Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yeah that is an awful mechanic.
Good idea.
repeat until all their gold are exhausted and they die to neutral enemy at night.
probably a cheese win, but it feel more like a tower defence than purely RTS
first of all, the game DOES NOT SAY the amount of gold the potions cost in the UI, but thank you for finally putting a number on it.
second, i'm pretty sure the vast majority of people here are not Starcraft 2 veterans. many probably don't even have that many thoughts per minute let alone the apparent speed to match whatever the AI is pulling off. if the game by default is demanding that level of APM just to keep up then who's it really made for?
besides, if every unit is precious then why have no hard unit cap? it seems like a bit of a contradiction, no?
The upgraded knight can heal other units. It requires even more micro managing, but it is possible.
The very Steam page says that it's "fast-paced" it's in the first sentence.
"The Scouring is an RTS with fast pace, high attention to detail and next generation experience. Lead humans or orcs in a Classic Mode or use one of powerful Heroes to fight for victory! Play alone or with friends. Use our modding tools to create maps and custom game modes! Join The Scouring!"
Plus you don't have to be from StarCraft 2 for having a "high TPM" there's a reason people are comparing the game to WarCraft and even I picked up on the slight WarCraft 3 vibes despite never playing WarCraft 3 the more soldiers you have resulting in the food UPKEEP to increase or else you start starving your men out because you wanted to have this massive army, why do you think most players that did play WarCraft 3 even for just the casual experience NEVER went above low upkeep until they were ready to make a push?
this much i get. but what i'm saying here is that this mechanic is overly tedious even in a Warcraft 3 sense, and one can easilly forget about it in the heat of a battle.
plus, having to withdraw your entire group because some of them are running low on healing items, and then having to pour constant infusions of gold just to keep them alive simply because it is the ONLY means of healing (aside from the Human horseman's ability but that's a separate thing)
additionally, bringing "upkeep" into this in this particular instance seems a bit disingenous for a couple of reasons:
1 - Warcraft 3, higher upkeep meant you lost out on gold income. that is not present here. you're instead putting more strain on food production, which can be completely mitigated by just building more farms and the workers to man them.
2 - Warcraft 3 again, and even with - and on top of - an upkeep, you had a HARD LIMIT on how many dudes you could have active. there is no hard cap here. in fact there are even means to obtain gold beyond gold mines to fund these larger engagements.
and as far as i figure, you can have a faster paced game without needing to micromanage the potion supply of every soldier in the army.
this whole mechanic seems to just muddy the waters in regards to whatever they're trying to make here. it's unnecessary tedium and unneeded investment resource-wise when more straightforward solutions (healers, a natural base regen, etc.) would make more sense.