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>> By testing different buildings, walls, height, Block+height, etch ... I needed to see how it goes and that gave me good tips.
>> but at the end = I always have to do some testing cause it's not the same for all kinds of structures.
So > Making a Large base + light weight on top for walls should help to go higher, above 8 blocks high.
Making Pyramids gave me more XP, too... It was a cool challenge ;)
___
SI Official Wiki = http://www.medievalengineerswiki.com/index.php?title=Structural_Integrity
Also, I didn't know Lord Clang was also in ME until he messed up my main tower :(
14 blocks high on this one with SI ON, Aztec Pyramid :
https://steamcommunity.com/sharedfiles/filedetails/?id=1245067061
Normal Pyramid = 10 blocks high :
https://steamcommunity.com/sharedfiles/filedetails/?id=1223530928
I'm actually going for a kind of Disney castle on top of a very high mountain, hence my annoyment if everything collapses when I put the last pointy roof on the last tower
I use a lot when creating, I just add a new number at the end world name so I know where I'm at.
Using the save as in-game = will "teleport" your character in the new save and leave to original intact.
This way I can load the previous save if something goes wrong.
for example you can put I guess 13 or 14 cubes on top of each other without having a support and they will stay. The SI will be on the edge tho.
Best way is to have autosave turned on and if anything goes wrong, use last save or backup, which is automatically created if you have it turned ON.
Sometimes there is a bug when you add a support which should help but it will destroy couple blocks instead. So autosave with automatic backups really helps with this.
And btw of course it is on our list of things needs to be fixed. Its just really complex issue which we need to be very careful with fixing.
It's really nice that you can pile up to 14 blocks tbh because any less than that would feel very horizontal in a building sense and it would exclude building cool things on mountains like I am right now.
The backup save system is also VERY clever but it would nice to mention in the tooltip the default directory to find them. I used it when clang slapped me and my beautiful wagon in the face with a surprise sapling but it was just a single occurence albeit an annoying one.
As for the weird support bug, well, it's a bit bothersome but I guess you'll fix it eventually so no problem here.
I'm waiting for next update like a kid on christmas :D
For example, if I diging below surface and have only one block of dirt above head, or even that is damaged to half of block, would such tiny block of dirt colapse if you build something on it or just step on it ?
>> No.
Also I can add very small parts of Voxel hidded inside walls and the block will not bother with the SI.
(good cheat)
Thanks for answer, regardless.