Medieval Engineers

Medieval Engineers

Why is Keen SWH ltd a BAD development company for saying an abandoned game as 'finished"?
As this is my form post i can say what is and is not "off-topic" I want to know if people think Keen SWH is a bad company and why they think that so anything remotely related to Keen SWH ltd and any of their products is welcome and on topic. Say as little or as much as you want. bring references or not. Keen brown nosing mods this is my form post let me moderate it.
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Showing 1-6 of 6 comments
Xor fo xob Aug 1, 2020 @ 5:37pm 
i must comment to subscribe.
Valravn Black Aug 2, 2020 @ 10:46am 
Companies like Keen are why I don't buy early access games anymore, frankly. Developers can finish their games and release them as finished games, like any reasonable company does, or they won't get one thin dime of my money.
Last edited by Valravn Black; Aug 2, 2020 @ 10:46am
Shanna Aug 11, 2020 @ 3:32am 
Keen is a bad development company for it's CEO mr. Marek Rosa, who wakes up every now and then with a new idea to make a quick buck.

Miner Wars was his first project and an abondened piece of ♥♥♥♥ in the end. I wasn't in that one but there is enough to be found on the internet. Google helps because everything stays on the internet.

Space Engineers was fastly outpased by it's competitors like Empyrion. And a bugfest on exploding rotors and pistons due to falty hitboxes which they only NOW, 7 yrs later, seem to be able to resolve. But ofcourse they are now milking the dlc.

And Medieval Engineers was a buggy quick cashgrab based on the SE engine what didn't work at all. ME development stood basicly still for a very, very long time untill Deepflame came in and started to push development forward by basicly rewriting part of it's engine. That's why ME has composite building i.e. and SE has not. Medieval Engineers is abondened in a buggy state, i.e. The lights won't stay on, cutting down a pine tree will get you killed due to terrain collission with the cut branches. The lead developer left in may-'19, the team is reassigned to SE. The main modders, who kept the game alive for all those years, left, almost all of it's playerbase left.

Keen is however trying to make a buck with both games anyway possible for it's true purpose "Good AI" which isn't so much game development orientated, though we like to make fun it as both games are "powered by Good AI". Despite the effort of the development teams, Marek isn't really interested in making games, let alone good ones.

And this trackrecord of pushing buggy games and leaving them years later in an unfinished buggy state as soon as the buyers start dwingeling is exactly why their rep is going down the sewer. Though I feel sorry for the developers who tried, Marek's Keen SWH deserves every backlash it's getting.

I have approx. 2.500 hrs in SE and approx. 2.500 hrs in ME. I've seen the development from the start 'till now and I have given them the benefit of the doubt for 6 of the 7 years. But now with the abondonment of ME who can't keep it's lights on I came to the conclusion, it's time that for Keen itself the lights go out.
SuperSwae Aug 15, 2020 @ 4:29pm 
Because of a society and government that encourages sociopathy and criminality.
Originally posted by Shanna:
Keen is a bad development company for it's CEO mr. Marek Rosa, who wakes up every now and then with a new idea to make a quick buck.

Miner Wars was his first project and an abondened piece of ♥♥♥♥ in the end. I wasn't in that one but there is enough to be found on the internet. Google helps because everything stays on the internet.

Space Engineers was fastly outpased by it's competitors like Empyrion. And a bugfest on exploding rotors and pistons due to falty hitboxes which they only NOW, 7 yrs later, seem to be able to resolve. But ofcourse they are now milking the dlc.

And Medieval Engineers was a buggy quick cashgrab based on the SE engine what didn't work at all. ME development stood basicly still for a very, very long time untill Deepflame came in and started to push development forward by basicly rewriting part of it's engine. That's why ME has composite building i.e. and SE has not. Medieval Engineers is abondened in a buggy state, i.e. The lights won't stay on, cutting down a pine tree will get you killed due to terrain collission with the cut branches. The lead developer left in may-'19, the team is reassigned to SE. The main modders, who kept the game alive for all those years, left, almost all of it's playerbase left.

Keen is however trying to make a buck with both games anyway possible for it's true purpose "Good AI" which isn't so much game development orientated, though we like to make fun it as both games are "powered by Good AI". Despite the effort of the development teams, Marek isn't really interested in making games, let alone good ones.

And this trackrecord of pushing buggy games and leaving them years later in an unfinished buggy state as soon as the buyers start dwingeling is exactly why their rep is going down the sewer. Though I feel sorry for the developers who tried, Marek's Keen SWH deserves every backlash it's getting.

I have approx. 2.500 hrs in SE and approx. 2.500 hrs in ME. I've seen the development from the start 'till now and I have given them the benefit of the doubt for 6 of the 7 years. But now with the abondonment of ME who can't keep it's lights on I came to the conclusion, it's time that for Keen itself the lights go out.


+1
One thing I don't understand: KSWH gets offers to sell off ME, what we should welcome as it means game gets revived and further developed. And Mr Rosa declines!

If he is after the money, that would be his chance to make some, while keeping a half-baked game which gets bad and revenge reviews all the time will hardly produce the same profit over time. It's like he fears someone else could get all the credit if this game ever rised to new glory in proper hands.
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Date Posted: Aug 1, 2020 @ 7:30am
Posts: 6