Limoria

Limoria

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farkasinteractive  [developer] Jan 7 @ 1:59am
Thank You for Your Feedback on Limoria!
Dear Limoria Players,

Thank you for your interest and support for Limoria! We’ve carefully read and considered all your feedback, both positive and negative.

Your thoughts have not only been a source of motivation for us but have also guided us as we plan for future projects. Seeing the aspects you enjoyed makes us incredibly happy, and we’re taking the points you didn’t like or felt needed improvement as valuable guidance to create better experiences moving forward.

As Limoria comes to a close, we’re gearing up to start working on new projects in the near future. Your ideas and feedback will play a crucial role in shaping these projects and enhancing the player experience.

Thank you once again for joining us on this journey! Stay tuned for updates on our development process and our future projects.

With gratitude,
Farkas Interactive
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Showing 1-4 of 4 comments
Drogean Jan 7 @ 11:49pm 
you need to kill that squeeking sound that happens in every area on every floor every 5 seconds, its so annoying and impossible to get away from
The game released not even 10 days ago and you're saying "Limoria comes to a close" ...? Despite the remarks of the community that they want to give the game a try if you just adjusted those motion sickness issues? Isn't this nowadays just one blueprint-wiring in UE5 to disable that? Or at least make a true/false option in the game menu?

I am honestly baffled.
If this isn't telling about your game studios interest in community support, I don't know what is. Your letter above even reads as if written with ChatGPT.
Last edited by GarlicIsLife; Jan 12 @ 5:57am
Originally posted by ⭕⃤ BIPPO:
please, consider this thread:

https://steamcommunity.com/app/3351140/discussions/0/600766503721117513/
To be honest I don't think the dude who made the game has any idea how to code and has used preset settings, it's really common in these indie games, so it's unlikely they even know how to expose the settings. :/
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Showing 1-4 of 4 comments
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