Medieval Engineers

Medieval Engineers

Epictetus Nov 20, 2018 @ 7:54pm
Catapult issue.
I completed the quest for building the catapult. I am having issues placing ammo into the arm. If I select add ammunition to the cup from inventory it places cabages into it instead of the crafted ammo from inventory.

The other issue I have is each time I fire the weapon the cup snaps off. I am likely doing something wrong but have no Idea what. Can anyone assist?

https://steamcommunity.com/sharedfiles/filedetails/?id=1570113409
https://steamcommunity.com/sharedfiles/filedetails/?id=1570113441
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Showing 1-11 of 11 comments
Dan2D3D  [developer] Nov 21, 2018 @ 7:51am 
Wierd problem that never happened to me = ???

Do more Engineer testing in a new No Mods world to know more.

I found that if I place the spring above the rope Drum = way much better perfo.
https://steamcommunity.com/sharedfiles/filedetails/?id=1371237252
k Nov 21, 2018 @ 8:12am 
Hello [insG]Drifter,

so the cabbage issue - its actually a joke from one of our developer. But I guess its a time to change it - either prioritize projectiles over other stuff when in inventory, or just disable anything but projectiles to be loaded by F key.

About the second issue would be great if you could share the blueprint of your catapult so we can test it ourselves and report the bug to the programmers if we will be able to reproduce it.
k Nov 21, 2018 @ 8:22am 
If you put the cabbage behind the projectiles - in your inventory - it will load the head with projectile instead of cabbage.
k Nov 21, 2018 @ 8:25am 
Ok I dont need your blueprint anymore.
If you shoot cabbage from the catapult, it will break the catapult.
Dan2D3D  [developer] Nov 21, 2018 @ 8:26am 
I usally don't shoot at my enemy with cabbages so I never noticed this bug.
k Nov 21, 2018 @ 8:28am 
Me neither Dan, me neither :'D
Epictetus Nov 21, 2018 @ 6:03pm 
Originally posted by kejn:
Hello [insG]Drifter,

so the cabbage issue - its actually a joke from one of our developer. But I guess its a time to change it - either prioritize projectiles over other stuff when in inventory, or just disable anything but projectiles to be loaded by F key.

About the second issue would be great if you could share the blueprint of your catapult so we can test it ourselves and report the bug to the programmers if we will be able to reproduce it.



Originally posted by kejn:
If you put the cabbage behind the projectiles - in your inventory - it will load the head with projectile instead of cabbage.

Well, I thought cabbages were a way of sharing food with the less fortunate.... :cgrazz: But in all honesty I was not sure why they kept on loading. So, the fix was as stated, putting the ammo first solved the breakage.

Now, however, the machine refuses to let go. It goes through the motions but the ammo is still attached. What am I missing this time? Probably wont use them often but would like to build one correctly at least... :steamfacepalm:

https://steamcommunity.com/sharedfiles/filedetails/?id=1570782983

Thanks for the help to this point. No more cabbage for me in the meantime though. :steamhappy:
Last edited by Epictetus; Nov 21, 2018 @ 6:04pm
Dan2D3D  [developer] Nov 21, 2018 @ 6:41pm 
Do not aim with the projectile in hand, just leave it in your character inventory, aim and hit F.

If you have the block (projectile) in hand = you must drop it a bit above so it will fall in cause if you placed it on the block = it will stay on like placing a normal timber 1x1 and will not be able to throw.
Last edited by Dan2D3D; Nov 21, 2018 @ 6:42pm
Epictetus Nov 21, 2018 @ 7:34pm 
Originally posted by Dan2D3D:
Do not aim with the projectile in hand, just leave it in your character inventory, aim and hit F.

If you have the block (projectile) in hand = you must drop it a bit above so it will fall in cause if you placed it on the block = it will stay on like placing a normal timber 1x1 and will not be able to throw.

Makes sense Dan thank you. I will try it out once I rebuild. I have to expand the world a bit and correct some other issues but it makes sense.
Dan2D3D  [developer] Nov 21, 2018 @ 7:58pm 
You're welcome!

We can do it manually by using the hand tool " 0 " (toolbar key), too!

Aim at dynamic item (floating on the soil) and Left mouse button to grab and drop.


Edit

Correction. sorry I think it's Left click and not Right, right is the hand rope.
Last edited by Dan2D3D; Nov 21, 2018 @ 8:02pm
Epictetus Nov 22, 2018 @ 7:22pm 
Originally posted by Dan2D3D:
You're welcome!

We can do it manually by using the hand tool " 0 " (toolbar key), too!

Aim at dynamic item (floating on the soil) and Left mouse button to grab and drop.


Edit

Correction. sorry I think it's Left click and not Right, right is the hand rope.

Rebuilt the catapult and used the suggestions here and everything works great. While the basic unit is not all the great performance wise its enough that I know what needs to be done. That said, i shouldn't need to fire cabbages at anyone in the future.... :cgrazz: :steammocking:

Thanks to all of you for the assistance!
Last edited by Epictetus; Nov 22, 2018 @ 7:23pm
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Date Posted: Nov 20, 2018 @ 7:54pm
Posts: 11