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and i've never won with it.
it needs a buff.
Other than that, the arsonist basically has what I consider one of the best possible strategies as an NK. Don't ignite until ignitng is most likely the game winning move. Most early arsonist losses that I see come from them igniting early or mid game... which IMO is a really dumb play. The arsonist is effecively undetectable standing in a crowd of people that all show up as bg/gf/arsonist to an investigator. Yet so many times I'll see the town stuck with 4 possible suspects, then 3 of them burst into flames while town still has solid majority.
This is the same mentality as the spy change. When spy was merged he still was a decent TI, but everyone went crazy about it and called it the worst role in the game. Then the spy got a relatively useless buff, and people started saying he was good again.
While the buffs for the arso helped him, he is still in dead last for wins, due to his design. Everything I mention try's to actually make the arsonist semi viable while keeping its basic design
Heh, just checked my statistics, (I pretty much exclusively play ranked, and more or less only played ranked practice before that)
Wins as
SK - 3
WW - 5
Arsonist - 5
Honestly I do agree normally SK is a higher chance of winning than the other 2, in spite of my personal skill/luck with him not being so great. I still personally think arsonist has an edge over WW in chances right now though. Whether he gets a kill or not has nothing to do with how close to winning he is.
IMO the reason arsonist has the lowest winrate (if he still does, that hasn't really been anounced since the huge arsonist buff) is most people don't get how to play it to win.
The things that make me facepalm the most.
1. midgame ignitions with no real purpose. The arsonist has a HUGE utility that no other NK has. In short, it's harder to be hidden, the less other people are alive. The arsonist has the best chance of winning, when there's a lot of poeple alive and doused. The only time it's a good idea to do a midgame ignition, is if the mafia is about to take majority, and you think you've doused enough mafia to make it a competition again.
2. Claiming BG, everyone doused shows up as BG/GF/Arso.... unless you are planning on being an idiot and doing the midgame ignition, there's no good reason to claim bg which will red flag you.
Big thing to understand, dying without killing someone, isn't necessarally worse than killing 4 people, an SK that's killed 4 people, and an arsonist that's doused 4 people, are more or less exactly the same distance from victory. (yeah I'm aware the arsonist does have the added difficulty of the mafia killing or town lynching the same people they've already doused negating the kills, but either way, it's still something to use.
So when you ignite, you kill everyone inside.
So, you are talking night 4 doing the equivelant of 3 rampages simultaniously... that's basically an instant destruction of darn near every visiting role in the game at the same time.
citation needed.