Dirty Bomb

Dirty Bomb

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dirty bomb dev history. why did they kill their own game? anyone know?
I've wasted a good chunk of my life playing the short selection of maps in this now dead game. Have to wonder what was it all because of.

even from the start, when the first season of rank came around I noticed the deline of this game. In the begining during the early alphas this game had high compeitive potential. it had things like higher recoil in the gunplay for a csgo type of feel, maps had harder to perform trick jumps and way more of them, even movement back in the day felt better. fast foward to now and most of the stuff that made dirtybomb so original is ultimatly gone.

even during its haydee it was apparent that esports teams back when there was some form of hope that this game would actually have an esports potential would quit because splash damage released casualized character. rihno being the first of examples, then sparks and i think phantom was one of the worst contenders.

it seemed as though splash damage was trying to turn this game in overwatch. or perhaps maybe even appeal to their audience by releasing easy to use casualized over power characters. which... if you were a fan of gsmes that relied on just pure gunplay. where mechanicallized skills such at track aim. hand eye cordinatization, wall jumps and various other button promps to perform skilled actions.
things like cheap one shoots or this meme within the pro community. ABILITY BOMB has just become the sort of reason why most people considered anything within dirty bomb to sort of be a joke.

the youtube community was even fed up with this game. the devs releasing so little content. even the microtransactions within this game. the skins that they would release were so scarce. over charging for items that were clearly rush and not made in enough bulk.

i have to wonder what the hell was going on in SD to make all these dumb decisions that led to the death of their own game.

all they had to do was keep the game working to the audience they had. adding cheap shot noob characters like rihno, thunder and javelin to essentially attempt in competiing with overwatch was like shooting yourself in the foot.

for crying out load. you guys made enemy territory which was basically quake mixed with csgo.

it took these morons nearly a year to finish dockyard which in hindsight is not a good look.

its as if this team didnt care, and was out to just make a quick buck. which ya know. im convinced is perhaps my own ephany as i feel like ive answer my own question.
Originally posted by Cxntmane:
you gotta admit that the community was big part of killing this game. the constant crying and complaining about every merc and weapon stats. Almost every update this game had, there was always few weapons that got nerfed or buffed. the community made it hard to balance guns and mercs and i've seen in ingame chat multiple times.

ps.

phantom was good before rework IMO.
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Cxntmane Mar 7, 2021 @ 2:02am 
you gotta admit that the community was big part of killing this game. the constant crying and complaining about every merc and weapon stats. Almost every update this game had, there was always few weapons that got nerfed or buffed. the community made it hard to balance guns and mercs and i've seen in ingame chat multiple times.

ps.

phantom was good before rework IMO.
Originally posted by Thundercxnt:
ps.

phantom was good before rework IMO.

gotta disagree with that, the guy's cloak worked like armor, another rework was when he turned entirly invisable... like actually gone. I think his katana one shotted most characters at one point. It was ultimatly game breaking and left alot of people scratching their heads as to what the heck were they thinking.
There isn't particularly anything interesting about using an ability, holding W and pressing mouse1 when you got close enough, especially with like 150 - 200 ish hp. It was pracical insta death for most corner based situations and was unavoidable in practically all others. no counters to thing or anything really.

I also don't see how the community could possibly have anything to do with the game's balance. SD listening to the community was on the same plane as the Supreme Court paying attention to what bills they sign. SD made their game, they are practical spectators. This game was BR meta for nearly 3 seasons straight, and the M4 / crotzni are still the best automatics.

If the complaining had anything to do with anything, im pretty sure it would have been obvious.
Zer0 Mar 8, 2021 @ 5:51am 
crappy loadout card system, broken weapon balance (burst rifle nerfed to the ground for example) , the whole Recon class is a mistake, new players leave the game because of braindead mercs like Jav or Proxy, devs aren't good at playing their own game, but still they think their playtest can represent the whole player base... too many reasons
Last edited by Zer0; Mar 8, 2021 @ 5:51am
Dieu-Sama Mar 19, 2021 @ 12:08pm 
Originally posted by Thundercxnt:
phantom was good before rework IMO.

https://www.youtube.com/watch?v=hhLy2LSc3qA
flipya4real Mar 19, 2021 @ 7:50pm 
-Cards
-Microtransactions
-Typical cycle of OP new characters being added, then a rebalance, then new character $$$$
-Loss of identity on development end, lack of originality, forgotten roots, cookie cutter.

SD has mostly succeeded where classes were clearly defined in role but the overall character differences nuanced. The company philosophy has changed and so their games have been suffering more. I'm actually surprised they are still even around. You are right to be ashamed for them as they did make Enemy Territory and that game is a legendary monolith STILL being played. I'm pretty sure originally the devs were mostly modders of Return to Castle Wolfenstein!

That being said the gunplay and core of the game are very good.
Last edited by flipya4real; Mar 19, 2021 @ 8:08pm
Hunlor Mar 20, 2021 @ 12:52am 
Originally posted by Zer0:
crappy loadout card system, broken weapon balance (burst rifle nerfed to the ground for example) , the whole Recon class is a mistake, new players leave the game because of braindead mercs like Jav or Proxy, devs aren't good at playing their own game, but still they think their playtest can represent the whole player base... too many reasons
Never understood why nader and phantom isn't the first thing people think whenever someone mention braindead mercs.
Encore Mar 23, 2021 @ 1:02pm 
Loadouts (eapecialy times when lead and iron were a things)
Lack of good skins (Camos actualy was awful and super lazy choice)
Total emptines of worthy things in store (only at the game dead bed game recieved some cool skins that would bring quite a lot of money of were released early and keep providing new of same level)
Turtle
Lots of glitches
UE3
Lots of glitches and UE3
Perfomance issues (weird ones that i didnt find before and after playing this game)
Content drought (i think there were a whole year before Nexon give up when literally nothing happened)
Spoting mechanic
Sparks tryhards
Fletcha and Fletcha enjoyers
Explosives spam as a thing
Weird weapon balancing (BR and Stark went from being OP sniper rifles to being full auto riffles but with 3 round cuts for some reason losing any reason to exist)
Maps lacking pathways and promoting spawn camping.
Map location not making sense (see generator that rewards you for controling it in defence but offence can destroy it with 2 artystrikes from safe position effectively denying your effort)
Crazy-AK47 Mar 23, 2021 @ 3:14pm 
The worst community that ever existed in gaming history. LOL and CSGO are a kindergarten compared to DB community
<.GP}Codename_Ty Mar 23, 2021 @ 6:11pm 
Honestly, if you think this game was garbage, you never played Brink. SD got their start from RTCW (Return to Castle Wolfenstein Level Designers). They made Wolfenstein: Enemy Territory and Enemy Territory: Quake Wars (two of the best MP games ever made). They followed it up with Brink and this. The level design could have been better for this game and they could have made more levels. They also botched some of the characters and the nerfing of certain weapons. All in all, it was still better than most BF and CoD entries.
Cxntmane Mar 24, 2021 @ 12:49am 
Originally posted by Dieu-Sama:
Originally posted by Thundercxnt:
phantom was good before rework IMO.

https://www.youtube.com/watch?v=hhLy2LSc3qA

Well, not in that way. I never knew that you could do that and I never saw anyone use Phantom like that...
Originally posted by Thundercxnt:
Originally posted by Dieu-Sama:

https://www.youtube.com/watch?v=hhLy2LSc3qA

Well, not in that way. I never knew that you could do that and I never saw anyone use Phantom like that...

that explains alot.
Exploro Mar 24, 2021 @ 2:45pm 
The moment they removed the ability to team up with friends, bb... Wth was that.
flipya4real Mar 25, 2021 @ 1:41pm 
Originally posted by Krakelkulken:
The moment they removed the ability to team up with friends, bb... Wth was that.

Too many 'pro' douch*rs teaming up with their friends and stomping pubs until everyone leaves or never returns - which is much worse for a community than you not teaming with your friends. SD's approach of all or nothing was really f*cking lazy tho, which is exactly why this thread exists :)
DrDacreamer Mar 25, 2021 @ 5:11pm 
Had massive growth and potential early on. The first big f-up was Phantom. Drastic drop in players almost instantly right there.

Many stuck around because we believed they could bounce back, but it never really happened. Content and progress was slow and they kept releasing broken characters and then juggling between nerfing/buffing them too much. Apparently they were having trouble with their publisher's demands and their own vision and eventually got out of the partnership. By then (almost 2 years) it was too late to salvage the game.
flipya4real Mar 26, 2021 @ 7:58pm 
Originally posted by DrDacreamer:
Had massive growth and potential early on. The first big f-up was Phantom. Drastic drop in players almost instantly right there.

Many stuck around because we believed they could bounce back, but it never really happened. Content and progress was slow and they kept releasing broken characters and then juggling between nerfing/buffing them too much. Apparently they were having trouble with their publisher's demands and their own vision and eventually got out of the partnership. By then (almost 2 years) it was too late to salvage the game.

They had and have had so many chances to correct their course. Like you said, most of us familiar with SD thought they would bounce back after this or that. They haven't and won't.

Typical Corporate Polite Middle Finger[forums.splashdamage.com]

I haven't seen any redeeming changes since they dumped or were dumped by Nexon, they only managed to lose the soul of their company. Go figure.
Last edited by flipya4real; Mar 26, 2021 @ 8:01pm
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Date Posted: Mar 6, 2021 @ 3:47pm
Posts: 26