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All Grenade Talents use the highest of your attack Skills - that can be Rifles, Pistols or Blades.
The largest reason is Captain's can have the highest init. And I feel its wasted on high init weapons. While blades you might think is lower damage then rifles it is low init and allows many actions per round. Building a Captain that way he can almost single handedly take on entire Xeno swarms.
I usually bring 2 blades or 1 blade/1 pistol, 1 snubberand 1 healer/buffer. My snubber user I like the Xeno Hunter/Bounty Hunter/Exo Scout. Bounty Hunter is key for Xeno fights because they have the best debuff in the game. And it comes in handy mid game while the Xeno's might severely out level you depending on game difficulty.
If your on Normal or Hard you probably don't have to be as picky as I have described since that is more of an "impossible" build.
I also dislike the sniper job. Anything a sniper can do a soldier can do better. I much rather have a bounty hunter/soldier/exo scout then any kind of combination with sniper in there. Again it comes down to the massive init snipers use.
Its the same reason I like the snubber in spot 3 over any rifle in spot 3. Init is everything. I rather have 2 snubber shots in a round using 2 different buff talents then 1 soldier full auto or 1 sniper "One-Shot". 2 snubber attacks just do more damage.
I am bring pretty picky and I am also not including in role playing reasons either.
No problem. Its almost as if the sniper has to build for critical hits. But if he takes 2 actions per turn he will basically always be in the penalty his next turn.
While Snubbers can pretty much get 2 kills every turn and 1 action without a penalty. Sometimes 3 attacks without penalty and sometimes 3 with penalty. Depends on snubber weapon you are using as it costs 10-12 init compared to sniper 18 init costs. Just have to make sure you skip the high init snubbers.
HMG full auto soldiers get into the same init problems as snipers plus they get debuffed after every full auto.
While a Bounty Hunter/Exo Scout snub user can use:
Steadfast Aim
In crew combat, Rifle Attack. Successful attack Buffs yourself with +20% Ranged Accuracy, +20% Ranged Damage, +20% Armor Piercing for 2 Turns
Steady Mobility
Rifle Attack. Successful attack Buffs yourself with +25% Ranged Damage, +25% Armor Piercing, +25% Dodge, +25% To Resist Debuffs for 3 Turns
Aggressive Advance
Rifle Attack, advances 1 slot. Successful attack Buffs yourself with +2 Initiative, +25% Ranged Accuracy, +25% Armor Piercing, +25% To Resist Debuffs for 3 Turns
And they are all level 1 talents. And using them you can hit all 4 spots of the enemy from Spot 3. Soldier/Sniper can't apply that many buffs.
2. Backline Leader talent is way too good to pass, so you want a soldier on slot 4 anyway.
3. Sniper rifles are good in early game, but severly outclassed by LMG and shotguns at high tiers once you find some armor piercing special gear.