bounty Hunter Talent - "Red Badge" reduces Mission Rep loss when carrying an Edict for the mission-giving Faction
- Added new Mechanic Talent - "Ordnance Overhaul" repairs Ship's Weapons by Repair Skill %
- Added new Merchant 11th Rank Talent - "Bold Statements" grants Rep Bonus for trading into a Trade War or Ban
- Added new Merchant 11th Rank Talent - "Lucrative Wholesale" creates Intel Records up to Negotiate skill on $50,000 Exchange trades
- Added new Smuggler 11th Rank Talent - "Unlawful Royalty" discovers new Smuggler/Smuggler Prince contacts on $50,000 Black Market trades
- Low Morale Crew will not desert on zones with low stats but will desert on Indie zones
- Crew less likely to desert on other Faction worlds, across Clan vs. Syndicate boundaries, desertion chance effected by difficulty
- Veteran Crew less likely to desert
- Fixed issues with misnamed Engines
- Fixed flipped Explorer and Richness values in orbit screen
- Fixed issue with Indy worlds in Star Atlas showing reputation denied
- Fixed bugs with Vytautas storyline and achieving multiple endings
- Improved Crew List sort-by-job to keep Captain and Officers at the top of the list
v2.0.65 - 1/18/2018
- Added 8 new Ship Engines (Traveler, Longhaul, Chaser)
- Renamed, Rebalanced, Recategorized existing Ship Engines
- Introduced "3 RP to Move" for Chaser-design Ship Engines
- Fixes bug that allowed stacking encounters in Patrol/Spy/Blockade
- Added Dry Dock ship listing to main status - locate your ships across galaxy
- Fixed issues with Faen storyline where Calagan disappears for future captains
- Improved "Boarding Assault System" (BaS) Ship Components
- Added 3 more BaS Components, levels 2 - 4
- Rebalanced Mass Modulator Ship Pools
- Fixed Battle Prow and Hull Plating Ship Component Types
- Renamed 'Biowaste' to 'Biomass' as this is more accurate
- Added lore and text for Sarkspar and Ursalite materials
- Fixed map generator: Farfallen Rim (Galaria, Traneldor) bugs resolved
- Rebalanced Strikecruiser HP/Shield/Fueld and repriced several ships
v2.0.63 - 1/17/2018
- Improved display of ship status in Dry Dock to include engine, firepower and more
- Updated and Improved Starport Component Filters
- Ship Weapon display now includes Critical % and Crippling %
- Further improved types of resources found while exploring based on planet type
- Fixed issue taking De Rivesh story mission to hunt pirates
- Improved Personal Objectives around Kober Volpane storyline, possible dead-end case
- Fixing map seeds that could cause Aetaan Char to be Indie
- Improved flow of Stranded Merchant missions and objectives
- Fixed mission count in Quadrant Map hovers
v2.0.61 - 1/13/2018
- Improved Starport Upgrade experience -- compare components, see active filters, see trade-in price, discount sources
- Improved ship component display on all screens -- engines, weapons, skill bonuses, component damage
- More Starport and component upgrades coming!
- Rebalanced Experience rewards for all results in ship encounters -- Victory, Draw, Defeat, Surrender
- Officer recruits from Contacts only starts with 1 Rank in primary Job -- increased freedom to assign Jobs
- Balanced Reputation gained by defeating enemy ship in Solar or Trade Wars
- Mission Summary now offers an immediate Navigate Now button under valid step
- Mission completion now offers a Waypoint option for the next mission step
- Slight increase in Intel Record counts from Spying to help Trait / Talent / Component % bonuses make impact
- Fixed issues with Officer skill bonuses (Tactics / Command) in ship combat
- Increased cooldown for Makeshift Repairs to match Port Maintenance, clarified log message
- Fixed issue where ship combat was not correctly ending after striking down enemy Captain while boarding
- Fixed issue where some orbital missions were ghosting after completion
- Fixed issues where victory in ship combat from damage over time effects was delayed by 1 turn
- Removed redundant Radiation Damage from Railguns
- Prevented running Exploration with less than 6 crew
- Prevented running Orbital operations with less than 6 crew
v2.0.59 -
- Gain Reputation for defeating enemy ship in Solar War, enemy Smuggler or Merchant in Trade War
- Refuel and Repair alert bouncing ball appears more accurately for ship damage or need of fuel
- Added button to accept Mission and set first waypoint from mission offer
- Prevented Unauthorized Access from being used on xeno
- Added type labels to main status ship components listings
- Improved sizing and placement of selection visuals in crew combat
- Revised Royal Red Quadrant backdrop
- Fixed issues with certain types of self-owned debuffs not purging
- Added 2 new event log types, 3 new crew barks
- Fixed several Trait mutation bugs with Crew (Spice Addict, Addictive Tick)
- Balance adjustments for Radiation and Void Damage (less Hull damage, better Internal damage)
- More wiki pages added!
v2.0.53 -
- Fixed mission selection causing new Exploration missions to appear too often
- Improved Distress Signal card for Patrol/Blockade/Spy
- Fixed small hover and overlap issues in Crew Status
v2.0.51 -
- Added 4 new Exploration missions (Exotic Flora, Researching a Cure, Lost Expedition, Research Protection)
- Added new type of Mission givers -- Doctor Missions
- Chaesin Doctor and Academy Doctor both offer Doctor Missions
- Fixed issue with Explorer cards for Large Raw and Refined Resources not giving enough units
- Fixed issues with hanging Personal Objectives that did not go away properly
- Fixed issue with well-dressed Syndicate suit outfit
- Fixed issue that could leave Explore/Patrol/Spy/Blockade missions hanging
- Fixed issue with certain Buffs allowing crew to take 2 turns in combat
- Fixed issue with 'Rigorous Search' Talent cargo generations
- Added 9 new event log types
- Added 8 new crew barks
- Fixed spelling bugs, typos and reported text issues
- Added new male outfit -- well-dressed Syndicate suit
- Added new female outfit -- sharp-dressed Syndicate agent
- New Artwork: Royal Red Quadrant Map / Backgrounds
- Revised World Artwork: Redesigned all 12 planet images
- Added 12 additional planet variations (Ice, Desert, Jungle, Garden, etc)
- Ship status shows weapon per combat range graph
- Fixed image with Starport replace incorrectly showing "All" tab selected
- Added more story warnings about consequences
- Slowed down some of the timers in the story to give captains more turns
- Fixed issues with hanging Personal Objectives that did not go away properly
- Improved Rumor display in Star Atlas
- Improved Rumor display in World Orbit
- Dialog and cut-scenes advance by spacebar only
v2.0.47 - 1/3/2018
- Added game/UI scaling option -- increase or decrease to better match your resolution
- Windows DPI scaling is now ignored -- use scaling option to adjust UI size
- Electronics Skill now used in more mission situations
- Added new story event -- 'Desperate Smuggler' narrative
- Fixed issue with reporting same mission success to Arbiter in a "loop"
- Fixed issue with Mission % success printing big negative in card games
- Clarified text of Talent type counting in crew status
- Fixed issues preventing Discerning Glance Recruit Talent from firing when hiring from Contacts
- Any key stroke now advances story dialog
- Rumor text in Event log is now has a yellow highlight
- Wrote new additional Crew Barks and Event Log Results (Thanks Twitch!)
- Fixed issues with Combat Log during Hunna Starport Attack
v2.0.45 - 1/1/2018
- Trade Alliance Conflicts now offer reciprocity for Faction Trade Permits up to Rank 2
- Spy War Conflict boosts value of Intel Record extraction Talents (Ship Combat - Victory)
- Positive and Negative Reputation changes when leaving Military Ship encounters flows through Faction Alliances
- Added hovers for date in status to explain YYY.MM date format used by Star Traders
- Star Atlas now displays demand level (B+, etc) for Buy/Sell icon lists
- Displays count of similar Talents as well as specific in Talent Training Screen
- Increased Cost of "Sensor Array" Ship Upgrades
- Renamed "Defensive" Ship Components to "Structural"
- Fixed issues with crew combat uniform-name mismatch in enemy generators
- Wrote new additional Crew Barks and Event Log Results (Thanks Twitch!)
- Fixes issues with Xeno Captains (beware Xeno Captains)
- Fixed some rendering issues on Ship Combat Preamble screens
- Fixed issues that caused the waypoint destination marker to be invisible
- Fixed Ship Component Display bugs that hid bonuses like Accuracy and Shielding
- Improved mini-game XP listing for crew grants (total, counts, -1 crew fixed)
v2.0.43 - 12/28/2017
- Added toggle for Auto-Refuel per Captain - automatically pay for full refuel at every starport where available
- Card Game Missions have increasing % chance of success after each attempt
- Added new Mechanic Talent - Engine Reboot specifically repairs Void Engine by Repair Skill %
- Event Log entries for Talents now include job name from which Talent is learned
- Crew List now remembers Sort and Filter mode between uses (keeps filter on leveling, etc)
- Crew Combat Skip Talent gives diminishing returns in HP/Morale restore
- Improved Starport upgrade UI to make it clear that the buttons at the bottom are component type tabs
- Boarding Assault Gunner Talent cannot be used at Range 1
- Even if your ship engines are knocked out, you can now Acknowledge friendly ships in space encounters
- Improved Badu Jack mission to stash Electronics instead of Weapon Components
- Mission Payment for overdue story missions degrades much slower than normal missions
- Improved hovers in crew detail about Skill Bonuses in parentheses x (y)
- All card games indicate when XP has been granted to crew in their results
- Fixed crashes after recruiting Vytautas
- Fixed issue with certain Traits causing Morale damage too often when landing on zones
- Fixed issues with Battle Damage Repair fixing too many components
- Prevented use of ship repair Talents in ship combat there are no damaged components
- Fixed issue where lesser Contact was selected for service discount like Refueling
- Fixed mismatch titles in Ranks on Faction list
- Fixed issue with incorrect award icons in event list
- Prevented increasing Job Rank over 30 bug
v2.0.41 - 12/21/2017
- Added character hats and helmets - beret, wide-brimmed hat, hunter helmets
- Combine hats with eye patches, armbands and other designs elements and more coming soon!
- Hovers over Event List for Saving Talents includes count of Talents still in reserve for specific Skill
- Fixed issues with duplicate High Prince Contacts
- Captain Imprisonment now takes at least 1 year minimum
- Fixed issue sometimes allowing dead Captain to keep flying a bit longer
- Clarified some mission text for easier reading
- Fixes Various bugs in Explorer, Orbital Ops, Black Market
- Improved Captain Memorial / Game Over Screen
- Improved Event Log text generator
- Improved armband placement in animations
- Fixed story bugs
v2.0.39 - 12/19/2017
- New Event Log System
- New Captain Template UI Cleanups
- Starting crew now includes a Mechanic
- Fixes Various bugs in Explorer, Orbital Ops, Black Market
- Repriced Ship Components: Sensor Arrays
- Display existing quantity on hand when buying weapons, armor, gear
- Added new SFX in New Game
- Added new SFX in Crew Status
- Fixed issues with second zone in System Atlas
- Fixed Music Volume bugs in Map
- Fixed issues with cargo overflows on enemy ships
v2.0.37 - 12/16/2017
- Increased officer count for "Warhammer Class"
- Fixed crashes with "Treat Wounded"
- Rebalanced Mass Modulator vs. Mass Dampner
- Improved Enemy Officer Builder
- Temporarily Prohibit Respec/Retrain/Regear During Combat
- Fixed several issues with default map and map generator
- Fixed bugs with some Map markers refreshes
v2.0.35 - 12/15/2017
- Reworked enemy Officer generator and Captain builder
- New Ship Artwork: Predator - Gold
- New Ship Artwork: Dreadnought
- New Ship Artwork: Warcruiser
- New 3400 Mass Ship: "Strikecruiser"
- New 5000 Mass Ship: "Solar Predator"
- New 5000 Mass Ship: "Paladin Defender"
- New 6000 Mass Ship: "Vengence Class"
- New 8000 Mass Ship: "Warhammer Class"
- New Ship Components: Hull Shielding, Battle Prow, Reinforced Officer Cabin
- Repriced Ship Components: Bridge, Cargo, Defensive
- Rebalanced Ship Components: Medical Chamber, Medical Bay, Hospital
- More Cargo Variety for Bounty Hunters, Smugglers, Pirates, Explorers, Xeno
- Adds support for more variable types and quantities of looted cargo
- Map markers (contact, mission, refuel, etc) now refresh
- Fixed issue with knock-back crew combat Talents (Supressing Fire, etc) stealing enemy's turn
- Rumors: 100% Increase in impact of 'Merchant Fleet' on cargo generator
- Rumors: Artifact Find Boost Increased by 50%
- Rumors: Better modifies power of Radiation Storms by difficulty (+30% on Impossible)
- Rumors: Boosted power of Ion and Meteor Storms on all difficulties
- Talents: Fixed issues with Ion and Radiation Storm Talents
- Fixes some bugs with score keeping on 'Crew Killed' scores
- Adds Wiki page for 'Contact Traits'
- Fixed issue with Retrain pricing
- Fixed issues with System counts in Galactic Map
- Fixed Crashes with Rumors, Contacts, Atlas Filters
v2.0.33 - 12/13/2017
- Boarding Talents of any crew member can be used at Range 1, not only Boarding Combat Team
- Improved presence of alert dot on Spice Hall, reliably there when spice is needed
- Health and Morale visible while selecting crew for combat
- Improved Quadrant map dialog UI
- Fixed bugs with Terrifying Extortion Cargo
- Added support for 1280x720 windowed mode
- Smoothed balance curve for travel events in early game
- Removed RNG from Talent-based sources of Crew healing
- Fixed issues with "Treat Wounded" Ship Combat Talent
- Fixed issues with multiple instances of "Rough Interrogation"
- Fixed issue with Sharp Counter Talent allowing player or enemy AI to take back-to-back turns
- Increased Shielding for Fidelis Cutter, Paladin Cruiser
- Fixed bug preventing Ship Shielding from displaying correctly outside of combat
- Fixed issue with Armored Bulkheads 3 and 4
- Improved main status screen, added 16 new hovers
v2.0.31 - 12/11/2017
- Zone Service Icons are Reputation Aware (Map, Hovers, Atlas, Orbit, Details)
- Reduced Merchant and Smuggler Hostility in Ship Combat - no longer attack
- Improved Contact Detail Lists (Zone, Traits, Services, Location, Links)
- Improved Star Atlas: Lists Goods Bought / Sold for Zone Econ
- Improved Star Atlas: Added time since last worldfall
- Improved Star Atlas: Rep Aware Icons, Hovers
- Improved Ship Combat balance to avoid "rolling hits" hitting Engine multiple times in one turn
- Rebalanced Defensive Upgrades: Reinforced Structures, Deflector Array, Armored Bulkheads
- Eliminated Xeno encounters during first approx 500 turns in Orbit, Landing and Travel
- Fixed crew combat freeze when trying to use buff on enemy
- Fixed issue with target position dots for friendly Talents like E-Suture
- Clarified effect of Bandit Trait
- Added 25 new mouse hovers for traits, skills, zones, buttons
- Weak Contact Links (< 10 Power) now have 50% chance to decay
v2.0.27 - 12/8/2017
- Added 2 new Contact types: Prospector and Academy Doctor
- Prospector offers Explorer recruits, Academy Doctor offers Doctor recruits
- Warlord Contact now offers Pirate for recruits instead of Spy
- Added new Spy Talent at level 5 "Unauthorized Access" steals Intel Records after boarding enemy ship
- Added new Crew Dog Talent at level 5 "Hawkish Siege" rerolls a card in Blockade
- Added new Zealot Talent at level 8 "Summary Execution" kills lowest Morale crew in mutiny to reset Morale
- Added Engine health for both ships to Ship Combat HUD to avoid unexpected defeat
- May now make Emergency Hyperwarp Jump even if HW Drive is severely damaged
- Combat crew selection and placement remembered and automatically assigned at next combat
- Fixed story "log jam" which was preventing new stories not to start in games
- Fixed bugs with correct resolution to Valencia Faen's storyline, Calagan now responds to resolution
- Improved Talent icons for all card games (Explorer, Black Market, Spy, Patrol, Blockade) to be clearer
- Exploration correctly blocks repeat explore when the territory is temporarily scoured
- Starport correctly blocks refueling when Rep is below -30
- Fixed issues with Retrain cost being properly displayed and charged
- Fixed issue with Sharp Counter Swordsman Talent being used from any rank
- Prevented missions from showing $0 summary even when steps hidden
- Fixed issue with odd waypoint to Arbiter personal objective
- Added 40 new mouse hovers for rules, Faction flags and icons
- Improved "Star Atlas" rendering and information presentation (more awesome coming soon)
v2.0.23 - 12/3/2017
- Mutiny "Pay Reparations" is now available more often ( Avg Morale > 40 )
- First 50 Mouse Hovers: Ship Status, Crew Equipment, System Orbit
- Fixed story crashes with Call of the Strong Steel Song missions on some maps
- Fixed story issue causing threading oddities in the different branches of Valencia Faen storyline
- Fixed story issue with Duel of Assassins conflict ending ahead of schedule
- Fixed story issue with dead-end missions with Damien Lumotte
- Fixed story issue with Arbiter "unfortunate news" even after success
- Fixed issues were some contacts offered $0 pardons
- Fixed issues with blue X in contact subscreens
- Fixed bug preventing Exploration achievements from firing correctly
- Fixed issues with boarding results - Panic Crew could run twice
- Fixed bugs allowing Captain to mutate certain non-Captain Traits (Greedy, Loyal, Xenophobe)
- Improved engine burner placement for Raptor / Lightbow / Longbow ships
- Fixed Life Saver Talent which was nuking Morale while saving Health
- Fixed issues with hanging personal objectives
- Fixed issue where some Saving Talents (Electronics, Repair) were not firing in card games
- Resolved issue with crew combat getting locked when using Refocus talent to skip turn
v2.0.21 - 11/29/2017
- Win32: Improved Taskbar and Window Icons
- Linux: Added mouse hover support, Improved 3rd Button
- Mac OS X: Improved mouse hover performance
- Fixed Merciless Trait Mutation Rate
- Fixed Malcontent + Loyal Trait Mutations
- Improved display of Risk and Reward factors in Explore/Spy/Blockade/Patrol
- Improved balance of Secrets Unbound Talent - now fires on landing
- Balanced cost of Retrain in Credits for Hard, Brutal, Impossible
- Fixed Missions showing multiple options in landing or orbit
- Fixed cooldown issue with Welcoming Conscription
- Fixed issue with repeat completion of Stash missions
- Fixed crew combat duplicate selection bugs
- Reworked Richness Scale on Wild Zones
- Promotions now consume 1 turn (Edict/Rank/Permit)
v2.0.19 - 11/28/2017
- Changed Ship Movement to Right Mouse Button, Scrolling/Pan on Left Mouse Button
- Boosted mouse hover speed by 100ms
- Fixed issue with tooltips getting stuck
- Additional Mission duration granted for missions with more than 6 jumps
- Fixes issue with Starport upgrade "All/Clear" buttons
- Fixes issue with spacebar in Hyperwarp Gate
- Increased cooldown time for all Talents that learn new Contacts
- Removed 50% + Command chance to improve Attributes on Recruiter's Eye and Discerning Glance Talents - first recruit gains bonus
- Fixed issue with Disarming Sabotage to destroy enemy weapon during boarding
- Removed "Raptor Class" from Starting Ship rotation
- Added Options menu to in-game map menu for faster access
- Revised accident damage levels during Electronics, Ship Ops, Navigation Tests
- Fixed Chalicstine, starward of Ryeline
- Fixed bugs with selling weapons / armor / gear back to contacts
- Massive round of typo and text cleanups
- Javat ship upgrades: Resource Processor, Javat Mechi-Reaper
- Rychart ship upgrades: Depth Scanner Omega, Depth Scanner Omega-X
- Thulun ship upgrades: Orbital Fuel Scoop 3+
- Steel Song upgrades: Hyperion Exo-Suits
- New Ship: Raptor Class (6000 Mass, 6 Officers, Heavy Shielding)
- Acknowledge action adds combat reduction for landing encounters
- Fixed issues with Intel associated with expired Conflicts
- Fixed crashes selling Gear / Weapons / Armor
- Hyperwarp Gates now correctly report over-mass ships + damaged Mass reducing components
- Fixes issues caused when repairing certain components (Fuel Tanks, Mass Dampner)
- Fixed Broadsword ship mass problems (for new ships)
- Improved ability to upgrade ships when over-mass from damaged Mass reducing comps
- Disabled non-working components Escape Shuttle and Fighter Bays
- Increased base Armor for Fidelis Cutter to 7
- Fixes dozens of crashes, typos and content issues
v2.0.15 - 11/22/2017
- Acknowledge action adds larger/longer combat reduction buff
- Reduced early game encounters while trying to land at a Zone
- Fixes issues with Rep in Missions supporting Alliances
- Broadsword ships now use Capital Bridge component
- Zone pools now forced to refresh if time passes during Repairs/Healing
- Improved Flight Academy provost -- gives Tradesperson Missions
- Increased card score on "Credits Score" to +4 from +2
- Added small reputation penalty to Credits Skim/Score (Electronics Test)
- Fixed bug with human crew on Xeno AI ships
- Fixed issues with HUD and over-barracks
- Fixed defects with 'Escape' button in Crew Combat
- Fixed crash with certain types of Victory
- Fixed crash in Crew Select before Crew Combat
- Fixed crash selling certain Gear/Weapons/Armor to Contacts
- Fixed crash buy Gear from Contacts with some Traits
v2.0.13 - 11/20/2017
- Fixed Combat Crashes
v2.0.11 - 11/20/2017
- Ship Combat: Reduced Severity of Engine hits
- Ship Combat: Reduced Severity of Bridge hits
- Ship Combat: Alarm SFX when player's Engine is hit
- Ship Combat: Reduced Max Single Hit Damage to Captain
- Ship Combat: Capped Max Single Hit Damage to Officers
- Ship Combat: Improved Difficulty-based damage scales
- Ship Combat UI: Both Captain's HP values now visible in HUD
- Added 2 new eyewear accessories, new types of glasses -- more options coming
- Added ability to Rename Ship (in v2.0.9, but forgot to mention it!)
- Fixed issue with Exchange reporting incorrect value and amount when purchasing
- Improved balance of Rep loss during Trade Ban and Trade War
- Fixed Space bar cancelling map navigation
- Improved v1 Ship Engine description listing
- Buffed Starting ship "Frontier Liner" & Reduced Cost
- Restored broken "Rich Harvest" Rumor for Wild Zone
- Replaced Pin icon with arrows - slide the detail pane of the table in so you can view the map and use the table!
- Radiation Storm / Xeno Fleet / Quarantine Rumors no longer occur in first year -- no longer blocking start of story
- Fixed crashes with opening mission list under some story circumstances
- Fixed story bugs and crashes
v2.0.9 - 11/19/2017
- New Rank 5 Soldier Talent Blowback added for shotgun specialists
- Looting Cargo from Pirates no longer causes Rep loss
- Any looting of Biowaste/Scrap does not cause Rep loss
- Looting un-permitted goods from Smuggler does not cause Rep loss
- Enemy Pirates never pay tribute for fear of looking weak before their crew
- Crew Payment now has an alert on it and causes the spice hall alert to be present as well
- Improved crew list, refresh of filters, officer badging, and visual for level-ready crew
- Destination waypoint circle always visible, fixed issues with distance to destination not updating
- Minor improvements to display of ship component and engine stats during upgrade (more coming)
- Fixed all crashes when opening Missions List
- Fixed bug in "Call for the Strong" story introduction
- Fixed bug in "Pirates Behind Every Star" story resolution
- Fixed bugs with Valencia storyline, looping, reappearing, etc
- Fixed Contacts sometimes dying during the middle of active story arcs
- Starport refreshes Upgrade / Refuel screens properly when switching ships or upgrading
- Improved keyboard arrows panning maps (Quad & Galaxy)
- Rebalanced mutiny threshold to avoid looping mutinies
- Improved keyboard support for opening/closing subviews (QARCX)
- Improved keyboard arrows panning map
- Fixed screens missing mousewheel support (Combat Views)
- Fixed issues with 1280x1024 resolution support
v2.0.5 - 11/16/2017
- New Ship Hull for sale: Longbow Cruiser (5000 Mass)
- New Ship Hull for sale: Lightbow Raptor (3400 Mass)
- Added minimum UI scaling for lower resolution screens
- Rebuilt Refueling and Repair UIs in landing zones
- Reduced time to repair Hull at Starport
- Properly limited New Ship and Dry Dock by Rank requirement -- get Rank from your Contacts
- Added Date label to HUD wherever AE date is shown
- Fixed all reported crashes, story bugs
- Keybinding left and right arrows page through crew list
- Fixed odd loops with Valencia's story and crashes
- Fixed issue that could cause large negative Rep with Calagan Faen
v2.0.3 - 11/14/2017
- Added Mission Accept button very easy to see and find
- Added support for 1440p resolution in windowed mode
- Fixed issue with mission offers when sometimes very large negative numbers are shown
- Fixed all reported crashes, story bugs
- Improved Consult options and add more, recognizes wilderness zones
- Improved options screen
v2.0.1 - 11/14/2017
- Improved Contacts services list to correctly include Rare Trade goods and types ONLY when sold
- Added Quadrant News section to the Spice Hall - learn about recent local happenings
- Improved Spice Hall display to include alert lights on Doctor/Spice/Recruit
- Fixed issue aborting a mission step that directly followed patrol/spy/explore/blockade step
- Fixed potential crashes with Hunna starport event on Indie / Templar worlds
- Improved display of boarding attempts and ranged boarding talents
- Fixed crashes with boarding talents
- Fixed incorrect titles in Spice Hall subscreens, issues with limited resources
- Dialog typos and improvements across the story
- Fixed issues with Faen storyline (garbled Bounty Hunters, Val's silence)
- Badu Jack's face has appeared again!
- Fixed issues with Bounty Hunters appearing in Juror with "ERROR" type
- Rebalanced pricing of Pardons
https://store.steampowered.com/news/?appids=335620