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Báo cáo lỗi dịch thuật
Button 0 Main trigger stage 1
Button 1 Bomb Release
Button 2 Pinky nose wheel steering
Button 3 Pinky Paddle button
Button 4 Single push button below hat switches
Button 5 Main trigger stage 2
Button 6 Left POV hat up
Button 7 Left POV hat right
Button 8 Left POV hat down
Button 9 Left POV hat left
Button 10 scroll wheel below hat switch - up
Button 11 scroll wheel below hat switch - press
Button 12 scroll wheel below hat switch - down
Button 13 Left POV hat switch - depress
Button 14 DLC thumb switch forward
Button 15 DLC thumb switch right
Button 16 DLC thumb switch down
Button 17 DLC thumb switch left
Button 18 DLC thumb switch - depress
Button 19
Analog 0 Stick roll
Analog 1 Stick pitch
Analog 2 right POV hat switch - left / right
Analog 3 right POV hat switch - up / down
Analog 4
Analog 5
Analog 6
Analog 7
Analog 8
Analog 9
Analog 10
Analog 11
Analog 12
Analog 13
Analog 14
Analog 15
Analog 16
Analog 17
Analog 18
Analog 19
Thanks in advance!
This will be included in the next update thank you for posting!
I think I could use support for VPC WarBRD-D. From an electronics perspective, I believe it's identical to the non-D variety. There's just some physical hunks of metal that are different.
But trying to support VPC bases like this doesn't make a lot of sense. Each VPC base could be connected to one of several joysticks, and their configuration software allows users to edit and create arbitrary numbers of axis and buttons that the computer sees. There's actually no way to operate them without using these virtual buttons.
Basically, each VPC base user will probably have their own mapping of what physical button they press to make 'button 1' show up in software.
I'm not 100% sure what you're doing here, but I think it might make sense to just give most VPC bases ( VPC WarBRD, VPC WarBRD-D, VPC MongoosT-50CM3, and VPC MongoosT-50CM2) very boring, generic button/axis names/numbers and let the users figure out the rest. Trust me, we're pretty used to it.
This is less true of other VPC offerings, like the VPC MongoosT-50CM3 Throttle. You can still customize it to have an arbitrary number of buttons, but it does actually have a default layout. (Though it might be good to fall back to a "generic numbered" mode if the throttle has the 'wrong' number of buttons, since users can and do add/remove buttons.)
TL;DR: VPC joysticks are weird. Can we just get numbered buttons and axis instead of trying to map things to POV hats and whatnot?
Cheers!
VKB often changes names of their devices with different firmware versions. I have to agree with Dirkson that a more general purpose binding mode (even if it's an advanced or unsupported option!) is necessary. My Gladiators have the SCG grips on them, but you can get KG12 and F14 grip modules as well, and they may release more in the future. As it stands, you have to manually add support every few firmware versions and for every grip in the Gladiator family. There's also the Gunfighter family, which has the same grips as the Gladiator plus two more, with similar firmware name change occurrences.
On top of all of that, VKBDevConfig means that no two users will necessarily have identical layouts -- for instance, my SCGs have a "rapid fire trigger" that uses buttons 20 and 21 (from index 0), and I'll need to change those for use in VM, so my layout will be different from most everyone else's layout. This, again, is similar to Dirkson's concern with Virpil controls.
A simple, unsupported, "use at your own risk you heathen" option with no restrictions is the best solution to enthusiast tier controls, and, as a bonus, will support home-built HOTAS/HOSAS systems natively as well (which there are plenty of!)
Perhaps implementing the method used in the tester into the game might be the call?
I'm also not able to get the VKB Gladiator EVO R to work, here's the text from the player.log file. Looks like two spaces before and two spaces after.
'Unrecognized Controller: VKBsim Gladiator EVO R '
Any chance you can work it in on the next update?
Thanks!
Tried to simply modify the name in the windows registry, but that doesn't seem to be where the game is grabbing it from.
All inputs register the same except the mini stick digital mode (-1, 1) that was previously on Analog 8 and 9 is now assigned to analog 6 (yaw) and analog 7 (pitch).
The analog mode of the mini-stick is still on Analog 3 & 4 and that's the mode I would expect you would want, so this isn't a super important change.
(Unrecognized) S-TECS MODERN THROTTLE MINI PLUS
Analog 0 - Throttle (has 2 Throttles which can be physically combined. Therefore 0 and 1
Analog 1 - Throttle
Analog 0+1 - 0 to 1 Throttle Forward
Analog 0+1 - 0 to -1 Throttle Backward
Analog 2 - Small Throttle at the Right side low
Analog 2 - +1 Turn Right / -1 Turn Left (0 at Middle Position)
Analog 3 and 4 - ♥♥♥♥♥♥ Hat Right Top
Analog 3 - +1 Push Forward / -1 Push Backwards
Analog 4 - +1 Push Down / -1 Push Up
Button 0 - Button Round White
Button 1 - Button Start Red
Button 2 - Selector White Pos 1
Button 3 - Selector White Pos 2
Button 4 - Selector White Pos 3
Button 5 - Selector White Pos 4
Button 6 - Selector White Pos 5
Button 7 - Round Selector Base - Turn Left
Button 8 - Round Selector Base - Turn Right
Button 9 - Button Safe
Button 10 - Key 1 on Base
Button 11 - Key 2 on Base
Button 12 - Key 3 on Base
Button 13 - Key 4 on Base
Button 14 - Button Armed
Button 15 - Round Selector Base - Push Up
Button 16 - Round Selector Base - Push Down
Button 17 - Round Selector Base - Push Right
Button 18 - Round Selector Base - Push Left
Button 19 - Round Selector Base - Press Selector