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Considering that the Lookout also dies when the Werewolf visits his target I'm no longer of the belief that the Lookout observes from a secluded location in a nearby tree but is a nosey Nelly that likes to peek through his neighbours' bedroom windows while they are sleeping.
Not surprising then that the town Lookout looses his head to a paranoid war Vet with a hair-trigger that's been awake three nights in a row. XD
"visit" = "used targeted ability on"
<joking around>
Which also begs the question: How *does* the Lookout know who the WW really is, since they would already be in their transformed state? Or, being the inquisitive busy-body does he recognize them by their tattered clothing as he's being mauled...
"Say, didn't I watch Giles changing into those very same trousers this morning? Blargh!"
Or does the person go visit their neighbour for evening tea and scones, lose track of the time and transform by the time they realize the moon is already out, killing everyone else on the premises. ;) </joking around>
P.S. I'm just kidding around, of course. I'm not trying to apply logic to the game mechanics. Just having some silly fun with some harmless speculation.
the mechanics work like this:
lookout: "use ability on one player to see all players that also target that player that night"
vet: "use ability to kill, ignoring immunity, all players that target you that night"
ww: "use ability to kill targeted player, and all players that target him that night"
perhaps you should look up some friendly fire statistics for the real world military. it's FAR more common than you might believe.
unless you'd like to try to actually dispute me?
care to explain how buffing town makes sense with an 80% town win rate?