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Fordítási probléma jelentése
- if 4 players have bread with any number of other players (even 0), baker will transform, and players with no bread dies the next night, as normal
- if 3 players have bread with NO other player, baker will also transform. However, if there is more than 3 players alive, regardless on how many bread are present, baker can't transform.
- if there is as most 2 living players (other than baker), baker dies
Ex: trickster visit player A and will make attackers visit player B. If a killer try to kill player A, he will kill player B instead. If a killer try to attack the trickster, the trickser die like normal. Note: this only affect attackers actions, not other actions (ex: TI checking player A, potion master using reveal potion on player A, ...). Ability targetting works like transporter in tos1. Also, can use ability 4 times (either on self or on someone else) (was 3)
- have a 1 night cooldown before being able to change target (can still choose a player night 1)
- the target must be town in order to work (inlucing roles like jailor, mayor, ... at the risk of the executioner to push them). If the target isn't town, the ability will fail for this night, but he can try again the next night. He doesn't get the exact role of the target, regardless if the target work or not (except that he know if he is town or not).
They have, it just always takes a while for Steam to give approval before a game shows up in the store. :D
Sorry for being impatient :D
And yeah, because of riles like ritualist, it will require town to be very cautious about claiming now. Even if you can try to fake a claim for D1 / D2, eventually, you will need to reveal your real role. Depending how smart the ritualist (and other roles like that) are, this is still a big threat.
D2 VFR will definitely going to be more dangerous for town. And from my experience in all any, very few players know how to do an effective, productive VFR. So i imagine evils winning often when they have a role like ritualist.
BTW, just saw a TOS2 gameplay youtube video where players whispered a revealed mayor. So there is that now.
This is asking for friends to exploit getting lot of coins. Which will likely ruin the game economy for BMG.
Anyway, have fun balancing ToS2 in their stead. I will be checking it in some years, so do it properly, please
Let's also not forget that not the entire community made ToS great. From my several games in all any, i can tell you it is fairly difficult to find people who have the basic minimum knowledge. Exemples include: very inneficient VFR that help evils more than town (keep in mind, i'm talking about ALL ANY, not ranked.), mafia basically outting themselves, town having 0 strategy and / or coordination, lazy NE asking for a free win d1 / d2, townies not even doing their roles correctly / passive, afk players, leavers, ... Of course, i'm talking about games that are close enough to being normal, not games with 4 maf + 3 SK + 2 arso vs 6 townies with bad roles.
Sorry, mate, I guess worded that wrong. I meant people supporting this game initially (2nd kickstarter and mafia forums) made the ruleset, not BMG. Traitors of Salem, on the other hand, was their creation solely.
I don't know how they are going to interract with their players this time, but I won't be the one doing their job.