Roche Fusion
Crash using Lily
Hi, I am reposting this even tho it has been posted hoping to get a fix for it. I am crashing when using the ultimate. I tried scanning for corrupted files and even reinstalling the game several times.

Game Version: 1.1.3
Operating System: Windows
Is 64-bit process: False
Is 64-bit operating system: True
Type of Error: System.NullReferenceException
Error message: Object reference not set to an instance of an object.
Error location: at BeardGame.Environment.SoundEffectFadeOut..ctor(GameEnvironment environment, SoundEffectInstance soundEffect, Single time) Stack trace:
at BeardGame.Environment.SoundEffectFadeOut..ctor(GameEnvironment environment, SoundEffectInstance soundEffect, Single time)
at BeardGame.Environment.LilySwarm.startDestruction()
at BeardGame.Environment.Ultimate.Update(GameUpdateEventArgs e)
at BeardGame.Environment.UpgradableUnit.Update(GameUpdateEventArgs e)
at BeardGame.Environment.Player.Update(GameUpdateEventArgs e)
at BeardGame.Environment.Lily.Update(GameUpdateEventArgs e)
at BeardGame.Environment.GameEnvironment.update(GameUpdateEventArgs args, Single timeFactor)
at BeardGame.Environment.GameEnvironment.Update(UpdateEventArgs e)
at BeardGame.Menus.GameScreen.Update(UpdateEventArgs e)
at BeardGame.Menus.ScreenManager.Update(UpdateEventArgs e, Boolean windowIsActive)
at BeardGame.TheGame.OnUpdate(UpdateEventArgs e)
at amulware.Graphics.Program.Run(Double targetUpdatesPerSecond, Double targetDrawsPerSecond, Double maximumFrameTimeFactor, Boolean dontOverrideFps)
at BeardGame.Program.Main()