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Consider the number of voxels in the entirety of an ME map. Then think about the calculations required to decide how much support each section of voxel has versus mass.
It's possible (if aligned to the grid like the current SI system) but it would be insanely difficult, so I highly doubt that it will be implemented.
I'd love to see the devs prove me wrong though.
I don't think it would take any more technical wizardry than whatever magics have made this game possible to begin with. But it could have the potential to demolish existing maps. So, knowing that part of the plans would be good.
Minecraft patches were always created such that they wouldn't break existing stuff. That really limited the possibilities for features down the line. I've played Space Engineers, but started so late with it that I never saw Keen's take on this. If you're right, then they're doing it the right way.
Also, VRage looks like it's decent GUI boilerplate away from being worth paid licensing and it's still open source. If I weren't already up to my neck in another project, I'd be studying the hell out of that code :D