Town of Salem

Town of Salem

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Sinsun1 Nov 25, 2016 @ 10:47pm
Amnesiac Curse
So the Exe, Survivor, etc all have built in mechanics to help them out. But the Amnesiac curse is real.

I think to give Amnesiac at least a chance of winning, they should be immune N1 so they at least have 1 night to pick a faction. Otherwise they lose from a random shot N1. Just ONE night immunity to let them have a chance at the round.
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Showing 1-15 of 25 comments
Vellutia Nov 25, 2016 @ 11:21pm 
LOL... I kinda agree with this suggestion.
Aeternull Apr 4, 2017 @ 5:16pm 
I totally Agree.
Not only that, dying the night you remember prevents you from actually remembering
Thundercracker Apr 4, 2017 @ 9:20pm 
no.

because then, why not make everyone immune n1?

sometimes, you roll the dice, and you lose early. it happens.
Aeternull Apr 4, 2017 @ 9:40pm 
Originally posted by Sec:
no.

because then, why not make everyone immune n1?

sometimes, you roll the dice, and you lose early. it happens.

he's factionless. he needs immunity at least N1. And he can't even do anything N1 unlike witch
Rex Apr 4, 2017 @ 11:17pm 
Every role should have a chance to win, regardless of randomness. Amne is one of those roles that don't have a fair chance 100%, every other role does.
¤Marøk¤ Apr 5, 2017 @ 12:32am 
Jester should have N1 immunity since you can't get yourself lynched D1 then?
Vandalay Apr 5, 2017 @ 5:00am 
I do have to disagree largely. Though IMO one thing the amne should get. when the amne remembers, the remembering should take place before attacks that evening.

IE if an amne remembers an SK, he should in fact survive If the amne remembers town or mafia on the night he is attacked, he should die as town or mafia, and thus win if his team wins etc...
Rex Apr 5, 2017 @ 9:19am 
Originally posted by ¤Marøk¤:
Jester should have N1 immunity since you can't get yourself lynched D1 then?
Why not?
Sunwave Apr 5, 2017 @ 9:45am 
Originally posted by Vandalay:
I do have to disagree largely. Though IMO one thing the amne should get. when the amne remembers, the remembering should take place before attacks that evening.

IE if an amne remembers an SK, he should in fact survive If the amne remembers town or mafia on the night he is attacked, he should die as town or mafia, and thus win if his team wins etc...
This would basically do the same thing as "N1 immunity" without the chance of mucking up any investigation/attack results. Anmes only needs to survive 1 night of chances before becoming someone, with either suggestion. So I agree with Vandalay.

Right now Amnes needs to survive 2 nights before they are even party of *any* faction, which seems a bit much to me.
Aeternull Apr 5, 2017 @ 4:13pm 
#AmneLivesMatter
Thundercracker Apr 5, 2017 @ 6:47pm 
Originally posted by Aeternull:
Originally posted by Sec:
no.

because then, why not make everyone immune n1?

sometimes, you roll the dice, and you lose early. it happens.

he's factionless. he needs immunity at least N1. And he can't even do anything N1 unlike witch
so? will you next suggest that survivor needs a "get off the stand free card" or some such? amnes is not unique in not being able to do anything n1. should vig get immunity too?


Originally posted by Rex Draco:
Every role should have a chance to win, regardless of randomness. Amne is one of those roles that don't have a fair chance 100%, every other role does.
amnes still has a chance to win. i'll give you the odds, assuming a full match - 1/15. there are 14 other players who can die n1.

Originally posted by Rex Draco:
Originally posted by ¤Marøk¤:
Jester should have N1 immunity since you can't get yourself lynched D1 then?
Why not?
because, on the 1/15 chance you get hit n1, you show as immune, making it far too easy to get hung. it's the reason why it's very easy to win as exe-turned-jester.

Originally posted by Sunwave:
Right now Amnes needs to survive 2 nights before they are even party of *any* faction, which seems a bit much to me.
how often does any faction win by n3 in ranked? (excluding questionable methods like VFR) i say this claim is irrelevant.


Last edited by Thundercracker; Apr 5, 2017 @ 6:48pm
Sunwave Apr 6, 2017 @ 12:13pm 
Originally posted by Sec:
Originally posted by Sunwave:
Right now Amnes needs to survive 2 nights before they are even party of *any* faction, which seems a bit much to me.
how often does any faction win by n3 in ranked? (excluding questionable methods like VFR) i say this claim is irrelevant.
I mean that if he is targetted N1 or N2, he has no faction. He needs to survive 2 nights (and a day) without being able to do ANYTHING except talk, for even to have a *chance* at winning. That's worse than any other role in the game.

The only similar roles are witch (who can get info, AND direct people), and the jester (who can theoretically win as soon as D2). Amnes has no skills, no info, and no chance to win unless he first lives 2 nights, randomly. And after that he still needs his faction to win which is not always as likely (since automatically "his faction" has at least lost 1 member already).
Last edited by Sunwave; Apr 6, 2017 @ 12:16pm
Vandalay Apr 6, 2017 @ 2:24pm 
Originally posted by Sec:
amnes still has a chance to win. i'll give you the odds, assuming a full match - 1/15. there are 14 other players who can die n1.


Dying and losing are 2 very different things first of all. There are a total of 3 roles that if the mafia or NK picks them, they automatically LOSE n1. Amnesiac, witch and jester.

Town and mafia can DIE n1, but they cannot LOSE n1, assuming an attempted to be balanced role list. Technically even SK and Arsonist can win if they run into a vet n1 (they win if either there is a second of their kind that wins, or an amnesiac remembers their role and wins).

All town or mafia roles CAN win if their faction wins, regardless of whether they survived to do anything, Town even has hope of either a ret, or having a medium to share their scumreads and opinions to participate in the game in spite of being dead.

Amne, jester, and witch, are the non-immune roles of which once they die... they've lost, full stop. Even if there is a duplicate of their role in the game etc... their win conditions are not compatible with them being dead. There is no one they can count on to help them etc...
quilty Apr 6, 2017 @ 5:26pm 
I personally think giving Amnesiac that safety in the current state of the game could make him kind of over-powered, so to speak. He already has the ability to choose whichever role (is available) and simply side with the likely winners. Giving him some sort of immunity would just make him a late starter with the privilege to be part of the team in better state. At least that's one side of it.

Whether we like it or not, luck is a huge part of Town of Salem. Sometimes you lose N1, which can be pretty important (positive or not) for other players even if it just means leaving and starting another game for you. Sometimes you don't lose because you fortunately have team members, but still have to sit and watch in the graveyard unable to do anything, especially if there is no Medium. It's just how it is. In my opinion, to combat that you would have to make drastic changes to the game, way more general than just Amnesiac's gameplay. Or just make a new game with a different spirit.

It's not that I'm against giving roles a fair chance, I'm just (perhaps, too) wary of how such tweaks could affect the game. Feel free to change my mind though.
Vandalay Apr 6, 2017 @ 5:33pm 
Originally posted by grotuj:
It's not that I'm against giving roles a fair chance, I'm just (perhaps, too) wary of how such tweaks could affect the game. Feel free to change my mind though.

I fully agree with you, hence why I more or less disagree with n1 immunity, but I do think absolutely that an amnesiac should become what he remembers that night, regardless of whether he survives. IMO if an amne remembers n2 and is killed n2, he should die as what he remembered.
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Date Posted: Nov 25, 2016 @ 10:47pm
Posts: 25