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Not only that, dying the night you remember prevents you from actually remembering
because then, why not make everyone immune n1?
sometimes, you roll the dice, and you lose early. it happens.
he's factionless. he needs immunity at least N1. And he can't even do anything N1 unlike witch
IE if an amne remembers an SK, he should in fact survive If the amne remembers town or mafia on the night he is attacked, he should die as town or mafia, and thus win if his team wins etc...
Right now Amnes needs to survive 2 nights before they are even party of *any* faction, which seems a bit much to me.
amnes still has a chance to win. i'll give you the odds, assuming a full match - 1/15. there are 14 other players who can die n1.
because, on the 1/15 chance you get hit n1, you show as immune, making it far too easy to get hung. it's the reason why it's very easy to win as exe-turned-jester.
how often does any faction win by n3 in ranked? (excluding questionable methods like VFR) i say this claim is irrelevant.
The only similar roles are witch (who can get info, AND direct people), and the jester (who can theoretically win as soon as D2). Amnes has no skills, no info, and no chance to win unless he first lives 2 nights, randomly. And after that he still needs his faction to win which is not always as likely (since automatically "his faction" has at least lost 1 member already).
Dying and losing are 2 very different things first of all. There are a total of 3 roles that if the mafia or NK picks them, they automatically LOSE n1. Amnesiac, witch and jester.
Town and mafia can DIE n1, but they cannot LOSE n1, assuming an attempted to be balanced role list. Technically even SK and Arsonist can win if they run into a vet n1 (they win if either there is a second of their kind that wins, or an amnesiac remembers their role and wins).
All town or mafia roles CAN win if their faction wins, regardless of whether they survived to do anything, Town even has hope of either a ret, or having a medium to share their scumreads and opinions to participate in the game in spite of being dead.
Amne, jester, and witch, are the non-immune roles of which once they die... they've lost, full stop. Even if there is a duplicate of their role in the game etc... their win conditions are not compatible with them being dead. There is no one they can count on to help them etc...
Whether we like it or not, luck is a huge part of Town of Salem. Sometimes you lose N1, which can be pretty important (positive or not) for other players even if it just means leaving and starting another game for you. Sometimes you don't lose because you fortunately have team members, but still have to sit and watch in the graveyard unable to do anything, especially if there is no Medium. It's just how it is. In my opinion, to combat that you would have to make drastic changes to the game, way more general than just Amnesiac's gameplay. Or just make a new game with a different spirit.
It's not that I'm against giving roles a fair chance, I'm just (perhaps, too) wary of how such tweaks could affect the game. Feel free to change my mind though.
I fully agree with you, hence why I more or less disagree with n1 immunity, but I do think absolutely that an amnesiac should become what he remembers that night, regardless of whether he survives. IMO if an amne remembers n2 and is killed n2, he should die as what he remembered.