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(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:28][Network] <color=#4444EE>[Received] <b>ChatBoxMessage</b> (Message 6) @ 12:45:28</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:28][Network] <color=#3333DD>[Received] Bytes: 0x06 0x0F 0x31 0x30 0x20 0x31 0x31</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:29][Network] <color=#4444EE>[Received] <b>WhoDiedAndHow</b> (Message 95) @ 12:45:29</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:29][Network] <color=#3333DD>[Received] Bytes: 0x5F 0x0C 0x18 0x02</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:29][Network] <color=#4444EE>[Received] <b>TellLastWill</b> (Message 130) @ 12:45:29</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:29][Network] <color=#3333DD>[Received] Bytes: 0x82 0x0C 0x02 0x56 0x69 0x67 0x69 0x0A 0x4E 0x31 0x2D 0x20 0x4E 0x6F 0x20 0x62 0x75 0x6C 0x6C 0x65 0x74 0x73 0x0A 0x4E 0x32 0x2D 0x20 0x4A 0x61 0x69 0x6C 0x65 0x64</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:29][Network] <color=#4444EE>[Received] <b>UserDied</b> (Message 106) @ 12:45:29</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:29][Network] <color=#3333DD>[Received] Bytes: 0x6A</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:30][Network] <color=#4444EE>[Received] <b>ChatBoxMessage</b> (Message 6) @ 12:45:30</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:30][Network] <color=#3333DD>[Received] Bytes: 0x06 0x0F 0x72 0x6F 0x6C 0x65 0x73 0x20 0x6E 0x6F 0x77</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:37][Network] <color=#4444EE>[Received] <b>ChatBoxMessage</b> (Message 6) @ 12:45:37</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:37][Network] <color=#3333DD>[Received] Bytes: 0x06 0x0F 0x6A 0x61 0x69 0x6C 0x6F 0x72</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Submitting chat input.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:53][Network] <color=purple>[Sending] <b>ChatMessage</b> (Message 3) @ 12:45:53</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:53][Network] <color=purple>[Sending] 3 Bytes: 0x03 0x73 0x00</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:53][Network] Connection Closed (10054/ConnectionReset): An existing connection was forcibly closed by the remote host.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Switching to BigLogin Scene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Switched to BigLogin Scene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
GameSceneWorldController listeners destroyed.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Purging Asset Service texture caches.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
GameSceneUIController listeners destroyed.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
GameSceneChatListener listeners destroyed.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UnloadTime: 52.093800 ms
Unloading 1944 unused Assets to reduce memory usage. Loaded Objects now: 10038.
Total: 117.817200 ms (FindLiveObjects: 1.081700 ms CreateObjectMapping: 0.456000 ms MarkObjects: 114.354500 ms DeleteObjects: 1.924300 ms)
Patch Notes Versions match - App Version: 13059 | PatchNotesXML Version: 13059
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[12:45:53][Network] Disconnecting...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initializing LoginSceneController listeners.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
If you want me to post the whole game's logs, then let me know. Thank you for helping :)
Uploading Crash Report
SocketException: An existing connection was forcibly closed by the remote host.
at System.Net.Sockets.Socket.Send (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00016] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at System.Net.Sockets.Socket.Send (System.Byte[] buffer) [0x00000] in <ae22a4e8f83c41d69684ae7f557133d9>:0
at TCPSocketService.Ping (System.Byte[] data) [0x00035] in <373d7e1fffb14196b1cb4daf176c7ba5>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BMG.ServiceLogger:LogException(Exception)
TCPSocketService:Ping(Byte[])
TOSNetworkService:TestSocketConnection()
TOSNetworkService:VerifySocketConnection()
BaseGameSceneUIController:HandleOnCountdownComplete()
ProgressTimer:OnTimerFinished()
TimedBehavior:Update()
(Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0)
Switching to BigLogin Scene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Switched to BigLogin Scene
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
GameSceneWorldController listeners destroyed.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Purging Asset Service texture caches.
I checked my internet connected and it was connected, and working perfectly fine on anything else so knowing that, and also considering the other message I've been getting, I don't think it's my internet. I don't know if this is one problem, or if its 2, but either way, here's the logs. (The message was "It appears you have lost your internet connection or the server has logged you out. Please check your connection before logging in again")
Sadly, no updates to speak of yet. I forwarded it to the Devs, there's a handful of people with similar issues, but they're having a hard time trying to figure out where it's coming from, because everything seems to be fine server-side as well as on the player logs.