Junkyard Builder

Junkyard Builder

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Great Grinding Game
Hats off if you like to grind cuz this is a perfect game for that...I have a few suggestions for future development and a few bugs...

Bugs these are after the two updates:

All of the doors Hoods Trunks for the white car do not come out of the cart basically at all.
I click to remove they get stuck but the work around is to move the cart and the piece comes out.

I have been having issues attaching the pieces to basically all items, if you don't get it pretty much exact just falls to the ground. why not go to like a snap on instead of click on?

before the last update i didn't have an issue selling the white car now i have to rotate it and try and fit it in between the post and door to place in my warehouse

no respond of large garbage piles, there are many upgrades to large garbage piles but what are the upgrades for?

Suggestions:

Please please please make the workshop and warehouse area bigger....

Hey why is everything for the workshop so jammed around it? Bit annoying when moving the over sized white car around: struggle to get it in and out of the shop, struggle to move it around the containers. Can't you make a bigger garage or make it upgradeable? Move those containers back some heck there is a football field behind them, why are they so close anyways?

Containers and garbage piles is there like a way to replenish maybe buy new ones? I have to admit that currently I haven't purchased all the items but i just don't see a way to refresh? Maybe put in a refresh container option button or is there one and I have missed it? Give an option to purchase refresh on containers and garbage piles?

Not sure if this is a glitch or on purpose but thank you for the piles of random tires that appear, don't take it away it has been a life saver or shall i say a money saver.

I love to organize why not let us purchase a huge warehouse with a much larger workshop where we can place parts in bins and purchase upgrade-able bins. at the very least give us an option to purchase bins to place parts in. I have piles of parts all over and well driving my OCD crazy...

currently it cost to much to go out of the yard with a truck that only holds 10 items, I went to each location once and well feel its useless until I can bring it all back. Manly my focus is on my yard seems a better way for income.

Love the game defiantly early stages and really there is so much you can do to make this a great game of the year for gamers who love to grind. You can make a story line easy and do soooo much, hell if you make the base game good enough you could do DLC and make loads...Great start and cant wait to see what ya got coming...
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Showing 1-2 of 2 comments
Flugsvin Apr 10 @ 6:41am 
Good ideas, most of them also came to my mind while playing.

-There's absolutely no point of picking the perk(s) for big piles - as they don't respawn, when the few existing ones are gone/used up - only for the "story"-mission. I had already used mine before the corresponding mission came -.- and now I'm stuck in that one, because there aren't any piles left. I even spent the money for going to the other, old junkyard destination - not worth the money at all - but there weren't any piles, as I slightly hoped.
-The travel prices are too high for the few item we can take from there by now. I'd like to take more, but most things aren't worth taking, as the few truck-"slots" are too precious to fill them with items <50 $.
-The cart tend to roll around in the garage/workshop when you take it in there. As it is very tight anyway. And a back door to the other garage die would be nice, where the fake door is to the warehouse-trigger.
-At the moment it becomes a bit boring soon. Maybe it'll get a bit better, after I impoved/maxed out the truck for auto-delivering new stuff to me...
-Oh yes... and the German localisation is a bit messed up, I had mission texts in Russian and and other languages before I switched to English because of that.

Besides of all that (including points the thread cretor mentioned) It's still fun to play and the worst - semi-game breaking things like the annyoing save rollback - were fixed very fast - even with a manual save option in the menu =) \o/.
To have something like a road map or an overview of the features ahead would be really awesome. *.*

EDIT:
Seems, the assemblemy of renewable items is much less wonky now. Parts snap way better now, mostly 1st try. And the stupid tree next to the waste burner is gone =).
Putting items into the warehouse is also much easier now and it appears to me the don't need to struggle that much any more by getting parts back out of the cart (still a little bit, but it does't feel like giving birth to an elephant anymore).
Maybe some other improvements, I didn't see yet.
Last edited by Flugsvin; Apr 10 @ 9:48am
Tahnval Apr 10 @ 9:01am 
Big piles now respawn at the junk yard every time you go there. 3 scrap and 2 trash IIRC. But it costs you $500 to go there and you can only bring 10 items back, so it's usually not useful. I did get a melted metal block the last time, though. That's worth $500 base, $1000 with the crane to put it in the scrap point chute thing.

The biggest use for visiting other locations, particularly earlier on, is to go to the residential area after you've bought the incinerator. Lots of bags in that area. Put 10 in the truck. Open the rest. With just the incinerator and no upgrades, you'll get at least $500 ($50 per bag) per trip. With the incinerator upgrades and the character upgrades for opening bags you'll average ~$2500 per trip ($1500 from bags, ~$1000 from wads of cash). A bit more if you search behind the houses too, since there can be more cash and more bags there.

Later on, going to the junkyard becomes profitable. With the upgrades to the melter and the crusher, a car body is worth $1500. You can fit 2 car bodies in the truck fairly easily, 3 at a push. Maybe 4 if you're lucky. The remaining slots can be filled with bags and the remaining bags after that can be opened. So the $500 trip yields a minimum of $4200 (2 cars, 8 bags, no cash from opening the other bags) and usually more.

But I would like to be able to collect more rubbish, especially from the residential area. Imagine if the domestic waste collection came round your neighbourhood, collected only 10 bags, opened all the other bags and left the contents lying around on the path, the road, etc. That wouldn't go down well with residents.
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