Star Traders: Frontiers

Star Traders: Frontiers

Mick May 15, 2019 @ 2:18pm
Does starting faction matter for bonuses?
I'm trying to understand the mechanics of the starting faction choice beyond just starting in that world and having the main story characters associated with it.

The wiki says "The starting faction, though, will provide bonuses for the worlds of said Faction, therefore helping you accessing some services when landing on those worlds."

Does this mean that the zone bonus and special rules listed under each faction ONLY apply to that faction if you choose it at the start? Or can you take advantage of any faction's bonuses regardless of what faction you start with? The sentence in the wiki seems to imply the first, but this doesn't make much sense.
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Trese Brothers  [developer] May 15, 2019 @ 2:56pm 
Those zone bonuses are applied to every faction, every zone. You will make and break alliances during gameplay. Faction bonuses serve to make factions unique and provide unique opportunities.

Your crew Traits are partially determined by starting faction.
Mick May 15, 2019 @ 3:25pm 
Thanks!
JimmysTheBestCop May 15, 2019 @ 4:54pm 
Also don't forget that each faction has its own danger level for it's home system. Some are high and some are low.

You start off in a trade ban however some systems are just better by default for trading. Better combo of planets and laws. Better Indy worlds. Or for explorers better wild zones.

Some systems are closer to far fallen rim system which is a key system in almost all my play through.

Yes starting traits if you want to reroll recruits. Only hopeful if you make lots of money quick and start off with several recruit contacts in your home system.

Mako Kai Jun 2, 2019 @ 8:28am 
Originally posted by Trese Brothers:
Your crew Traits are partially determined by starting faction.

Is it listed in the wiki anywhere how these traits are affected by particular factions? I don’t want to get deep into my game with a Alta Mesa captain only to find out he gets gravity sickness (lore book).
Grimelord82 Jun 2, 2019 @ 9:07am 
You're going to have to cross-reference things a bit, but scroll down:
https://startraders.gamepedia.com/Crew_Recruiting
This list is not exhaustive.

In practice, Cadar faction folks make great crew for higher difficulty because Durable (+25% vs death saves) gets sprinkled throughout. Also Scrappy and Steady. I have 2+ of each revealed in a crew of 24, and some probably still hidden.

Moklumme is where to go for high charisma folks, because some get a +3 to it and other complimentary bonuses.

Honestly, the easiest way to get a good sample of what a faction is like is to start a game with each, then go to your crew list and hit the middle button to sort by traits.
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Date Posted: May 15, 2019 @ 2:18pm
Posts: 5