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I don't like vampires personally, but I also don't hate them. They are interesting to come across once in a while, and add a layer of mystery to the game.
Also based on my experience, not helping town will get you in trouble, whether you yourself are town or not.
Edit: Before anyone says this doesn't happen, this is Literally, word for word a game that I saw a couple weeks ago.
Vamps is a BS faction, in my opinion. Townies are forced to gamethrow when there are vampires in the game, especially if there's only a few of them left.
I have by far the most wins with vampire (a difference of 20 wins between vamps and the second most won role), simply because in vampire games, I know which townies to bite first, because I know the townies I leave alive are the ones most eager to win and thus the most eager to throw the game my way, it's a ♥♥♥♥♥♥ technique, but it works every single time and that alone should be enough reason for the entire vampire role to get either reworked, or booted out.
if they bite a surv, then there ♥♥♥♥♥
Now do they encourage game throwing? Not really. Sure if there are more vamps then townies, the townies might want to become vampires, which I would hardly consider game throwing. If it comes to a point when a faction has majority over town, town doesn't really have a chance. If it were any other faction, the town would be dead. But vampires give the survivors a chance to join them.
The only problem with vamps and game throwing is when a converted townie tells the town who the vamps are. Which is where my biggest problem with vampires comes in. It is always scary as a vamp to convert some one, cause you're not sure if this person will throw the game out of spite. Especially since vampires are mainly found in all any, a game mode were people don't care about game throwing.
Vampires are alright by themselves. Being a faction that has to stay hidden and only gets stronger with time. I wouldn't consider joining the faction gamethrowing if you never had a chance of winning other wise
Finally, VH is not at all guaranteed. If VH was guaranteed anytime there were vamps, I might agree, but I rarely see VH when there are vamps.
Not to mention all the vamps who bite a surv instead of a townie, just for lols, even though it's completely useless and only done out of spite 9 out of 10 times.
In this situation, for instance
Flav was doing the best they could for the faction they were originally part of, but the moment they became a vampire it instantly lowered their chances of winning. By a significant amount, no less. Is this gamethrowing? It was increasing your odds for one faction, but the exact opposite for the other.
With a few exceptions, almost every action taken against another faction is explicitely to lower their odds of winning. Gamethrowing is defined as intentionally lowering your odds of winning in ToS. So when you have forced faction switchers, where is the line drawn?
On top of that, vampires were supposedly added in to lower town's overall high win rate, which ignores the actual causes of town's win rate. Bandaid on the symptoms rather than medicine for the disease, so to speak. It's well known the role list and the confirmability of almost every role was what made high tier play so static, yet they added an ill concieved faction to make balancing even harder instead. Imo vamps were made for style over sustanance, cause sure it sounds cool and like the masons of the werewolf game, it just wasn't as cool to actually play with.