Medieval Engineers

Medieval Engineers

CSperson Mar 18, 2024 @ 9:18am
Rope Drum cannot be deconstructed, repaired, or picked up
I previously made a comment on a 5 year old forum post saying that a bug mentioned there was still in the game. The forum was locked because "all good now"/"It's fixed in the next CE update". It's not. I would know, I've been testing/troubleshooting this for a day or so now. I've been having many other technical issues with the game but those are an aside for now. I'd be a lot less upset about this if the previous forum post wasn't unfairly/unnecessarily locked, and if discussion could have simply remained there. I rarely post anything relating to forums but I feel something of this nature is such a frustrating situation that it warrants further involvement from myself.

Once again, I am currently using the latest CE version of Medieval Engineers, I checked literally just now to make sure the version was the absolute latest possible. The Rope drum cannot be picked up, repaired, or deconstructed. Modded rope drums can't either, though those are obviously separate from the base game. Should it be necessary to state plainly, I tested both in the vanilla game and modded, and ran into the same issue either way. The base game Rope Drum cannot be picked up regardless of if mods are present or not. The post from 5 years ago is still an issue. I think many people would greatly appreciate an actual fix.
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Showing 1-12 of 12 comments
Johnbeere Mar 18, 2024 @ 11:04am 
Dan doesn't really know what he's talking about. No, it's not currently fixed. It will be in the next CE update, like I said. It's an issue with capsule collisions where they can only be interacted with along their very center - so the drums actually can be picked up currently, but you have to *very* precisely target their center line. This is an issue fixed in the next update.
Dan2D3D  [developer] Mar 18, 2024 @ 1:43pm 
Hi, I locked it because 2019 discussion is getting old and best to create a new 2024 discussion.

+ We can't do much about it because we have to wait for the CE update, Johnbeere already told you in the discussion I have locked :
Originally posted by Johnbeere:
It's fixed in the next CE update
Last edited by Dan2D3D; Mar 18, 2024 @ 1:50pm
Dan2D3D  [developer] Mar 18, 2024 @ 1:46pm 
I will add :

the best you can do is added to the pinned green message :

Stay up to date with the latest Community Edition updates and changes.

Medieval Engineers: Community Edition Website
https://communityedition.medievalengineers.com/

Medieval Engineers: Community Edition Support Portal
https://communityedition.medievalengineers.com/mantis/my_view_page.php

Ref.:
Medieval Engineers: Community Edition
https://steamcommunity.com/app/333950/discussions/0/3281443422921527964/
Last edited by Dan2D3D; Mar 18, 2024 @ 1:47pm
Dan2D3D  [developer] Mar 18, 2024 @ 2:34pm 
Originally posted by Johnbeere:
Dan doesn't really know what he's talking about. No, it's not currently fixed. It will be in the next CE update, like I said. It's an issue with capsule collisions where they can only be interacted with along their very center - so the drums actually can be picked up currently, but you have to *very* precisely target their center line. This is an issue fixed in the next update.


Sorry if you got me wrong, English is not my first and I may not express myself correctly.

I locked the old dicussion because you said it was fixed in the next update.
Last edited by Dan2D3D; Mar 18, 2024 @ 2:36pm
CSperson Mar 19, 2024 @ 9:52am 
Understood, thank you both for the clarifications and additional information. I apologize for getting a bit upset; numerous frustrations arising from the game were on my mind. I would like to ask, is there an ETA as to when the community edition update with this fix will be available?

While I'm thinking about bug-related things, I have noticed a few other things often that annoy me... that being, incorrect rotation of locking catch blocks, that aren't consistent if the game is loaded from a save, as well as the character moving very slightly (or performing the moving animations while stationary) while on top of a "small grid" such as a wagon with no movement keys pressed. There's also been an issue of "parts" of a block not showing, mainly the center pieces of catch blocks is what I've noticed. This makes proper placement of locking catch blocks difficult. In summary; are these also known bugs, and are they planned to be fixed in the next CE update?
Dan2D3D  [developer] Mar 19, 2024 @ 10:30am 
It's OK, a lot have the same reaction when I lock old discussions so don't worry about that.

I don't know about the CE updates so I will not be a good help but best to report on their Support Portal to push on the update.

___

I found some good working solutions in creative mode and Blueprint when all good so I can build working setup in survival.
I also enable creative mode from the Medieval Master a lot to help deleting the "Not working setups" I find and rebuild for free ;)

You may share the Blueprint of a "not working" setup and I will load to see if I can find a better solution, I made some cool carts and catapult,
Last edited by Dan2D3D; Mar 19, 2024 @ 10:32am
It's been another year, is there any chance this "fixed in next version" version mentioned 6 years ago has any chance of actually coming out? Or can this be done with a mod somehow? Having to switch in and out of creative mode to pick up rope drums is a bit of a hassle.
Dan2D3D  [developer] Feb 1 @ 10:43am 
Originally posted by BentoFox:
It's been another year, is there any chance this "fixed in next version" version mentioned 6 years ago has any chance of actually coming out? Or can this be done with a mod somehow? Having to switch in and out of creative mode to pick up rope drums is a bit of a hassle.

Best to contact the Modders working on the Community version because the ME Devs stopped working on the game and gave permission to some kind Modders to update it.

Information about the Community version was added to the pinned green message in that Sub Forum :

ME: Community Edition
https://steamcommunity.com/app/333950/discussions/9/
Last edited by Dan2D3D; Feb 1 @ 10:43am
Yes, I get that and the "fixed in next (CE) version" implied it's about the community version, which I do already use. However, this next version either never came out or the issue got regressed.

The roadmap also doesn't mention it or I just didn't find it.
https://communityedition.medievalengineers.com/mantis/roadmap_page.php
I might've been mistaken. Thought the capsule interaction bug was fixed, maybe not. Maybe it was only fixed for block highlighting and not interacting. You *can* pick them up in survival though, you just have to aim along the perfect centerline of the drum.
I tried for a good 10 minutes from the side (looking at the square attachment point) and from the front (looking at the rope coil) trying to hit the exact middle and never got a prompt to deconstruct. When dropped to the floor it's impossible to look at it sideways (the square attachment point) so I tried it from the front aiming at the center.

I wonder though, why is the hitbox for the interaction / deconstruction so imperceivably tiny but it isn't in creative mode when aiming at it with another block? It sounds like a problem with this particular object/block not being set up correctly.
Dan2D3D  [developer] Feb 2 @ 5:57am 
It's OK to enable creative and delete it if not able to deconstruct, well it's what I would do.
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