Town of Salem

Town of Salem

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Role Idea: Necromancer
Role Name: Necromancer (Unique)
Role Alignment: Neutral (Evil)

Abilities:
Resurrect the dead to do your bidding.

Attributes:
-Cannot resurrect Unique roles.
-Cannot resurrect the same person twice.
-You are immune to being controlled by a witch.
-You will get the results from investigative roles.

Goal: Live to see town and mafia lose.

Win conditions:
Wins with:
Survivors
Serial Killers
Arsonists
Werewolves

Must kill:
Town
Mafia
Witches

Anyone else can be spared.

Sheriff: Your target is not suspicious.
Investigator: Your target works with the dead. They could be a medium, janitor or a necromancer
Consgiliere: Your target likes to raise the dead. They must be a necromancer.

How it works:
-When someone is dead, they can choose that dead person. Then they can target any of the living people, including yourself.

Reasons mafia has to die too:
-What you are doing is a crime against nature. Town will burn you for this. Mafia frowns apon seeing dead people walking. The neutrals don't care because they are all weird.

What do ya think? tl;dr or naw?
Last edited by Mr.CreepDλy™; Sep 22, 2015 @ 7:13pm
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Showing 1-15 of 21 comments
MozarteanChaos Sep 22, 2015 @ 7:16pm 
I support this idea.
Mr.CreepDλy™ Sep 22, 2015 @ 7:46pm 
Any suggestions on how to make it more balanced? Seems a little powerful to me
The_Technomancer Sep 22, 2015 @ 9:12pm 
One weak aspect (like with all classes) is keeping themselves alive. I think they should be able to use non killing roles up to 3 nights but can not control the same person 2 nights in a row. Or make it so if no dead are resurracted he has night immunity. Also I figured he would have the same win goal as the witch but whatever. I just want to play this role. :P
Davy Jones Sep 23, 2015 @ 3:23am 
very good diea, i'd add: "you may only resurrect 3 times" to stop the abusing of revival, and maybe the witches can work for him, like how the mafia has a team, the witch(s) know who the necromancer is, and help/save him as well.

Thats my idea to it, other than that its a very fun role
Mr.CreepDλy™ Sep 23, 2015 @ 5:29am 
For everyone that is confused about the "resurrect" thing about this role. I mean that the necromancer controls the dead like witch would do with the living. He doesn't resurrect them like the retributionist does. He just forces a dead SK to kill his target for example.
Mr.CreepDλy™ Sep 23, 2015 @ 5:30am 
Originally posted by The_Technomancer:
One weak aspect (like with all classes) is keeping themselves alive. I think they should be able to use non killing roles up to 3 nights but can not control the same person 2 nights in a row. Or make it so if no dead are resurracted he has night immunity. Also I figured he would have the same win goal as the witch but whatever. I just want to play this role. :P
Not a bad suggestion. But keep in mind that he can rez the dead protective roles to protect him too.
Vuurmen Sep 23, 2015 @ 7:17am 
The idea sounds good to me, but, how would it work with the WW? If he gets rez't can he only kill someone at a full moon or all the time? (full moon is obviously more logical but im just throwing it out there)
Mr.CreepDλy™ Sep 23, 2015 @ 7:17am 
Originally posted by Vuurmen シ:
The idea sounds good to me, but, how would it work with the WW? If he gets rez't can he only kill someone at a full moon or all the time? (full moon is obviously more logical but im just throwing it out there)
Well, he can't rez the WW at all since he is unique.
"-Cannot resurrect Unique roles."
Lyre Fenris Sep 23, 2015 @ 8:10am 
You're not the first one to come up with this idea. A friend and I did as well but it was a little different.
Faithy Sep 23, 2015 @ 9:24pm 
Seems like a good idea!
Cuddles Sep 24, 2015 @ 4:08am 
I like it. It's a Neutral role that messes with the Mafia as much as it messes with the Town. We need more of those.
Blergh Sep 24, 2015 @ 12:45pm 
My idea for a Necromancer is pretty much identical to this.

The only possible limitation on this is the "one use per dead player". You need to keep in mind that there are many things involving dead players that can screw over a Necromancer.

Some further suggestions:

# "Cleaned" players cannot be necro'd.
# Necromancers and Retributionists will be informed that they sense each other on N1 due to them being polar opposites (but obviously not told the identity of the other player).
# Necromancers are a unique role.
# Necromancy cannot be used on Neutral roles.
# The town needs to be informed in some way that a dead person has been seen shuffling about at night.
Mr.CreepDλy™ Sep 24, 2015 @ 12:49pm 
Originally posted by Evil The Viking DIPSO:
My idea for a Necromancer is pretty much identical to this.

The only possible limitation on this is the "one use per dead player". You need to keep in mind that there are many things involving dead players that can screw over a Necromancer.

Some further suggestions:

# "Cleaned" players cannot be necro'd.
# Necromancers and Retributionists will be informed that they sense each other on N1 due to them being polar opposites (but obviously not told the identity of the other player).
# Necromancers are a unique role.
# Necromancy cannot be used on Neutral roles.
# The town needs to be informed in some way that a dead person has been seen shuffling about at night.

1: I think the nercomancer can resurrect the cleaned people. Like amnesiac can target cleaned targets. You just don't know what you will do.
2: Yes, I agree with this suggestion that they can sense eachother.
3: They don't need to be unique. But it's for the best.
4: Why should they not be able to use their ability on the neutral roles though? I wanna know
5: The town SHOULDN'T know that the dead is walking. Instead, be hidden. Still, certain roles can find out that something isn't right. Like a lookout seeing a dead invest visit someone.
Blergh Sep 24, 2015 @ 1:10pm 
To answer your questions:

1. He can pick a role that he (and everyone else) knows, and use it as he sees fit against other players. That is a STUPIDLY powerful ability. Restricting it in as many ways as possible is a good idea, but the question of cleaned townies is just one angle of the problem. Personally I'd leave this one to the deves.
2. I did this because Retris are underpowered - they need something that makes them more relevant.
3: Exactly, multiple Necromancers would screw everything up. Witches are guessing when they control someone, hence why they're not unique. Necromancers aren't guessing.
4: Look at the neutral roster, and again at how code works. The only roles in the Neutral roster that would benefit a Necromancer 100% would be the Serial Killer. The only other Neutral role (discounting unique roles) that could deliver some "positive" result to a Necro would be the Arso, but only to douse targets and not ignite them (how are you gonna pull that off?). It's a far better idea to restrict the Necro's powers by leaving one "faction" out of the equation.
5: My suggestion wasn't to broadcast a message that the dead walk at night, but to give the town (and mafia) a clear and concise way to know that there's a Necro in the town, via roles and their functions, or messages at night stating something like "You were visited by a dead town member!"

With item #5 in mind, one problem arises: The Vampire. This is a role that's "in progress" to be added, and I think how that role works could have a large impact on whether a Necromancer should be added to ToS.
Cuddles Sep 24, 2015 @ 1:13pm 
I think the Necromancer should be able to use the Neutral roles, especially if he can only rez each dead only once. It's also one of the best ways for the Town to know there is a Necromancer if there isn't a Retributionist. A Night Killing role attack after the Night Killing is dead or two mafia attacks in one night would be a good sign there are evil forces at work. Besides, if the Necro has to fight against the Town and the Mafia they're going to need all the help they can get.

If an Arsonist managed to douse people but died before he could ignite, then the Necro can rez the Arsonist to finish the job. The only other Neutral role that would be of any use to the Necromancer is the Witch. I think the Necromancer should be able to use the Witch's abilities at the very least.
Last edited by Cuddles; Sep 24, 2015 @ 1:14pm
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Date Posted: Sep 22, 2015 @ 7:09pm
Posts: 21