Medieval Engineers

Medieval Engineers

Engellus Jun 30, 2017 @ 7:42pm
Villagers in survival mode?
I tried googling this question to no avail. How do i spawn villagers in survival, if possible?
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Showing 1-14 of 14 comments
Dan2D3D  [developer] Jun 30, 2017 @ 7:47pm 
Try ''BOT servant'' with the search tool here on the forum :fix:

They are not ready for planet yet. :clock_time:
Last edited by Dan2D3D; Jun 30, 2017 @ 7:47pm
Engellus Jun 30, 2017 @ 7:48pm 
Originally posted by Dan2D3D:
Try ''BOT servant'' with the search tool here on the forum :fix:

They are not ready for planet yet. :clock_time:

Drat... Thanks anyway.
Dan2D3D  [developer] Jun 30, 2017 @ 7:54pm 
I can't wait to try again, tho some did not like cause the BOTs needed help sometimes.

A good moment video :
https://www.youtube.com/watch?v=SCrlm0tcMjw&t
Last edited by Dan2D3D; Jun 30, 2017 @ 7:56pm
Engellus Jun 30, 2017 @ 7:59pm 
Originally posted by Dan2D3D:
I can't wait to try again, tho some did not like cause the BOTs needed help sometimes.

A good moment video :
https://www.youtube.com/watch?v=SCrlm0tcMjw&t

Ideally, I'd just like to be able to be a lord of a castle with a town of bots to fiddle around and work the land for me... Filthy peasants...
Dan2D3D  [developer] Jun 30, 2017 @ 8:02pm 
:approve: hehe

.. too much BOTs may slow down the game tho, we'll see what they can do when completed.
Last edited by Dan2D3D; Jun 30, 2017 @ 8:03pm
Engellus Jun 30, 2017 @ 8:05pm 
Originally posted by Dan2D3D:
:approve: hehe

.. too much BOTs may slow down the game tho, we'll see what they can do when completed.

Demands leads to innovations... Believing you are drawn within the confines of a box only limits how far you can reach.

I'm sure if they don't do it, someone else will. ME2 perhaps.
Last edited by Engellus; Jun 30, 2017 @ 8:06pm
Dan2D3D  [developer] Jun 30, 2017 @ 8:08pm 
Just 1 or 2 BOTs per task was cool and helping a lot when building a house tho we could add 10 BOTs per players.
Engellus Jun 30, 2017 @ 8:11pm 
Originally posted by Dan2D3D:
Just 1 or 2 BOTs per task was cool and helping a lot when building a house tho we could add 10 BOTs per players.

My best case scenario: build a town and castle, fill it with AI villagers that i can interact with, give jobs to, protect and force into a levy, have a simple economy of resource collecting and farming by the AI (and me a bit should i want). On the ME engine ideally for massive customization and physics.
Dan2D3D  [developer] Jun 30, 2017 @ 8:15pm 
Would add a lot to the game for sure, it will be doable I think, or we will be able to do something similar, maybe :approve:
Last edited by Dan2D3D; Jun 30, 2017 @ 8:15pm
Engellus Jun 30, 2017 @ 8:17pm 
Originally posted by Dan2D3D:
Would add a lot to the game for sure, it will be doable I think, or we will ba able to do something similar, maybe :approve:

It SHOULD be, i would think. Just hope that it can happen before the game gets outdated. That's a fear i have for the early access games taking too much time.
Dan2D3D  [developer] Jun 30, 2017 @ 8:20pm 
Starting the survival with a guard dog or archer servant, hehe that I would like too :caster_happy:
Erek Jul 1, 2017 @ 4:02am 
Originally posted by Dan2D3D:
Starting the survival with a guard dog or archer servant, hehe that I would like too :caster_happy:
Would be good, a dog could help against barbarians comming from behind.
But I heared once in a course about AI (not how to program Ai but what to expect from AI, what it can deliver and where the problems are) that there are difficulties in path finding.
So some of the videos abot bots in ME were not surrising. But it should be possible for a horse and carriage to repeat the way you show and for a bot (porter?) to unload the carriage into a container (lod staples...),
the job of the woodchuck and miner would you do yourself.
I would order dog, horse and two bots (just for the beginning, you know: I got a whole planet...)
Engellus Jul 1, 2017 @ 10:43am 
Originally posted by Erek:
Originally posted by Dan2D3D:
Starting the survival with a guard dog or archer servant, hehe that I would like too :caster_happy:
Would be good, a dog could help against barbarians comming from behind.
But I heared once in a course about AI (not how to program Ai but what to expect from AI, what it can deliver and where the problems are) that there are difficulties in path finding.
So some of the videos abot bots in ME were not surrising. But it should be possible for a horse and carriage to repeat the way you show and for a bot (porter?) to unload the carriage into a container (lod staples...),
the job of the woodchuck and miner would you do yourself.
I would order dog, horse and two bots (just for the beginning, you know: I got a whole planet...)

It should be pretty straight forward for a bot to be able to calculate a path and be aware of when it gets stuck or has the potential to get stuck. Obviously it wouldn't be a blind man walking with a stick who may fall into a pit, they'd have awareness of their surroundings. Perhaps more than a player, but not acting on all the info. Thus, it shouldn't be too hard to fathom AI that can path fairly well.
Köbi Jul 1, 2017 @ 11:35am 
Considering that keen is "goodAI" and should be top in AI. This really and totally should be very easy for them...
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Date Posted: Jun 30, 2017 @ 7:42pm
Posts: 14