Star Traders: Frontiers

Star Traders: Frontiers

Trese Brothers  [developer] Apr 28, 2019 @ 7:04pm
Post your Talent Manifest + Suggestions
Update #145 adds a new Talent Manifest to help you get an overview of all your crew's Talents. Post up your screenshots here to show off how you build out your crew!

https://steamcommunity.com/games/335620/announcements/detail/1638657787432032196

Also, please post suggestions of what else you'd like to see in this screen. We know more categories need to be added and we'd love to hear your ideas.
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Showing 1-15 of 15 comments
zgrssd Apr 30, 2019 @ 7:31am 
Here are my two, for a Level 6 Merchant in a Galtak Freighter:
https://steamcommunity.com/sharedfiles/filedetails/?id=1727893798

https://steamcommunity.com/sharedfiles/filedetails/?id=1727893854

Trade, Introduction and Mission Talents are not yet in there.
I am unsure about some of the others, as I lack them this run.
Fringehunter7719 Apr 30, 2019 @ 7:33am 
Card Game talents broken down by card game.

For example:
Patrolling talents
  • X/Y Patrolling reroll talents "When Patrolling in the orbit of a system, reroll a risk card"
  • X/Y Patrolling remove talents "When Patrolling in the orbit of a system, remove a risk card"
  • X/Y Patrolling replace talents "When Patrolling in the orbit of a system, replace a risk card"
  • X/Y Patrolling redraw talents "When Patrolling in the orbit of a system, replace all five cards"
  • X/Y Patrolling reward upgrade talents "When Patrolling in the orbit of a system, upgrade the rewards you receive."
Blockading talents
Spying talents
Scavenging talents
Exploration talents

Cooldowns for talents whenever you have 0 available out of at least 1 in the crew -> simply display shortest cooldown remaining in every category.

e.g.
0/3 Electronics Skill Save "automatically passes a failed Electronics test" "cooldown 1 day remaining".

Also collapsable sections or tabs would be nice if that's too much clutter.
Trese Brothers  [developer] Apr 30, 2019 @ 8:26am 
@fringehunter7719 oh wow, the "shortest cooldown" is killer!

Ok, expandable sections is probably needed, taking down all card game types, missions, contact related and trade as new groups
Fringehunter7719 Apr 30, 2019 @ 8:54am 
Thanks for taking the time to consider my feedback!

ETA: Although I would add that the bit I really wanted was the bit you already did, so I was pretty happy with the update already.
Last edited by Fringehunter7719; Apr 30, 2019 @ 10:35am
Kann Apr 30, 2019 @ 9:51am 
This latest update has been phenomenal, it really cuts down on idle time checking stats and saves. The only suggestion I have so far is that the Talent Manifest should show saves for Ion storms and meteor showers.
Trese Brothers  [developer] Apr 30, 2019 @ 9:58am 
Originally posted by Kann:
This latest update has been phenomenal, it really cuts down on idle time checking stats and saves. The only suggestion I have so far is that the Talent Manifest should show saves for Ion storms and meteor showers.

Killer -- I think a Travel section woudl be great -- Ion and Radiation Storms, Meteors, Hyperwarp Jumps, Landing Talents.

The suggestions coming off this thread are very helpful :heart:
Buuh Apr 30, 2019 @ 10:37am 
I'd like to see cooldown for the skills on this same screen.
tadasga Apr 30, 2019 @ 10:59am 
Seeing macabre harvest cooldown on that screen would be really helpful to me as I am currently running non consensual xeno organ donor operation :)
JimmysTheBestCop Apr 30, 2019 @ 11:33am 
Think conscription talent should be under crew Management.

Ship battle talent group.
zgrssd Apr 30, 2019 @ 12:07pm 
Originally posted by JimmysTheBestCop:
Think conscription talent should be under crew Management.

Ship battle talent group.
We already have that group. You see it in combat. And it is quite big.

It would certainly belong on a Manifest. But combat skills come in masses.
Last edited by zgrssd; Apr 30, 2019 @ 12:07pm
GrimSentinel Apr 30, 2019 @ 2:21pm 
Originally posted by zgrssd:
Originally posted by JimmysTheBestCop:
Think conscription talent should be under crew Management.

Ship battle talent group.
We already have that group. You see it in combat. And it is quite big.

It would certainly belong on a Manifest. But combat skills come in masses.
Maybe grouped together into categories? Something like; Defensive buffs, Offensive buffs, Range Change buffs, Small Craft buffs, Debuff Removal, Crippling Attacks. There'd be some overlap between categories, of course.
zgrssd Apr 30, 2019 @ 2:39pm 
Originally posted by GrimSentinel:
Originally posted by zgrssd:
We already have that group. You see it in combat. And it is quite big.

It would certainly belong on a Manifest. But combat skills come in masses.
Maybe grouped together into categories? Something like; Defensive buffs, Offensive buffs, Range Change buffs, Small Craft buffs, Debuff Removal, Crippling Attacks. There'd be some overlap between categories, of course.
Actually I just thought about something like this, but for Combat itself.

Ship can Crew combat Skills really belong into such a Manifest. But there are also a lot of them.
Trese Brothers  [developer] Apr 30, 2019 @ 4:05pm 
Originally posted by GrimSentinel:
Maybe grouped together into categories? Something like; Defensive buffs, Offensive buffs, Range Change buffs, Small Craft buffs, Debuff Removal, Crippling Attacks. There'd be some overlap between categories, of course.

Great suggestions on how to group ship combat. Will add Conscript to crew MGMT.
Fringehunter7719 May 2, 2019 @ 4:15am 
Another thing I'd love would be a simple class count, like the one you get when you try to recruit at a starport. Except on the crew manifest and for all (present) classes.
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Date Posted: Apr 28, 2019 @ 7:04pm
Posts: 15