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The Pistol is a mixed bag. While there are some good talents 99% of the time you'd just be better off with a Swordsman instead in the front 2 ranks.
In short the pistol Blade combo feels lacking compared to other combat builds, especially in damage. Stealth is also a questionable build as well.
In short, it can be fun, but is still outclassed and of limited use unfortunately.
Why would you take a pistol and a tiny blade when you can alternate skewering thrust for 40-80 damage to the front 2 targets every Swing :P?
Maybe there's some way of making it work as well as other combat classes, but I have yet to see it. If anyone has made it work please do share!
Thanks for sharing the feedback, we'll keep balancing out combat!
On impossible, I rather had 2 swordsman up front for the xeno terrox hunters than pistoleers, especially if they can melee, since evasion doesn't help with melee attacks. These xenos on impossible are also really beefy and a bit hard to hit. On the other hand, evasion is usually a lower stat than blades, so I'm guessing range attacks might help get past their blade defense, IDK.
One reason pistol & blade doesn't work well because none of the talents and skills synergize well with the combo. Going in both equally, your skill in both blades and pistol will suffer a 50% split. In Templar Battleforce, it wasn't so bad because your captain had a couple talent encouraging hybrid usage of sword & pistol.