Town of Salem

Town of Salem

Statistiche:
Lookout should not die to veteran
Their entire function is to watch others from afar, not go breaking into someone's house so they can be shot. Fix this.
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They are watching the veteran through the window... everything the vet does they see it.
Messaggio originale di trademark2:
They are watching the veteran through the window... everything the vet does they see it.

Considering that the Lookout also dies when the Werewolf visits his target I'm no longer of the belief that the Lookout observes from a secluded location in a nearby tree but is a nosey Nelly that likes to peek through his neighbours' bedroom windows while they are sleeping.

Not surprising then that the town Lookout looses his head to a paranoid war Vet with a hair-trigger that's been awake three nights in a row. XD
Well you could make the argument that the WW killed the LO on the way to their (the WW's) target.
Messaggio originale di Larry_Nesko:
Their entire function is to watch others from afar, not go breaking into someone's house so they can be shot. Fix this.
this again? you're nitpicking flavor text.

"visit" = "used targeted ability on"
I'm not nitpicking anything. It makes no sense that a role whose expertise is informative surveillance would be killed in such a way.
Messaggio originale di Larry_Nesko:
Well you could make the argument that the WW killed the LO on the way to their (the WW's) target.

<joking around>
Which also begs the question: How *does* the Lookout know who the WW really is, since they would already be in their transformed state? Or, being the inquisitive busy-body does he recognize them by their tattered clothing as he's being mauled...

"Say, didn't I watch Giles changing into those very same trousers this morning? Blargh!"

Or does the person go visit their neighbour for evening tea and scones, lose track of the time and transform by the time they realize the moon is already out, killing everyone else on the premises. ;) </joking around>

P.S. I'm just kidding around, of course. I'm not trying to apply logic to the game mechanics. Just having some silly fun with some harmless speculation.
No worries, Cuddles. I'm with you. This is just a pet peeve of mine. LO isn't one of the best roles to begin with. Give it some love. Let it be the one role that can't be killed by an alert vet. That's all I'm saying.
If a veteran is ex military wouldn't he specifically be trained to spot a lookout while on alert? Behind a tree, chilling on the side of the road on his horse and buggy, in the bushes, or peering in the window shouldn't matter because sometime throughout the night that veteran will notice you and point his musket at you. You don't have to be in the house for him to catch you watching him because he's on alert peeking out the curtains himself. At least that's my take on it...
Ultima modifica da ¤Marøk¤; 12 apr 2017, ore 12:41
Messaggio originale di Larry_Nesko:
I'm not nitpicking anything. It makes no sense that a role whose expertise is informative surveillance would be killed in such a way.
yes, that's nitpicking flavor text.

the mechanics work like this:

lookout: "use ability on one player to see all players that also target that player that night"

vet: "use ability to kill, ignoring immunity, all players that target you that night"

ww: "use ability to kill targeted player, and all players that target him that night"

Messaggio originale di ¤Marøk¤:
If a veteran is ex military wouldn't he specifically be trained to spot a lookout while on alert?
perhaps you should look up some friendly fire statistics for the real world military. it's FAR more common than you might believe.
JFC, white knights give me a headache.
That doesn't exactly have any bearing on my statement though. I think you misinterpreted my post... I said they're trained to spot someone, I didn't comment on whether they're skilled at determining if they're friendly or not. Context clues from the rest of my post should indicate that I felt a Lookout would be shot by a Veteran even from afar. I disagree with the original poster...
Ultima modifica da ¤Marøk¤; 12 apr 2017, ore 14:47
Messaggio originale di Larry_Nesko:
JFC, white knights give me a headache.
it is not white knighting to point out that you are getting caught up in the flavor text rather than looking at the mechanics in a fully mechanical point of view.

unless you'd like to try to actually dispute me?

care to explain how buffing town makes sense with an 80% town win rate?
Actually, what happens is the veteran's PTSD causes him to start killing everyone around him, even in a close distance.
Messaggio originale di Rex Draco:
Actually, what happens is the veteran's PTSD causes him to start killing everyone around him, even in a close distance.
as a veteran myself, and knowing many fellow vets with PSTD, i find this comment highly offensive.
Messaggio originale di trademark2:
They are watching the veteran through the window... everything the vet does they see it.
arent you banned?
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Data di pubblicazione: 12 apr 2017, ore 9:22
Messaggi: 15