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RIP ME, greetings to my lost brothers of the Templars
SE is VRage 1.0, ME is VRage 2.0.
Basically Keen rewrote large parts of SE's game engine to create ME.
They then promised features from ME would get backported into SE, and things missing from ME that SE had would also get transfered.
None of that really happened, one reason why is SE's code is so bad, the ME team refused to touch it.
To "give them a different perspective".
I remember there was some mention of crossing features over both games.
That kinda annoys me... because one of my main (out of many) issues with SE as well is how every item seems to take up an *entire block*. It makes stuff like bridges on larger ships very massive targets because you can't cram all the stations into a smaller area.
Plus I know this is a major issue that their engine just can't handle, but flowing water would have worked really well with both games... but I would consider it as *essential* for ME. A lot of medieval engineer and even just power generation was centered around rivers, and it seems really odd that we can't build boats. As for SE, you would think that pumping water out of lakes would be a good means of gathering hydrogen, oxygen and even deutrium for reactor fuel, but nope.
I believe that the "extra perspective" could have worked wonders for both games... but Keen's pure laziness with this game (and SE, but that's a different topic) have essentially ruined what could have been two very incredible games.
That is why people consider KSH (or whatever they're going to call themselves now) to have boldly lied.
https://blog.marekrosa.org/2015/01/medieval-engineers_22.html
(Imagine a game where Marek Rosa put in all the things he tells you to imagine being in his games!)
https://blog.marekrosa.org/2020/03/medieval-engineers-update.html
And this repeat of Miner Wars 2081/Miner Wars MMO was why many didn't buy ME... but the company cites low numbers being the reason why they pulled the plug (after saying there were more plans before months of silence from the company about ME - another lie). Truly, the company has gone fully cart before the horse, as the only way they got anywhere with SE was by their community keeping them in check before the company (again) self-rekt.
FFS, I remember when they were selling SE with features shown in trailers but weren't actually in the game yet.
There is no shame in saying you massively overestimated and you have to cut down content to meet deadlines. I mean hell, pretty much every Halo game to date has had massively reduced content from its original plan, the devs don't hide that fact.
But actively lying about it by either pretending you never made those promises or claiming you fulfilled all your goals is just dishonest. This is the Internet. It doesn't take a genius to look up some old dev-blogs to see that their claims of "meeting all their goals" is a straight-up lie.
The fact they can do that proves they don't have a proper roadmap in place. They aren't cutting content because its too ambitious, they're cutting it because they legit didn't have a plan to begin with... even SE's stream of DLCs lately had shown they're largely just taking from mod content instead of finding things that would actually fit into the game as big updates.
Then you take into consideration that they just *abandon* games when it seems to be struggling rather than pushing it through that "middle marathon" (as we say in the indie world) to completion. Plus "starting a new project instead of finishing your current one" is the hallmark of every failing indie developer who can't seem to get themselves off the ground...
I think the scariest part is when you look at the reviews of these games. Steam has its issues with really reflecting the "quality" or "importance" of reviews. A lot of the good ones seem to be along the lines of "10/10 can slam phallic shaped objects into friends". Stuff you'd expect from bots. But the negative reviews? God ♥♥♥♥♥♥♥ grief, most of them have hundreds (some even thousands) of hours of gameplay, and are short essays in their own right starting with "I would have given a positive review years ago-"... just looking at them, you can see just how much KHS has failed their own fans and are pretty much riding on new players as much as possible to stay afloat.
I knew KHS had a lot of problems, but actually now that I've written up just some of my thoughts on their behaviour... it really does *amaze* me that they are still active. The only reason I can think for their survival is pure luck at this point. Luck that they got attention in the first place, luck that players chose to mod their game instead of moving to others, luck that some big space Youtubers took interest in the game.
A lot of Steam's Early Access watchers were started because of the previous screw jobs like Miner Wars 2081/Miner Wars MMO, as when SE's early forum days were KSH doing much of the same act it sent up warning flags. It took getting the company to stop destroying its own community for SE to get anywhere.
A LOT of the negative reviews were once positive, so that the flip weighed in much more. I had hoped that KSH would go back and do things right, but if ME was any indication (and the shifty company name change as well), then they are going to take another foray into Miner Wars again. Problem is, they already burned a lot of folks on Miner Wars 2081/Miner Wars MMO.
https://store.steampowered.com/app/223430/Miner_Wars_2081/
Now the company are back to their old tricks, willing to screw over those who took a chance for them on dubious product and left hanging, they have earned the distrust all over again.
Those who liked SE, look forward to SE2, will see another title they could buy to support the company in Miner Wars. When not enough buy it, as KSH already destroyed their rep in the 6DOF genre, then it will likely be shelved like ME.
Even the hardcore SE folks are having some doubts because of the direction of the DLCs and more.
Marek Rosa needs to stop playing Discount Demis Hassabis with his also-ran AI company and tend to his responsibilities of the titles he leaves in his wake, or else he will lose his core audience.
All over again.
I enjoyed ME at first, but it felt completely lacking since its initial release. I think the biggest boost in interest it got was when *players* made the water-mod and stuff like engines. Going back to the party analogy, that's like someone else called up those two guys and said there was a better party elsewhere.
Sure the games have their issues, even one that's been actively worked on for years...
But KHS' poor business practices, and their transparency in following them, is the thing driving people away at this point.
Surely there are roadmaps, devlogs, etc, that all prove they shipped a different product to what they promised?
Like I understand games sometimes are missing certain features when shipped, either they're added in later or the devs admit they couldn't do it, but KHS are straight-up lying to the customers by claiming they shipped with all the content they planned on having.
There isn't. Anyone who's tried selling to Steam before (starting from early access, not gold release) is that the first few hours of sales are the most important. You might get peaks once in a while due to DLC, or some really good post-release marketing, but your first few hours of sales pretty much make-or-break the game.
They won't fix it because Space Engineers is far more popular (I blame Youtubers and mod-makers) and they know they can just steal content that mod-makers have made and put them into official DLC to keep the cash flowing in, rather than trying to make a game that people want.