Roche Fusion
76561198168120805  [developer] May 18, 2015 @ 10:30am
[Official 1.1 feedback thread] General
With the content patch officially released, we are listening to your feedback based on the things we have added or changed in the game. We will take every bit of feedback in consideration and hopefully together we can make Roche Fusion even more awesome.

In this thread, you can leave any feedbacks - complaints, compliments, or suggestions - that is not about the new ships, as those have their own feedback threads.
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Showing 1-13 of 13 comments
Obvious May 18, 2015 @ 6:06pm 
Is the ramming option's supposed to grant invincibility for this long? Because it makes lots of things relatively trivial, even on Normal. (Edit: Actually, it's still hard, but it makes the hardest parts less impossible as you can just clear away many previously-difficult waves.)

All you need to do is dodge charge at the densest clump of dangerous enemies while activating the ram (maybe go right down the middle of that purple line?) then clear out half the screen with a sweeping motion before returning to the relative safety of the bottom. Now that a third to half (or more) of the of the screen is exploded, dodge the greatly reduced fire for maybe 6 seconds. Then repeat.

Part of the problem might be related to the fact that you can pretty much always get all the orb drops from all of your kills with little to no risk, so your attributes scale up really fast. (This also makes the magnet item almost pointless if you have the ram, since you can do most of your killing at extremely short range.)


Not sure if it's the duration, the AoE damage, or short cooldown, but it seems far too strong compared to many other upgrades.

(Side note, the massive damage I was seeing might have been due to combination with the NOMs, as they also like being in really close.)


Edit: the battering ram isn't really overpowered until you get its duration upgraded a lot. However, because it helps with upgrade collection by letting you be near kills safely, it's relatively easier to get the upgrades and thus snowballs into ridiculousness.
Last edited by Obvious; May 19, 2015 @ 8:30pm
amulware  [developer] May 20, 2015 @ 3:13am 
Hey Obvious,

Thanks for the feedback!

I can see where you are coming from and will take another look at the balance of the battering ram, and specifically it's duration upgrades. :)
Drusk May 22, 2015 @ 12:34pm 
I'm not sure if that's intended or not but the healing drone doesn't replenish my shield if i have the quickcharge upgrade, thus greatly reducing it's utility.
I didn't get the chance to see if doc still heals the armor if you have the quickcharge, but for the standard shield i'm pretty sure it doesn't :/
I was playing the digit and usually d.o.c would restore the shield cost of the big laser, but once i got the quickcharge it stopped.
Last edited by Drusk; May 22, 2015 @ 12:34pm
Batman May 22, 2015 @ 1:24pm 
More passive and active upgrades plz.
Short duration power ups.
0.5-1 sec increased staying duration of green permanent power ups.
Jack Frost May 22, 2015 @ 5:02pm 
Hello Tom and amulware,

Thank you for the new content. It's been fun experimenting with the nifty tools you've added to RF. Here are some observations and questions:

Of the new upgrades, the one that doesn't seem to make any noticeable change is the reactive armor. Is there a visual cue to show that this upgrade is being applied to the ship?

It seems the remote bomb occasionally disappears if it is released near the border of the screen. I've only had this happen when maneuvering very quickly late in the game. When this occurs, it's still possible to detonate the bomb (and hear audio for the explosion play), but no damage is caused to the enemy. Does this mean that the bomb has been tossed outside of the arena, and is this supposed to happen?

I like the idea of the dimension drive upgrade, but I don't find it very useful. I can imagine that it could be modified into something helpful for mid to late in the game, but right now there's no reason to choose dimension drive over a more practical option. Teleporting early in the game isn't really necessary, and teleporting late in the game results in materializing inside an enemy ship (i.e. insta-death). Perhaps adding a cool down period to dimension drive in exchange for less than a second of invulnerability would allow for quick maneuvering and make it a more viable option.

Thanks for reading.
Last edited by Jack Frost; May 22, 2015 @ 7:42pm
76561198168120805  [developer] May 24, 2015 @ 10:56am 
Hmm Drusk, that definitely sounds like a bug. It sounds vaguely similar to something we encountered before and could then never reproduce again. Do you still see the heal particles flying to your ship, or is the drone completely idle? Also, were you playing in easy or normal mode?

@Batman:
Just adding more upgrades is more work than it sounds. The latest content patch added ten more upgrades, and look how long it took us :D
I am afraid I am not entirely sure what you mean with "short duration power ups".
The duration of the green power-ups has been balanced to be exactly right. Making them stay longer will make the game a lot easier, so we have to be very careful with that. The duration has already been extended several times, and I am afraid we have reached the point where we really can't change it any further without altering the game difficulty significantly.

@Jack Frost:
There is definitely an effect (or there should be at least :P) to show the reactive shield is applied. The upgrade is actually really potent, but I agree that it is difficult to notice the actual effect of the reactive shield, except for the fact that you definitely stay alive a lot longer! Maybe the following video helps you figuring out the effect, because it has some slow motion shots:
https://youtu.be/ABNseaMWqS8

The issue you are having with the remote bomb sounds like something that shouldn't happen. Since I don't know how that part of the code works, I'll forward it to my colleague ;)

I can see where you come from regarding the Dimension Drive upgrade. Personally I think when you choose to go with the Dimension Drive, you have to really focus on using it as gameplay mechanic, which might or might not work. I would definitely like to hear more about this from other people, but we'll take this option into account for the upcoming balance update, and maybe change it according to your suggestion ;)

*****

Thanks for your feedback so far! We're definitely going to take it all into account for the upcoming update and hopefully make some alterations that make the game even better! Keep the feedback coming!
Digganob May 31, 2015 @ 7:32pm 
Originally posted by Drusk:
I'm not sure if that's intended or not but the healing drone doesn't replenish my shield if i have the quickcharge upgrade, thus greatly reducing it's utility.
I didn't get the chance to see if doc still heals the armor if you have the quickcharge, but for the standard shield i'm pretty sure it doesn't :/
I was playing the digit and usually d.o.c would restore the shield cost of the big laser, but once i got the quickcharge it stopped.
did you have less armor?
Gottachamp Jun 1, 2015 @ 3:27pm 
what about an option to lower the brightness of the stars in the background?
Drusk Jun 5, 2015 @ 1:14pm 
First, sorry for the late answer D:

@Tom yes i could still see the heal particles, and it was easy mode.

@finnbob as i said i did not have the armor upgrade when this hapenned. If this is not what you meant, i don't know what you are talking about :/

However, i did make a video of it now !
https://www.youtube.com/watch?v=MdjsNneQZ9k
As you can see in the first part, the shield is recovering at a normal rate, as if i didn't have the healing drone.
In the second part you can see the armor is not getting healed at all.

I hope that helps, and sorry again for forgetting i posted here D:


A few other things :
- Sometimes when using the battering ram and smashing into lots of ennemies the screen shakes in a weird, disorienting way, almost as if it was shaking so much the screen actually gets out of your monitor. It's not really an issue but it can be confusing when it happens.

- I'm not sure i understand exactly how the reactive shielding works, but i know it helps me stay alive a LOT, which is why i always take it. But, it is stated in the arrow ship stats that it has a reactive shielding. Does that mean taking the reactive shield upgrade with that ship is useless ? If so, wouldn't it be better if the updrage didn't show up at all when playing this ship ? If not, what is the difference between the two ?

- Are the noms intended to make the red epic boss fight this easy ?
https://www.youtube.com/watch?v=IvlUhAinB6g
I know finnbob allready mentioned this, but maybe the video will show you exactly what he meant ^^
Last edited by Drusk; Jun 5, 2015 @ 1:46pm
amulware  [developer] Jun 11, 2015 @ 9:57am 
Hey Drusk,

Thanks for getting back to us, and the videos certainly illustrate what is going on well! :)

As Tom mentioned, we have seen the bug (or something similar?) with D.O.C. before. Unfortunately, we have no idea why it happens and could never reproduce it while playing ourselves.
So for the time being we are completely clueless here... :(

I understand what you mean with the screenshaking. There are no real limits on that, and sometimes it gets a bit out of hand.

Regarding the reactive shielding:
The main difference between it and the shield of the Arrow is that the Arrow-shield works in all direction but is limited in how much damage it can absorb (it also works only for projectiles).
The reactive shielding works for everything that is not splash damage, and has no real limit, but it only works in the direction you are being hit from.
So, having both is still a good thing, but since they do a bit of the same job, they are not as strong individually then.
I hope that helps explain it a bit. :)


Thank you (and everybody else) for the great feedback!

Unfortunately, we are not current planning any more major updates to Roche Fusion (except for any game-braking bugs of course!).

When/if we continue on the game, we will definitely look into all these things again however, and take them into account!

Thanks again!
Drusk Jun 11, 2015 @ 12:09pm 
@amulware
The way i understand the D.O.C thing is that it tries to heal the quickcharge shield, which is pointless. So everytime D.O.C tries to heal the shield or armor, the heal goes to the quickcharge instead.
To me it seems to be the reason, so making the drone heal bypass the quickcharge shield could do the trick, but i may be completely wrong, i don't really know how coding works ^^'

Thanks for the reactive shield explanation, i get it now :)
Last edited by Drusk; Jun 11, 2015 @ 12:10pm
Digganob Jul 13, 2015 @ 3:41pm 
Originally posted by Drusk:
First, sorry for the late answer D:

@Tom yes i could still see the heal particles, and it was easy mode.

@finnbob as i said i did not have the armor upgrade when this hapenned. If this is not what you meant, i don't know what you are talking about :/

However, i did make a video of it now !
https://www.youtube.com/watch?v=MdjsNneQZ9k
As you can see in the first part, the shield is recovering at a normal rate, as if i didn't have the healing drone.
In the second part you can see the armor is not getting healed at all.

I hope that helps, and sorry again for forgetting i posted here D:


A few other things :
- Sometimes when using the battering ram and smashing into lots of ennemies the screen shakes in a weird, disorienting way, almost as if it was shaking so much the screen actually gets out of your monitor. It's not really an issue but it can be confusing when it happens.

- I'm not sure i understand exactly how the reactive shielding works, but i know it helps me stay alive a LOT, which is why i always take it. But, it is stated in the arrow ship stats that it has a reactive shielding. Does that mean taking the reactive shield upgrade with that ship is useless ? If so, wouldn't it be better if the updrage didn't show up at all when playing this ship ? If not, what is the difference between the two ?

- Are the noms intended to make the red epic boss fight this easy ?
https://www.youtube.com/watch?v=IvlUhAinB6g
I know finnbob allready mentioned this, but maybe the video will show you exactly what he meant ^^
maybe since the shield is compressed from the armor it's attempting to heal the shield but because it's actually at full it fails every healing stream. V(--)V
Hey there! Not sure how doable it would be, but an option to mute the game's audio when the window loses focus would be fantastic
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