Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It depends on what you want to do. If you only want to change requirements, you only need to change stuff for the skills.xml. If you want to do more than that, you might want to check out https://wiki.cavesofqud.com/wiki/Modding:Activated_Abilities
Skills that just add some passive stuff can work simply by handling events, e.g. modifying poison damage taken when the event to take some is thrown. Check out e.g. XRL.World.Parts.Skill.Endurance_PoisonTolerance