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I first started doing this in desperate moments, now ♥♥♥♥ it I do it all the time. It's a bit tediuos. On ALL gas planets, even those that are H- and He-.
Notice yields go down after each drill & dig? Yep...
There's a point where both 1 or 2 energy = 1 H or 1 H & 1 He.
So obviously go with 1 depth......
I tap out the entire planet repeating 1 depth, usually 10 probes. If i'm only harvesting H net fuel gain is usually around +10. If harvesting both H and He, net fuel gain is around +40. With this strategy you will almost never run out of fuel so long as you hit up every gas planet.
My last run I had so much fuel I stopped gathering H, had 4 blocks of 20 He. Ran out of oxygen LOL!! Couldn't find a damn garden planet.
When you come across a garden and you know you have enough oxygen, plunder the other planets if needed and save the garden for last. This way you'll leave the solar system with near max Oxygen. Every little bit helps in this ♥♥♥♥♥♥♥ game :D
(Same strategy applies to supply stations)
When you repair a tool (such as at the beginning after drilling/probing to depth 10), place it more conveniently to make synergies possible in the future. The starting config isn't optimal.
If you encounter aliens on a planet and don't have the resource they ask for, you can cancel the dialog and start it anew. Tell them that you are an enemy this time, and you will receive a word without giving a resource (unless you already know all words).
Until you remember all types of ships and have all achievements, always board an abandoned ship even if you don't plan to switch. You can go back without losing anything. Open the ship panel for the new ship: it might have different resources requirement better fitting to your situation. Also, it will have fuel, air and hull 100 each: it might be a life savior. If you don't want to use the ship, however, you can break its systems for resources.
You don't win by extending the jump range... You win by making resource consumption efficient. Long jump will leave you fuel-less anda are thus impossible until you can use less fuel per distance unit. The same goes for air and hull comsumption: the journey is possible by removing dependance on resources.
It's useful to have a notebook at hand to write down which types of planets have which resources, what are good and bad answers to adventures and so on... This way you accumulate experience and create your own guide. For some people, using others' guides feels like cheating, but making notes is part of the game.
When you come across the firefly and you don't want it and don't have the interferometer, consider taking it on a run to scout out multiple systems ahead. That little ship can make it pretty far, just remember which system to return to when you want your old ship back :D Risky manouver yes, considering there are worm holes out there.... yikes
Do you even life seed or omega, bro?
http://steamcommunity.com/sharedfiles/filedetails/?id=485670098
I am on my second run and I have so far visited over 160 planets, terraformed more than 10 planets and can do every ending I want PLUS I almost got every achievement in the second run....
And the run isnt even over yet.
It's not coincidence that some people can manage to win this game quite easily, guys.
You just have to understand how it works ^^
Well... I have the normal edition on my phone and I had four runs there so far and three of those four were sucessful with an ending... maybe you should start to search for exploits in the game.
I am not trying to brag here, so lets do a more constructive conversation.
What are your main problems that make you die in the game?
But chance only goes when you're doing something wrong, otherwise it's "skill".
The only thing to do to succeed is to plan your exploration, for me, it's to have a good amount of materials in cargo in case of finding a huge ship to repair or upgrade with modules.
And to manage this, you only need to know what to do on events and drill/probe efficiently.
To get more chance of succeeding :
- You can use some gameplay tricks to enlarge your cargo/manage resources. (recycle/rebuild cheap modules)
- Maximize or reduce bad event effects. (try to not jump into stars)
- Build material or fuel depot with abandoned ships (explore, get ressources, store it)
A thing to remember : you won't encounter a bad event a second time.
At the beginning I was just dying. Then, I make 240k final score without dying during the game.
Ha! You dildo :) I tried your advice, and after the second jump, my interplanetary drive was ♥♥♥♥♥♥. I had to jump back to my old ship and dismantle my space folder in order to fix the interplanetary drive, in order to get to my ship. Im lucky it wasnt my space folder that went down.
No, the firefly scout start is a risky move. Especially in a late stage of the game.
But it was a nice idea, Ill give you that.