The Scouring

The Scouring

Every fight is decided by who's chugging more potions. it's kind of nuts
even if the enemy outnumbers you three to one, if you have potions and they don't, you've basically already won due to the "well stocked" units effectively having 3x more health.

this buff is basically re-stockable for a (unlisted!!) ammount of gold which you have to drag your units all the way back to base to do, especially since it is the ONLY WAY to heal at all.

if the point is that you are encouraged to keep your units alive, at least invest in a less time consuming means of doing so - either passive regeneration or an autocast healer.
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Showing 1-15 of 42 comments
Daniel_USA Jan 12 @ 12:49am 
is that how the ai just rolls you?
yeah that is an awful mechanic.
Wednesday Jan 12 @ 2:46am 
the potions are a bad idea. to much micro to have fun. maybe a healer would be a better idea.
Kiwi Jan 12 @ 7:58am 
Originally posted by Wednesday:
the potions are a bad idea. to much micro to have fun. maybe a healer would be a better idea.

Good idea.
just got done with my first game ...dude ai spams potion wtf
Originally posted by Wednesday:
the potions are a bad idea. to much micro to have fun. maybe a healer would be a better idea.
i second this. or at least give an option to turn off the potions.
Last edited by vikingen_alex; Jan 12 @ 1:02pm
Galroche Jan 12 @ 1:20pm 
yeah that potion stuff is weird, feel like you can win just by always being near a town hall and spam refill potion while enemy are in range to be spamed by your archer.
repeat until all their gold are exhausted and they die to neutral enemy at night.
probably a cheese win, but it feel more like a tower defence than purely RTS
Last edited by Galroche; Jan 12 @ 1:21pm
Just a mention but the game does tell you that its more cost-effective to use potions versus training more troops on the hotbar for them, plus each potion is 100 Gold a piece so if the A.I can afford to buy potions like that then you're not being quick enough, go into the single player and turn the A.I assistant on, see how quickly the A.I acts, more often than not its food that will cause the A.I to struggle not gold until VERY late game.
Originally posted by Cursed Hawkins:
Just a mention but the game does tell you that its more cost-effective to use potions versus training more troops on the hotbar for them, plus each potion is 100 Gold a piece so if the A.I can afford to buy potions like that then you're not being quick enough, go into the single player and turn the A.I assistant on, see how quickly the A.I acts, more often than not its food that will cause the A.I to struggle not gold until VERY late game.
I actually don't ever buy potions and roll the AI. Pumping out bodies with a bigger emphasis on archers is 100% more worth it. The extra units helps farm undead at night time to get even more gold to send out the swarm.
Originally posted by Cursed Hawkins:
Just a mention but the game does tell you that its more cost-effective to use potions versus training more troops on the hotbar for them, plus each potion is 100 Gold a piece so if the A.I can afford to buy potions like that then you're not being quick enough, go into the single player and turn the A.I assistant on, see how quickly the A.I acts, more often than not its food that will cause the A.I to struggle not gold until VERY late game.

first of all, the game DOES NOT SAY the amount of gold the potions cost in the UI, but thank you for finally putting a number on it.

second, i'm pretty sure the vast majority of people here are not Starcraft 2 veterans. many probably don't even have that many thoughts per minute let alone the apparent speed to match whatever the AI is pulling off. if the game by default is demanding that level of APM just to keep up then who's it really made for?

besides, if every unit is precious then why have no hard unit cap? it seems like a bit of a contradiction, no?
yes I agree there is something weird between the potion side and level up units with the xp to make them precious (require micro) and the side where the game allows us to excessively spam units like a madman
potions need to go or be limited to 1 per unit i feel. the lack of unit variety and upgrades really hurt, but i 'm hoping that is only because demo.
Tredbull Jan 12 @ 2:53pm 
Originally posted by Wednesday:
the potions are a bad idea. to much micro to have fun. maybe a healer would be a better idea.

The upgraded knight can heal other units. It requires even more micro managing, but it is possible.
Originally posted by Spynal Toad:
Originally posted by Cursed Hawkins:
Just a mention but the game does tell you that its more cost-effective to use potions versus training more troops on the hotbar for them, plus each potion is 100 Gold a piece so if the A.I can afford to buy potions like that then you're not being quick enough, go into the single player and turn the A.I assistant on, see how quickly the A.I acts, more often than not its food that will cause the A.I to struggle not gold until VERY late game.

first of all, the game DOES NOT SAY the amount of gold the potions cost in the UI, but thank you for finally putting a number on it.
You can tell the number by buying just one, unless there was a shadow change to the price (because I even voiced that the price seemed a bit crazy to be the same as one worker or one basic infantry)

Originally posted by Spynal Toad:
second, i'm pretty sure the vast majority of people here are not Starcraft 2 veterans. many probably don't even have that many thoughts per minute let alone the apparent speed to match whatever the AI is pulling off. if the game by default is demanding that level of APM just to keep up then who's it really made for?
The very Steam page says that it's "fast-paced" it's in the first sentence.
"The Scouring is an RTS with fast pace, high attention to detail and next generation experience. Lead humans or orcs in a Classic Mode or use one of powerful Heroes to fight for victory! Play alone or with friends. Use our modding tools to create maps and custom game modes! Join The Scouring!"
Plus you don't have to be from StarCraft 2 for having a "high TPM" there's a reason people are comparing the game to WarCraft and even I picked up on the slight WarCraft 3 vibes despite never playing WarCraft 3 the more soldiers you have resulting in the food UPKEEP to increase or else you start starving your men out because you wanted to have this massive army, why do you think most players that did play WarCraft 3 even for just the casual experience NEVER went above low upkeep until they were ready to make a push?
Originally posted by Cursed Hawkins:
Plus you don't have to be from StarCraft 2 for having a "high TPM" there's a reason people are comparing the game to WarCraft and even I picked up on the slight WarCraft 3 vibes despite never playing WarCraft 3 the more soldiers you have resulting in the food UPKEEP to increase or else you start starving your men out because you wanted to have this massive army, why do you think most players that did play WarCraft 3 even for just the casual experience NEVER went above low upkeep until they were ready to make a push?

this much i get. but what i'm saying here is that this mechanic is overly tedious even in a Warcraft 3 sense, and one can easilly forget about it in the heat of a battle.

plus, having to withdraw your entire group because some of them are running low on healing items, and then having to pour constant infusions of gold just to keep them alive simply because it is the ONLY means of healing (aside from the Human horseman's ability but that's a separate thing)

additionally, bringing "upkeep" into this in this particular instance seems a bit disingenous for a couple of reasons:

1 - Warcraft 3, higher upkeep meant you lost out on gold income. that is not present here. you're instead putting more strain on food production, which can be completely mitigated by just building more farms and the workers to man them.

2 - Warcraft 3 again, and even with - and on top of - an upkeep, you had a HARD LIMIT on how many dudes you could have active. there is no hard cap here. in fact there are even means to obtain gold beyond gold mines to fund these larger engagements.

and as far as i figure, you can have a faster paced game without needing to micromanage the potion supply of every soldier in the army.

this whole mechanic seems to just muddy the waters in regards to whatever they're trying to make here. it's unnecessary tedium and unneeded investment resource-wise when more straightforward solutions (healers, a natural base regen, etc.) would make more sense.
Theres potions? how do i use/make them?
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