Vox Machinae

Vox Machinae

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Game crash on startup
Game used to work properly until now. Tried a clean install and nothing.
Originally posted by Metal Zero One:
Well ♥♥♥♥, after trying to run it on desktop mode, it got back working on vr too... Thanks for the attention, and for the tip
< >
Showing 1-15 of 16 comments
Metal Zero One Apr 18, 2019 @ 8:09am 
Game not launching
It always stop responding after launching it
TonyDanza  [developer] Apr 18, 2019 @ 10:36am 
Hi, sorry to hear about your trouble running the game. Does any message display in a box when it crashes? To help figure out the problem, could you post the contents of your log file? You can access this by pressing Windows Key + R and entering the following in the box:
%appdata%\..\LocalLow\SpaceBulletDynamicsCorporation\VoxMachinae\output_log.txt
Metal Zero One Apr 18, 2019 @ 1:04pm 
Initialize engine version: 2018.3.10f1 (f88de2c96e63)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor:
VRAM: 8088 MB
Driver: 24.21.13.9924
Begin MonoManager ReloadAssembly
- Completed reload, in 0.454 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

OpenVR initialized!

(Filename: Line: 728)

Created eye textures with a "double wide" layout. The "single-pass" stereo mode will be used.


(Filename: Line: 2264)

UnloadTime: 0.537200 ms
Vox Machinae 0.31.4 alpha

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GPU Detection: Driver='Direct3D11' Make='NVIDIA' Model='NVIDIA GeForce GTX 1070' Memory='8088MB'

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

VR Detection: Driver='OpenVR' Make='WindowsMR' Model=''

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Steamworks initialized successfully.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WwiseUnity: Sound engine initialized successfully.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
WARNING: Shader Unsupported: 'Standard' - Pass 'META' has no vertex shader
Unity v2018.3.10f1, Oculus Utilities v1.31.0, OVRPlugin v1.31.0, SDK v0.0.0.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)


Metal Zero One Apr 18, 2019 @ 1:04pm 
Originally posted by TonyDanza:
Hi, sorry to hear about your trouble running the game. Does any message display in a box when it crashes? To help figure out the problem, could you post the contents of your log file? You can access this by pressing Windows Key + R and entering the following in the box:
%appdata%\..\LocalLow\SpaceBulletDynamicsCorporation\VoxMachinae\output_log.txt

It doesnt crash to desktop, it just stops responding
TonyDanza  [developer] Apr 18, 2019 @ 6:37pm 
I'm not seeing any issues on our WMR setup here.
Could you provide a bit more detail about what happens leading up to the game not responding, and at what point does that happen?
- Does a window for the game open up?
- Can you see anything in the headset like a solid color, pattern, flickering, or frozen image?
- Does the Space Bullet logo splash screen display?
Metal Zero One Apr 19, 2019 @ 9:19am 
Originally posted by TonyDanza:
I'm not seeing any issues on our WMR setup here.
Could you provide a bit more detail about what happens leading up to the game not responding, and at what point does that happen?
- Does a window for the game open up?
- Can you see anything in the headset like a solid color, pattern, flickering, or frozen image?
- Does the Space Bullet logo splash screen display?


I open the game and an intro of circle and a bullet appears on my headset for half a second and then I see the empty loading room from steam. If I check the computer screen, it shows the circle and bullet intro freezed and the window not responding.
TonyDanza  [developer] Apr 19, 2019 @ 2:13pm 
Do you continue to hear audio while the image is frozen, like music or other sounds?
Have you recently upgraded any hardware, like a new video card?
Last edited by TonyDanza; Apr 19, 2019 @ 2:26pm
Metal Zero One Apr 19, 2019 @ 2:53pm 
No and no.
Metal Zero One Apr 19, 2019 @ 2:53pm 
Everything exactly the same
Metal Zero One Apr 19, 2019 @ 2:55pm 
I just stopped playing it for a while and when I tried to play again to see the things from the updates, I couldnt enter it
TonyDanza  [developer] Apr 19, 2019 @ 3:27pm 
I can't confirm that this is a working solution since I am unable to reproduce the problem on my end, but it might help you out to try since the mentioned games are built on the same engine as Vox Machinae:
https://www.reddit.com/r/WindowsMR/comments/7tiiys/if_youre_having_issues_with_rec_room_or_the_lab/
https://www.reddit.com/r/WindowsMR/comments/7r5xn5/the_lab_and_rec_room_crashing_on_load_screens/
Metal Zero One Apr 19, 2019 @ 6:41pm 
Originally posted by TonyDanza:
I can't confirm that this is a working solution since I am unable to reproduce the problem on my end, but it might help you out to try since the mentioned games are built on the same engine as Vox Machinae:
https://www.reddit.com/r/WindowsMR/comments/7tiiys/if_youre_having_issues_with_rec_room_or_the_lab/
https://www.reddit.com/r/WindowsMR/comments/7r5xn5/the_lab_and_rec_room_crashing_on_load_screens/

It didn't work
TonyDanza  [developer] Apr 19, 2019 @ 7:50pm 
I'm not sure what else could be causing a problem. Are you running a beta version of Steam VR? (it will say beta on the top of the little Steam VR window)
Could you try running the game in desktop (non-VR) mode to see if the problem happens there too? That might help narrow it down.
Last edited by TonyDanza; Apr 19, 2019 @ 7:58pm
Metal Zero One Apr 19, 2019 @ 9:32pm 
Not running any betas; game loads normally in desktop mode
A developer of this app has indicated that this post answers the original topic.
Metal Zero One Apr 19, 2019 @ 9:33pm 
Well ♥♥♥♥, after trying to run it on desktop mode, it got back working on vr too... Thanks for the attention, and for the tip
< >
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